Kill Switch update: We have temporarily disabled The Legion due to an issue that allows for infinite power spam. The Legion will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

To Summarize: You people are weird...

Recently made a thread about people complaining they get no value out of the 2nd chance builds because I play my killers without tunneling, camping or slugging.


And NOW people are complaining how horrible a nerf the new BT is for stealthkillers. However, BT now only works 12 seconds tops, meaning as a stealthkiller it only really affects your chance for a down/kill if your MO was stealthcamping and tunneling.

So, if you start playing fair it shouldn't bother you at all...


It's weird to see how people are crying bloody murder over their iWin buttons getting removed. You all oughta do some soulsearching

Comments

  • Pulsar
    Pulsar Member Posts: 23,147

    I just want to end no-win scenario's.

    It should have a time requirement as well, no unhooking as soon as the Killers back is turned.

  • zombitehdeath
    zombitehdeath Member Posts: 587

    It would've been better if bt had a distance requirement so it punishes campers that are in the area.

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    Why don't we just take all the survivors objectives away 🤷‍♀️ there seems to be alot if killer fan boys on here recently that don't like anything a survivor does on this game. Gonna get to a point more and more people are gonna play less. Let's face it nothing a survivor is allowed to do now is there?


    1. Fixing gens is a problem and causes DC after 2 go off.

    2. Not allowed to save their team.

    3. Anytime a gen is fixed its gen rushed. Bare in mind it takes 80 seconds to fix one (and couldn't go any slower if that tried)

    Oh no.. the list goes on but I'd be here all day. Just play how you wanna play and that works both sides.

  • Nathan13
    Nathan13 Member Posts: 6,983

    what exactly do you mean by time requirement?? and even if the killers back is "turned" they could still be camping. Unless if what you mean is they're far away from the hook.

  • Pulsar
    Pulsar Member Posts: 23,147

    "As soon as their back is turned." This is based off of a relatively common occurrence where the Killer will see someone on BBQ and turn to leave the hook (ie, the opposite of camping) and then a Survivor rushes in to unhook as soon as the Killer turns to leave.

    That triggers BT unfairly, as the Killer was not camping and it puts said Killer into a lose-lose. Someone else in a different thread had an excellent idea.

    If the Killer is within X distance, BT may be proc'd, but if the Killer has not remained in the area for X seconds, the unhooking Survivor becomes Exposed for X seconds.

    This punishes people who make dumb unhooks, but doesn't punish their teammates for being farmed.

  • Predated
    Predated Member Posts: 2,976

    Bubba is still fast enough to hit you downstairs and hit you again upstairs. So no, it doesnt really end basement bubba. It ends facecamping Freddies tho.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I hadn't thought about this but I think you are probably right. Fair is fair, if the Killer can't down an unhooked Survivor for that short period of time, it is kind of odd that they can body block. :) I don't run into this problem often myself, but I can certainly see the potential you are talking about. *It is possible with the much shorter duration of the BT being suggested, that fewer Survivors would want to risk the body block and thus losing time for getting to minimum safe distance.

  • Predated
    Predated Member Posts: 2,976

    I mean, Spooky Myers is probably the only killer that needed a basekit counter to BT. If survivors are playing optimal, it's near impossible to hit them more than once. If there is any medkit or self-care on a survivor, you're not gonna catch them. Dying Light and Sloppy are one of my more used perks on Spooky Myers because it reduces healing speed significantly, and allows me more time to get a down on someone before all injured people are healed again.

    And perks related to terror radius being a flat range kinda removes their purpose entirely. It would utterly destroy any use Dark Devotion has besides removing your TR.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    I had a few instances recently where I was behind the unhooker (I damn well made sure of that), swung, and rather than a grab or anything that makes sense my weapon actually went through the unhooker to hit the person coming off the damn hook...

    I can't even with this game, anymore.

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    I'm not too sure how you worked it out that I was insulting you? 🤔 I didn't specifically say "YOU'RE a killer fan boy" I literally said "seems to be a lot of killer fan boys"... honestly don't know where you worked out I was attacking you.. I'm sorry you feel that way, but in general I just meant the killer side of things... I also at the end said both sides should play how they want, and mentioned a list over last few weeks I've seen of what the killers don't like about the survivors and how they play... and I've also seen the same from the survivors. Unless I've misread my own message and some how called you a nasty name i don't see how my freedom of speech was wrong here... or does that no longer apply for anyone these days? ... I wasn't specifically calling you out as 1.


    Also you're title doesn't really do the justice of attack either " you people are weird" .. I mean, have a word.

  • SammiieK1991
    SammiieK1991 Member Posts: 686

    Oh okay so freedom of speech I see no longer exists... maybe just scroll past my comment then if it's not helpful? ... How's that sound? 🤷‍♀️

  • Unifall
    Unifall Member Posts: 747

    To be fair 12 seconds is a bit much. 8 seconds would be a nice compromise.

  • Orion
    Orion Member Posts: 21,675

    "Freedom of speech" doesn't mean other people can't use their freedom of speech to comment on how you used yours.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited April 2021

    Yes, I agree that Dark Devotion would clearly be an exception. In regards to Myers, I suspect we play Spooky very different. I never use Dying Light, and Sloppy rarely. I tend to use:

    Play With Your Food, Corrupt Intervention, Ruin, & (Perk of the Day)

    The Perk of the Day is for when I want to mix it up, I see a bunch of Keys or Flashlights and want to consider Franklin's Demise or Lightborn. If I am playing Spooky without a map offering (something I do all the time) I sometimes throw in NOED or Undying or Devour. A slow Spooky has to make up for extra ground which must be covered. However, I digress. When I play Spooky I don't care about Borrowed Time because I'm NEVER (let me repeat... NEVER) going after the person being unhooked. If I am going for the hook during the rescue attempt, I'm going for the grab by preference, and I'll take the hit on the rescuer otherwise.

    At this point I now have two injured people to pursue and that suits me fine. I rather like the idea of Borrowed Time working the way they suggested because more people will go for rescues, and thus I can use the Honey Pot method more efficiently. There are always unintended consequences that come with any change. Consider:

    Many people think this will put an end to the Basement Bubba. I disagree. If anything, the cellar dweller just got a little juice. Right now, nobody in their right mind goes down into the basement against a Bubba. They write that person off, and rush Generators (as well they should). Now there is going to be a situation where you can ensure that a least one of you will get out, i.e. it will become a "trade" of hooks rather than suicide. More people will go down in the basement and the cellar dweller will happily trade hooks. It is win/win for him. Fewer people rushing Generators is good. More hooks is good. I'm sure you see where this is going. And we can't rule out the fact that the Bubba might get the would-be rescuer before the unhook. The new Borrowed Time is just enough enticement that people will try.

    The same holds true for a other Stealth Killers. Not all camp, but most do keep an eye on the hooks. Spooky Myers doesn't camp; he can't afford to, but he does keep an eye on the hook with his wall hack. He intercepts, i.e. hunts while he can and then moves to meet the rescuer when they reach the hook and make that grab. More people will be willing to make that rescue run, which in turn is better for Myers.

    *Now I would love to see a change in the Styptic Agent so that the Add-on doesn't require you to be injured to use it. I think you should be able to use it healthy or hurt, and thus rescues where both Survivors have a little protection are possible with fewer logistical hurdles.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747

    I would disagree with that for one reason. There are endgame moments where I have to grab a survivor at the very last second as the killer looks away since the timer is down too far to wait. We both barely made it out before the collapse. It would discourage endgame plays by survivors who really want to save someone, specially when Blood Warden is always looming in the background. Otherwise, I would agree with you but I'm a bit of a stiffler who enjoys taking risky endgame plays to save teammates.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited April 2021

    Honestly? You still sound like you are making a fool of yourself. This is a Forum, which means the moment you post here, your own comments are open to the same critiques and derision that you decided to broadside at others. If you can't stand the heat, stay out of the kitchen. As long as you keep saying silly things, I'm going to keep taking you apart, bit by bit, thread by thread. You and I don't know each other yet, but the night is young. I'm kind of like a snapping turtle; once my jaws are locked on something I'll die before I let go. Your assertion is wrong, and your delivery is rude. It has nothing redeeming in it.

    You sound like an angry, wailing child standing in the middle of the room and demanding attention. You don't care if that attention is good or bad, only that you get it. Well congratulations; you have my rapt attention now. You didn't answer any of my assertions, such as the fact that most people here play both roles, and most people here are interested in fairness. You didn't answer them because you can't. What you are doing now is a well-known rhetorical gambit to try and play the victim. Nobody is telling you that you can't make a fool of yourself. I asked to "please" refrain from it, because otherwise I'm going to take you to task for it, over and over again. Let me point out why it is a winning strategy for you NOT to behave like a boor:

    1. You don't have to deal with people like me.
    2. You don't look ridiculous to everyone who reads your posts.
    3. Avoiding nonsense posts means people will pay attention to you when you do a good one.
    4. It makes you more likeable.
    5. For better or for worst, the delivery of your feedback or opinions improves their chances of winning people over.

    I had a longer list, but I think these five alone should be bonus enough reason for anyone with half a brain to see the merit. But if you insist on continuing with your assertions, you will need to provide more support for them. Please clarify and support your wild, insulting comments. Can you?

  • Pulsar
    Pulsar Member Posts: 23,147

    You responded to me. I'm pretty sure that means you intended it to be directed at me.

    Your freedom of speech is intact, I am merely using my own to demonstrate how foolish your comment was.

  • Pulsar
    Pulsar Member Posts: 23,147

    With my idea, you CAN save them and BT will proc for them, but you will become Exposed if the Killer has not been within the range for the amount of time required. So, if you really want to save someone, you can, but you can't just farm them and escape for free with BT.

  • Predated
    Predated Member Posts: 2,976
    edited April 2021

    Yeah, my most used spooky myers is Devour Hope, Dying Light, Thanatophobia and Sloppy prior to the Thana changes. Now it's Devour, NOED(mainly movementspeed), Dying Light and either Thana or Sloppy depending on if I see medkits or toolboxes. I used to run PWYF a lot with it, but in quite a lot of cases, you dont really get enough value out of it and need to constantly restack stacks at your obsession, which takes away a lot of time. Instead I use Jewelry Box to increase my passive stalking speed as Boyfriends Memo doesnt really make that much of a difference in most cases. PWYF is nice for potential chases, but I rely more on the hit and run aspect on spooky myers.

    "If I am playing Spooky without a map offering" which is the only reason I would use PWYF on myers, as on open maps you do need the added speed since you're almost always visible. Altho I personally like to use t3 myers with dead rabbit and dark devotion to gain a similar spooky effect while having an insane instadown lunge.

    "Many people think this will put an end to the Basement Bubba. I disagree. If anything, the cellar dweller just got a little juice."

    I agree with you, albeit for different reasons, for basement bubba to work properly, he would need to start revving when you're unhooking anyway, meaning BT triggers regardless and Bubba gains enough speed to chase the unhooked survivor up the stairs and hit them again before they can reach the window or pallet, unless they have dead hard or sprintburst ready(dead hard only working once since the pallet can only be dropped once). The BT change will mainly harm camping Freddies.

    And yeah, considering No Mither is a perma broken status perk, Styptic Agent being able to be applied to him would be nice.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I agree with you that I don't really NEED the Play With Your Food when I'm in the smaller, select maps. However, I play Spooky MOST of the time and there is a pretty good probability my map will get blocked or beaten out by a different one. For that reason, I always take PWYF... just in case. :) I'll have to try your build out though.

  • Predated
    Predated Member Posts: 2,976

    I mean, I have succesfully camped my devour hope on autohaven with Dying Light in a 3 gen with Pop because I just stood around the corner and they thought they were safe, then grabbed them, put them on a hook that was slightly outside of the range where I was camping to get the token, rinse, wash and repeat. I dont even remember what my 4th perk was. It was fully useless tho, as I just farmed Dying Light tokens while gaining Devour Hope tokens.

    I havent really played him on the newer maps, because a lot of the reworked maps seem to have removed a lot of line of sight blockers that Spooky Myers relies on when getting closer. Bloodlodge used to be decent in terms of getting closer while hiding behind obstacles, but now its just an open map that shows you the killer on the opposite side of the maps. I mean, I might start doing it again as I have amassed 40+ scratched mirror addons and the map offerings I need are ironically the hardest part of getting the build I want to. Let alone that The Game has severely reduced the possibility of grabbing someone off a generator due to the lack of walls upstairs and generators downstairs either having a breakable wall or being moved slightly backwards so they can look around the corner.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I'm right there with you on that. I have a Scrooge McDuck vault full of swag (countless Purples and Reds) due to the fact that I played Myers exclusively as my Killer for so long until I could consistently hit Rank 1 with him every month. I built up more stuff than I could ever use.

  • Predated
    Predated Member Posts: 2,976
    edited April 2021

    Oh, I have a similar case, but due to me prestiging and getting all the perks on certain killers. I think people would be jealous if they see how many Judith Tombstones I have, even though I never use black ward to keep it(well, sometimes, technically, but that's more to keep the hair if I play instakill Myers).

    Just for a fun meme build tho, have you ever tried using both stalk movementspeed addons together to traverse the map? You can stalk around walking faster than your base movement speed, then slowdown when you see a survivor, look down to quickly close the gap and start the chase. The only downside is that you have to look down if you want to speed up, but once you rely on direction of survivor sounds, it's actually quite effective. Not amazing by any chance, but it allows you to keep stalking a survivor longer due to you being able to predict their paths and adjust your position quicker too. They generally are terrible when applied solo, but I think together they are underrated. If I were to grade instakill myers as A-tier, I would grade those addons together as high C-tier or low B-tier, especially if played together with PWYF.

  • SammiieK1991
    SammiieK1991 Member Posts: 686
  • BioX
    BioX Member Posts: 1,378

    my only problem is that it kills variation, here is something that works a bit differently with some killers...oh wait cant half that, lets make it the same always everywhere, that will certainly spice things up....

  • The_Krapper
    The_Krapper Member Posts: 3,259

    With that change you would create a easy 2 down scenario that could be easily exploited, for someone who claims they play solo q you're not taking into account that other survivors have no control over what their team does, I like the changes BHVR introduced I feel like they've hit the nail on the head and that's all that I personally think the perk needed.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Playing without tunneling, camping or slugging is what we also call 12-hooking. And its not feasable unless the team you are going against is significantly worse than yourself.

    Not that I'm complaining about the normalisation of BT. I've been asking for it for a while now.

  • worriedfeng03
    worriedfeng03 Member Posts: 82
  • Pulsar
    Pulsar Member Posts: 23,147

    The perk I proposed punishes the unhokking Survivor, while still proc'ing BT on tne unhooked Survivor.

    That doesn't punish the person on hook for being farmed, but it does punish the unhooker for farming them.

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I misunderstood I thought you said if they were too close they lost BT and the person was exposed , I was thinking well that would suck to be dude on the hook in that scenario