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Nothing says I have no skill more so than NOED.
I love DBD, I discovered it like a year ago and have hundreds of hours of gameplay in it. I play Survivor and Killer equally. I remember when I started off playing as Killer, Noed was the best thing ever, down those annoying survivors with one smack, it was beautiful. But the truth is, it’s such a crap perk which obviously skews balance data making kills per game look much more balanced when it simply wasn’t deserved.
I can’t count how many games have ended with atleast two kills because of Noed when the killer was doing so badly doing regular time.
It’s honestly a joke of a perk for killers that don’t have skill, honestly when I see someone is using it I roll my eyes thinking I knew this is the kind of player that would be running it. It does surprise me when better killers use it from time to time.
I will admit though the only thing which makes it a little exciting is running around the map at the end looking for the totem to break it and knowing you could get spotted, never ever fun finding out you’re the first one downed by it though.
Comments
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I dunno, Bubba with Bamboozle, the survivor meta build, Forever Freddy (yay, soon to be gone!), generic Spirit and "playing safe" all lack a certain level of skill. I don't expect good players once I see that window get blocked or someone Dead Hard to safety.
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-and I have thousands that say dealing with noed is not that hard; if that is what apparently we are opening discussions with. 🙄
I don't even run noed not because I am being nice but because I flat out find it to not be a good perk at the ranks I play at. It's either broken before end game, broken during end game, or they can just get out without dealing with it anyways.
You also have a perk buff coming soon, that will make it tremendously easy to deal with noed.
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It's good for new killers or weak killers, not really a matter of skill because a killer equips it knowing they'll likely get to end-game. Some people want to play weak killers like Trickster but actually want to get kills too, or a new player doesn't want to lose completely and so they run.
Very rarely do I see someone using it when they're comfortable with their skill unless they have no other perk available or they're playing a weak killer.
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If a killer has played really well all match and hooked everyone and even killed one or two other survivors I really don't mind getting hit with noed.
The only time it annoys me is if I've outplayed a killer all game without even getting hit and they've pretty much struggled to get anyone and then get hit by it.
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BOTB tournament: the strongest killer players in the world, literally everyone ran NOED.
Spare us of your bs
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baby killers need a way to feel like they achieved something, like a pity prize or else they will get upset at the OP survivors
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So true, hex perks suck, the only one that is decent sometimes is devour. I don't use any other hex perks in my builds. Only ruin sometimes in high pressure killers.
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Yeah, fair point.
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The fact that someone tried to make a tournament out of this game is funny.
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its actually the other way around, it only works well for killers who do have skill, because its those killers that apply so much pressure that its barely doable to finish just the gens and you certainly dont have time ot also look for totems, and that is when NoeD hits.
If the killer has "no skill" then they apply no pressure and thus you have all the time in the world ot find and cleance all the totems.
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Interesting point of view.
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Almost all of them are pretty inreliable.
Noed, Ruin, and devour hope are about it for decent hex perks. Ruin is so good that even if destroyed soon-ish it still is worth it. Noed is basically a noob stomper but it's not actually good, and devour hope is 8/10 not worth it but it's devastating and fun if you can pull it off.
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A perk entirely in the survivors hands on whether it activates or not, yet it's the killer who 'has no skill.' Funny stuff.
Do bones.
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Laugh as much as you want, you can't deny the skill of players participating it.
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To be honest the majority of competitive DBD players are mediocre at best. Literally anybody can be a competitive DBD player and there are only a few teams who really stand out from the crowd. I agree there are players who are really freaking good at this game but they are a minority.
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"Competitive player" doesn't mean a good player, just a player who wants to compete. Still, teams in finals of that tournament were freakin' good.
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Yeah but to be honest if you call yourself a competitive player you better be good. The majority isn't.
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Its still a fine perk if you are learning a new killer.
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Well, I don't think that the majority of competitive players would call themselves like that. You just go to a tournament, then to the next one, then you train to perform better on next tournament, and then bang - people call you a competitive player.
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"To be honest the majority of competitive DBD players are mediocre at best"
no the average competitive dbd player is average, thats how those terms/words work
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I'm not a native speaker but I'm pretty sure they mean the same.
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Survivors love crutch perks, just not for killer. It's awesome when you get a free escape by pressing E, but killers should only use skill.
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Well the survivors have plenty of second chance perks that all have no counterplay, while killers hardly have one. So what's to say about survivors running deliverance, DS, unbreakable, dead hard, or BT?
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Hating noed and still not doing totems, show cases entitlement.
It's been almost a year since the last time I saw noed activate in a match. Very few noed users and even fewer chances for them to use it.
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it's a good perk for new killers so they have that extra help in endgame. Then when they get better they won't need to use NOED as much.
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If you're going to say I have no skill either way, I'd rather use NOED and get 1K as opposed to not using it and getting zero.
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Another yawn-worthy unimaginative NOED whine thread.
Remember folks, anything that Killer use to make their jobs easier "takes no skill".
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"Do bones"- It's not always that simple. Especially on indoor maps. I personally would just like the speed buff removed, then I think noed would be fine.
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Nah there is one thing which screams i have no skill from the rooftops. When a teammate hides all game to get hatch at end. No gens no saves no nothing.
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Do bones
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(Oh I just covered this in another thread. Man. This forum should really start just making mega-threads for ongoing subjects and merging new posts into that so the same discussion isn't rehashed over 100 places.)
NOED is something that can feel like BS, but that's maybe 1% of the matches where its just kinda [BAD WORD] that the last two survivors get wiped out unexpectedly after a good struggle to pop that last gen. 99% of the time though? NOED is 100% the survivors fault.
If you can't take the time away from mindlessly gen-rushing to do a few totems, then at least just take note of the totems you do see so you know where to check when it procs. And DO NOT pop that last gen until you're in a good position with no one on hook already or about to be downed.
Hell, safely popping the last gen is always important. You're the one forcing your teammate into a camping situation when you recklessly remove the killer's last objective to render camping the strongest, most logical, and best play to turn that game around.
Most survivors are super greedy to cross-off generators ASAP with this expectation they can always just make up their other emblem points in the end-game by swarming the killer in relative safety while free to leave if [BAD WORD] gets real. That's straight up hubris. Once you stop considering gens popped as "GGWP!" already, then NOED will stop feeling so unfair all the time. Because it's not. It's actually one of the more balanced things in this game. The entire problem roots back to players feeling entitled to a win at times where they're not.
It's not even hard to handle in-game. You know NOED exists, so just play assuming its coming until you can tell otherwise. Same way as a killer you've got expect things like DS and unbreakable. Though I'm able to see that NOED coming ahead of time at least 9/10 based on the killers playstyle and game sense alone.
Honestly though, if NOED procs when all four survivors are still alive (and lets face it, they usually are against NOED players, with hook states to spare), there's zero grounds to even [BAD WORD] about the perk. It's an easily containable situation even in solo queues. Step it up.
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Yeah if you are in mid to low rank, or purple. A bit of advice if the killer is not good, there is a 50/50 chance they could have NOED, based on what I seen.
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There are much more problematic perks that cannot be removed (on survivor side), than NOED. Even if the killer's running undying, that's still 2 perk slots gone, for a possible end game snowball... Sounds fair enough. :)
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It's not just about skill. It's about patience, tactics and using the survivors over confidence against them. The most patient killers are often the ones that get rewarded and this is a good example of that.
The survivors that chose not do the totems take the risk. At times I have downed as many three survivors using NOED(sometimes with the help of Blood Warden) because I waited. They get overconfident thinking they "got" this and are going to escape. As you can imagine It can make the after match chat a bit interesting.
I'm guessing the OP may have been one of those taken down by a Killer using NOED. Thought they were going to escape and instead was sacrificed. Perhaps they were in a SWF and lost more then one survivor to it. It's not necessarily a lack of skill thing on the Killers part. Waiting till the end can be a good strategy.
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What about those rank 2-4 survivors that cant do gens or chases... that shows far less skill than using a perk, like they physically struggle to hold a button and do a gen... I'd much rather verse noed killers than have a team that dont do anything. Besides I get totems anyway, no point rushing the game and anyone that does cant complain about the perk.
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If only there was a way to prevent NOED from happening.
I had the same happen though, someone raged at me for NOED. My build?
- Blood Warden
- NOED
- Remember Me
- Bitter Murmer
Notice how i played an entire game basically without perks other than bitter murmer, and then endgame happens and they get mad that NOED is in play.
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I love using Blood Warden with NOED. Sometimes it is a waste. Their are times it is worth it though. Survivors hanging out in the exit gate and you get one hooked using NOED. The ones hanging around have possibly run into a problem when the exit is suddenly blocked off. If the basement is nearby or there are enough empty hooks then that 60 seconds can seem like an eternity. And to think it could have all been prevented by cleansing the totems.
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Found the salty survivor main ^
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"You only killed me because of NOED."
I only killed you because I ran a perk in one of my four perk slots to counter your 'Adrenaline'? Uhh, yeah. That's what perks are for. I'm happy to counter your 'Adrenaline' with NOED. If Adrenaline wasn't a thing, then I wouldn't worry about NOED.
That's like a killer saying "You only got away from me because you ran DS/BT/Adrenaline/UB/DH/SB/Lithe/Balanced Landing/any other perk which gets a survivor away from a killer." Yeah, that's what perks are for.
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Nothing says "I can't stand being challenged" more than complaining that somebody actually decided to use one of the many perks and mechanics available to them.
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it's funny when survivors complain about noed yet they have several second chance perks.
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NOTHING SAYS I HAVE NO SKILL MORE SO THAN DEAD HARD
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and that perk doesn't even work most of the time for me. I find Lithe to be a better perk.
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Nothing says I'm a loser that blames all my problems on other Players and/or the game more so than adding another pathetic NOED rant to the Forum. See how I played on the title of the thread? I am feeling cheeky today. NOED is just a Perk; it has plenty of counters. I'm not going to enumerate them for you because with just the slightest bit of effort you will find everything you need to deal with it. I'm not going to explain to you why the Perk is not a statement on the Killer's skill either. There are superstar Killers who take it. There are bad Killers that take it. The Perk is useless for a gauge. What I am going to do is point out that this kind of thread, one designed to insult countless people you don't know a thing about, makes a fool out of you. For the record, I rarely run NOED because I don't like End Game builds. I rarely get there and the Perk is wasted. But if I feel like putting it in, I'm not going to pause and think to myself, "if I use this Perk some whiner somewhere is going to think less of me."
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Balance the game so that killers can get good results without NOED, and then they won't be inclined to use it. There's the solution.
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The thing about noed is that it's a REALLY cheap way to get kills, which is why people complain about it.
Survivors go all game feeling they are doing good at looping the killer and getting gens done only get get one shot down by a wraith and then face camped until death.
It's a very unsatisfying perk for both sides imo.
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The majority of the community didn't want a totem counter on a perk, we wanted a general totem counter. We could make totem and their associated perk better afterwards to compensate.
Seriously, solos never get a break in this game. 😓
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Duuuuude.
I had this match where I was finishing off a chase with an injured survivor when the last gen popped to activate their adrenaline, and my NOED, allowing me to cancel it out for the down I should've had from the chase and the kill.
And they actually raged at me with that classic phrase all the same. Irony is dead.
######### YOU WOULDA BEEN DEAD ANYHOW
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You're dealing with tournament swfs. Of course the'll do all gens
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nothing says "i dont cleanse bones" more than a NOED rant post on the forum
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