it's time to make kindred base kit

deckyr
deckyr Member Posts: 825
edited April 2021 in General Discussions

i'm playing with three friends. we're in a four man swf.

one of us gets hooked.

friend 1: i'll go for the save

hooked friend: he's camping, don't worry, stay on gens til i say he leaves

friend 1: alright

this is literally all the information that kindred will give you, which my team has acquired for free without taking the perk slot. it's time solo survivors had access to the same information without having to spend a perk slot. a perk slot that's even more valuable because they're playing solo, and don't know what perks the other survivors are running until the game ends. (as an aside, being able to see what perks the other survivors are running would be super nice too!)

kindred is a strong perk when playing solo, getting steadily weaker until it is the worst perk in the game if you're playing in a 4 man group. and this is arguably the biggest difference between being a solo survivor and being a swf group.

if the game is trying to be balanced around swf's, then that's fine. make kindred base kit. it does nothing to help swf's, besides clearing comms so that you don't have to say the info out loud. and that's literally worthless.

"hook camping will be less effective" is not the counter argument some might think it is. hook camping already doesn't work on swf's in the first place, it's literally just an anti-solo strategy. on top of that, it's not even a good strategy in the first place. you want no bloodpoints? you want to stand still doing nothing being bored all game and then get no bloodpoints at the end? there's better ways to play dbd and kindred basekit will encourage them.

Post edited by deckyr on

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