The Devs Need to Change Their Schedule
Even if it's as simple as making a killer every four months instead of every three. Would they really lose players if they did this? I can't see how this would make anyone stop playing the game. Now correct me if I'm wrong, but four new killers and survivors a year with all the new perks and bugs that would come with them seems like too much work for the programmers and design team to keep up with. And this doesn't even include things like the PTB and Hotfixes. Otzdarva did a pretty in-depth analysis on it and I know at least his audience seemed to agree it was far too much.
I know I'm not the only one who thinks this but I feel like if more people talk about it, the devs may open up more to the idea of being more lenient. And I believe that better quality releases would be healthier for the game in the long run. Does anyone think the playerbase would drop if this change was made?
Comments
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Well, I certainly wouldn't drop the game because of a one month longer wait in between chapter releases...
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particularly with the fact the next one is RE, so yeah if it meant they are improving the chapter, then ######### go for it, it has to be good
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I think the issue is they need to present quarterly results to their investors. Especially konami and capcom are notirious about this when they license something, so the SH and RE chapters might have been a turn for the worse.
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A streamer's audience is more likely to agree with anything the streamer says VS other people they don't know about, even if the streamer they agree with is wrong.
I have to wonder if they are still expanding their team. Cote said they were doing that on the 3rd or 4th anniversary stream... clearly they need more staff.
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That's a pretty good point. But I feel like a lot of his points still hold. Especially since McClean said in one of his streams, I think it concerned the Blight release, that the version of the Blight that was in the PTB wasn't even up to date. It all seems so rushed and convoluted.
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