apart from trapper who needs a buff/rework the most
Everyone knows that trapper is a real weak killer so he needs a buff but who else needs a buff/rework the most after him. tell me ideas of how you would rework/buff different killers. oh ya if you want to suggest ideas for a trapper buff go a head id like to see your ideas
Comments
-
This content has been removed.
-
Hillbilly. They need to remove the overheat
4 -
- Pig could use some normalization of her RNG and some addons be made base kit along with an addon pass.
- Myers needs a heavy rework and addon pass, (personally i'd like to see them do something that makes all 3 tiers a viable thing to build around, but tier 1 is useless outside of meme builds on specific maps.)
- Ghost face needs his Cooldown addons to be base kit and then an addon pass to make his addons fun.
- Hag could use some changes to make her less boring to play against.
- Legion needs a full rework imo, boring to play as and against and in general weak.
- Plague could use some tweaks around survivors having full control of her power.
- Oni could use some tweaks to make his early game better while nerfing his snowball potential.
0 -
Legion
0 -
i hate that overheat mechanic so much
2 -
Wraith is in a decent spot right now.
I agree with Myers though
1 -
although i don't really agree with your oni change overall
I love to see a Michel rework to make his their a different play style
1 -
The problem with oni is not that he isn't good, it's that he is too punishing on either side. 1 mistake on the killer side in the early game basically costs you the game, and if survivors play super safe and just throw pallets down, you have no power. On the flip side, if survivors make a small mistake, and get his power rolling, he can snowball to downing all 4 people in a few seconds.
0 -
i see where you're coming from but as an oni main it's not hard to get that first hit and ya he CAN down the team they have to pretty close together and make a ton of mistakes to get downed by the oni with one yamoka's wrath since there is already a penalty to downing someone
also there s a good chunk of counterplay when he is in his ability like splitting up, jumping into a locker to force his ability to end, and a load more.
0 -
I think they go to go back to the drawing board and completely rework Clown even though they just changed him it doesn't feel like it solved any of his problems.
1 -
i agree ya the clown is better a downing people but he was already good at downing people before the rework.
0 -
Pig and Myers need a rework, not Trapper.
Trapper just needs a lot of buffs and some changes to his traps, his power can definitely work a lot better.
Myers and Pig on the other hand have real issues with their powers, they are very weak and they just aren't very consistent with their powers either. The Pig has terrible RNG on her traps and her ambush is useless against any good survivor. Myers just has an outdated power that is weak, he could use some utility or extra power, SOMETHING.
But the devs aren't exactly known for giving killers what they need.
2 -
Clown is ok. Maybe 1 more bottle base kit and make his speed bottle activate faster and he'll be pretty good.
1 -
trickster still weak
0 -
I'm very curious on what changes wraith needs other then his add-on (which some need changes but not all)
do you have any suggestions on how to change him?
0 -
Agreed. All it does is kills his fun factor, and makes him feel way more clunky. Completely useless mechanic
1 -
Myers is in desperate need of a rework
0 -
twins and maybe wraith or legions
don't know what to do to twins since they're to complex but I would rework her entirely
for wealth is just adding onto his power to help in chase so there more playstyle other then the hit and run tactic which I dislike.
for legion, I would give him several state and in those state hitting a survivor will fill the bloody mask. The mask has a maximum of 100 charges and hitting a survivor will gain 20(feral) and 15 (bloodshed)charges, At the start of the mask it will look normal and it will get bloodied while it being filled up, there will be an indicator when the legion to up a state and there are three state, feral, bloodshed and Dave frenzy and the affects of those state are:
- Feral frenzy: this frenzy strength will be it mobility, the legion can only hit once in this state
- bloodshed frenzy: this is just normal frenzy but will be encourage to get survivors multiple times, for every hit he gain a movement speed increase and a duration increase until his ability is depleted or the mask is completely filled
- Raging frenzy: it strength is it lethality in which in gain a 3% haste for the duration and down a survivor in a single hit. It last for 45 seconds.
I think my legion rework might be a good direction but that up to interpretation.
if any of you have feed back on it in happy to read it
0