http://dbd.game/killswitch
No One Left Behind buff
There's never a worse time to be hooked than after the exit gates are powered, it usually requires 2 survivors to work together to get the unhook because the killer is scared of letting his kill go (rightfully so). Unfortunately the perk NOLB isn't strong enough to be worth bringing with it's current 4/8/12% faster altruism, especially with borrowed time being more optimal throughout the game. Extra Bloodpoints is always nice but we're gonna live forever is more optimal throughout the game for that.
I suggest changing the faster altruism stats of NOLB to 15/20/25%.
NOLB needs this kind of buff to even consider using it over borrowed time and/or we're gonna live forever. It just doesn't do enough to justify bringing it.
Comments
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It's because the perk needs to be activated by completing all generators which gives the perk a weakness of it never gaining value. If it wasn't limited by the powering of all the generators then maybe it would be a viable option. It's just my opinion through.SpongeBob420Pants said:There's never a worse time to be hooked than after the exit gates are powered, it usually requires 2 survivors to work together to get the unhook because the killer is scared of letting his kill go (rightfully so). Unfortunately the perk NOLB isn't strong enough to be worth bringing with it's current 4/8/12% faster altruism, especially with borrowed time being more optimal throughout the game. Extra Bloodpoints is always nice but we're gonna live forever is more optimal throughout the game for that.
I suggest changing the faster altruism stats of NOLB to 15/20/25%.
NOLB needs this kind of buff to even consider using it over borrowed time and/or we're gonna live forever. It just doesn't do enough to justify bringing it.
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Make it stronger end game, weaker during the game ogame or just give it really fast unhooking like 75% and only that0