http://dbd.game/killswitch
Why the hell does gen-tapping exist?
Seriously, it's really annoying when you cross the damn map to kick a gen and all the survivor has to do is tap it once just for the regression to stop. Kicking a gen takes like 2 seconds while tapping a gen doesn't even take a full second, while still countering one of the main things that a killer can do. Atleast now with the new DS you can't just tap the gen mid-chase like you used to be able to. It's even more annoying if the survivor taps the gen in your face, that is, until they find out you have dragons grip.
Survivors should not be able to survive tap a gen, GoobyNugget.
Comments
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Dragons grip value baby!
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There is nothing they could about it. I mean really thing about it.
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I agree. Survivors being able to quickly tap a gen while it takes a killer several seconds to kick giving the survivor time to run away is annoying. Maybe there should be a small animation survivors do to fix a kicked gen. This would also stop accidentally tapping a gen when DS is active.
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They could make it so a gen doesn't stop regressing until it's been repaired for a certain amount of time. Say, you tap it and it still regresses but you repair for 3-5 seconds and it doesn't regress until kicked again. This could also help with accidental DS gen taps, you could tap it and keep DS but if you work on it for the 3-5 seconds to stop regression you lose your DS.
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I usually laugh at gen tappers - but I'm usually running Pop Goes The Weasel so they're usually doing me a favor in most cases.
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Anytime I use it they never tap the gen lol
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Bro just use ruin undying.
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PGTW + Overcharge.
I just want to set the world on fire, but I'll start with your little piece of it.
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maybe dragons grip, and maybe some oppression too perhaps?
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Isn't overcharge still the Skillcheck to go? They used to be able to just take it with them while 1 frame tapping the gen and run.
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Kicking a gen should regress a base amount equal to 2 seconds of gen repairs so its actually worth doing and if they tap it and dont repair it for the same time spent kicking it then they are at a net loss for repair progress tbh.
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My last 2 games with Oni consisted of a lot of gen tapping. One game it went on for about 15 mins, just couldn't find the one hiding amongst the circus objects on Crotus.
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Because things like Trail of Torment exists where you're forced to Tap the generator or take damage. And I'd be damned if I'm taking damage for a counterplay that can come in handy against things like surge. If you ran Pop goes the weasel, or overcharge maybe your tune would change.
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Regression is 1/4 speed of repair.
This means if you kick a gen, and you manage to keep a survivor off that gen for an entire minute... it will only take them 15 seconds to make up for what you did. Regression is honestly a joke. Which is why it's utterly useless when a survivor can just tap a gen to undo your 3 second kick animation.
Now consider that while you're spending a minute keeping a survivor off one gen, there's three other survivors out there working on other gens.
Basically for every kick, you need to make sure a survivor doesn't touch that gen for 15 seconds (12s of regression + the 3 to kick it). If they don't touch the gen for 15 seconds, you have broken even. If they tap it within those 15 seconds, you have literally wasted time and put yourself at a disadvantage, and the survivor is actually benefitting from that kick.
Now, that's not such a huge deal if a survivor has to evade you to stop your regression, that means they have to work for it, they need to execute some degree of skill to not get caught while doing it. But when they can stop it MID CHASE without even slowing them down... it's a huge liberty.
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thats the whole point of this conversation. Gen tapping is easy and counters an action that a killer has to take time to do. Kicking a gen should be stronger because weaker killers are usually forced to do this because of their otherwise lack of pressure while other killers are just zooming from gen to gen and knocking people out.
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yeah, thats what im saying. currently it does. shouldn't have to be this way.
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Weak killers innately have less pressure than strong killers. Which means they need to take more action to pressure gen repair. Kicking gens to make them regress is supposed to be that action, but it's actually counter productive because of how regression works.
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yeah I had this issue yesterday I had a survivor hooked at a gen that was at 99.
They keep running over, tap the gen in front of my damn face and then run back.
I'm like ######### I can't stop that
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a lot of killers would be able to pressure generators better if survivors couldn't gen tap.
It would fix so many issues with this game.
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How do you come up with the metric that a survivors time is worth 1/4 in relation to killer?
In the time a killer takes their 2 seconds to kick a gen, optimally 1 survivor gets a 2 second advantage for the chase (8m distance running straight) and three others get 6 seconds of gen progress altogether. The killer would need 13 seconds to catch up in the chase (just running straight) or another 2 second kick plus 8 second regress to undo the progress for even one of the other survivor.
So to "undo" the accumulated 2 seconds of progress would take a killer 43 seconds, without moving across the map or anything like looping/perks.
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I love people telling others to just use a gen regression perk.
ah yes gotta waste a perk slot just because of gen tapping that shouldn't be a thing in the first place
this isn't healthy for the game at all
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That's the thing, the 8 seconds of gen progress from the survivor is still 4 times more worth than what the killer can do. With basic gen regression it takes 32 seconds to undo 8 seconds of progress. So one would have to kick a gen and keep it regressing for over half a minute to get value out of it. 24 to be correct since the fourth survivor is running away and not working on a gen (in case the killer was chased of a gen and the killer didn't kick a random gen).
And yes, atm it is unadvised to kick a gen without pop. But the fact that survivor also needs only 1/4 of the time to stop the regression of what the killer needs to start it is only adding to that.
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Gen Tapping should be reworked in which, you cannot spend less then a second to undo the action of one Killer's damage! It should be.... When a Survivor works on a gen; it takes double the amount of time it takes to fix a gen from regression! If it takes 2 seconds to damage a gen, it also takes 4 seconds to fix it back up, so that it doesn't Regress!
Or at least, buff the regression rate for both base killer and Hex Ruin; to do double it! The new implemented regression will do 1/2 charge per second, instead of 1/4 when you kick a gen; and Hex Ruin will passive do 1 charge regression per second, as long as it remain on the map!
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