http://dbd.game/killswitch
PGTW should be changed to token instead of timer
Your Opinions?
Comments
-
I agree, and it would make a good combo with Tinkerer.1
-
wglf should instead just give the user a stackable 100% bloodpoint bonus for every survivor that escapes the trial
3 -
Your missing the point of why they put it on a timer.
3 -
PGTW is Pop Goes The Weasel, dude.friendlykillermain said:wglf should instead just give the user a stackable 100% bloodpoint bonus for every survivor that escapes the trial
0 -
@Dragonredking said:
Your missing the point of why they put it on a timer.maybe but if they did it that way at least then farming survivors would stop
1 -
I think you posted in the wrong thread buddyfriendlykillermain said:wglf should instead just give the user a stackable 100% bloodpoint bonus for every survivor that escapes the trial
2 -
@Judgement said:
friendlykillermain said:wglf should instead just give the user a stackable 100% bloodpoint bonus for every survivor that escapes the trial
PGTW is Pop Goes The Weasel, dude.
wow im an idiot this is the wrong thread then yeah i agree with that notion tokens would probably work better every hook you get the more regression each stomp does
4 -
My idea was actually like play with your food kinda tokens. U get one token after hooking one. You stomp a gen and the token is gone. Max one token at one timefriendlykillermain said:@Judgement said:
friendlykillermain said:wglf should instead just give the user a stackable 100% bloodpoint bonus for every survivor that escapes the trial
PGTW is Pop Goes The Weasel, dude.
wow im an idiot this is the wrong thread then yeah i agree with that notion tokens would probably work better every hook you get the more regression each stomp does
0 -
Explain the point thenDragonredking said:Your missing the point of why they put it on a timer.
1 -
@Dragonredking said:
Your missing the point of why they put it on a timer.>
So it's only reliable on high mobility killers? And only usefull on three gen scenarios? Killers are already going against a time limit and under constrant stress. Timer based perks add more frustration and pressure on them and while it's quite justified on perks with exposed effect PGTW doesn't.2 -
@DwightsLifeMatters said:
Dragonredking said:Your missing the point of why they put it on a timer.
Explain the point then
The whole reason to put on a timer is to force you to leave the hook.
It's another attemps by the dev to create a perk that discourage camping.
Notable example of perk designed to give insentive to leave the hook are BBQ, Hex devour hope and MYC
By taking away the timer it will not force the killer to leave the hook meaning that the perk will not do what the dev want it to do.
1 -
Lmao I knew your going to say that. As smart as you are, give this perk into a 3 gen strategy and it doesn't work as you said. Or give it billy, he dashes to the gen and back to the hook. Think before you typeDragonredking said:@DwightsLifeMatters said:
Dragonredking said:Your missing the point of why they put it on a timer.
Explain the point then
The whole reason to put on a timer is to force you to leave the hook.
It's another attemps by the dev to create a perk that discourage camping.
Notable example of perk designed to give insentive to leave the hook are BBQ, Hex devour hope and MYC
By taking away the timer it will not force the killer to leave the hook meaning that the perk will not do what the dev want it to do.
0 -
@friendlykillermain said:
wglf should instead just give the user a stackable 100% bloodpoint bonus for every survivor that escapes the trialWHOS MANS IS THIS
0 -
I like this idea tho, however they'd def nerf the % to keep balance.
But it would still be better than the "Me Killer. Me PGTW." feel it has now. Sometimes it's difficult to reach the gen and a decent amount of time you'll end up running into a survivor before you get to one, leaving you at a kick or chase situation.1 -
He was asked to explain the timer, and did in a rather fitting way. Why continue to attack with the salt at the end? Their points are valid.DwightsLifeMatters said:
Lmao I knew your going to say that. As smart as you are, give this perk into a 3 gen strategy and it doesn't work as you said. Or give it billy, he dashes to the gen and back to the hook. Think before you typeDragonredking said:@DwightsLifeMatters said:
Dragonredking said:Your missing the point of why they put it on a timer.
Explain the point then
The whole reason to put on a timer is to force you to leave the hook.
It's another attemps by the dev to create a perk that discourage camping.
Notable example of perk designed to give insentive to leave the hook are BBQ, Hex devour hope and MYC
By taking away the timer it will not force the killer to leave the hook meaning that the perk will not do what the dev want it to do.
2 -
@DwightsLifeMatters said:
Dragonredking said:@DwightsLifeMatters said:
Dragonredking said:
Your missing the point of why they put it on a timer.
Explain the point then
The whole reason to put on a timer is to force you to leave the hook.
It's another attemps by the dev to create a perk that discourage camping.
Notable example of perk designed to give insentive to leave the hook are BBQ, Hex devour hope and MYC
By taking away the timer it will not force the killer to leave the hook meaning that the perk will not do what the dev want it to do.
Lmao I knew your going to say that. As smart as you are, give this perk into a 3 gen strategy and it doesn't work as you said. Or give it billy, he dashes to the gen and back to the hook. Think before you type
It doesn't change anything, it as been designed to get killer to leave the hook, and even in a 3 gen strat or by dashing with the billy your still doing what the dev want you to do, leaving the hook.
0 -
No its not valid cuz the point of the timer doesn't fulfill his purpose. It's just bad designed and works for strong situations like 3 gen strategy, high mobility killers etc.Carpemortum said:
He was asked to explain the timer, and did in a rather fitting way. Why continue to attack with the salt at the end? Their points are valid.DwightsLifeMatters said:
Lmao I knew your going to say that. As smart as you are, give this perk into a 3 gen strategy and it doesn't work as you said. Or give it billy, he dashes to the gen and back to the hook. Think before you typeDragonredking said:@DwightsLifeMatters said:
Dragonredking said:Your missing the point of why they put it on a timer.
Explain the point then
The whole reason to put on a timer is to force you to leave the hook.
It's another attemps by the dev to create a perk that discourage camping.
Notable example of perk designed to give insentive to leave the hook are BBQ, Hex devour hope and MYC
By taking away the timer it will not force the killer to leave the hook meaning that the perk will not do what the dev want it to do.
Situations, where you need PGTW not that much. In situations where you need it (play a slow killer, no 3 gen strategy) it's a waste.0 -
What if the timer worked like the one of the reverse bear trap? Going on hold while in a chase and on top of that, stacking the time you'd have left with another 30 seconds if you hook another survivor? Idk, just an idea to help take away the pressure but remain within the spirit of Anti-Camping (also, if someone is hook rushing, you could first defend the hook without the timer going to waste).blue4zion said:I like this idea tho, however they'd def nerf the % to keep balance.
But it would still be better than the "Me Killer. Me PGTW." feel it has now. Sometimes it's difficult to reach the gen and a decent amount of time you'll end up running into a survivor before you get to one, leaving you at a kick or chase situation.2 -
Timer is too short, if it needs to be timed at all. Taking the perk is enough to make leaving hook worth it, unfortunately you are not always going to get alot of use out of it.1
-
I like the ideaNeonAlien said:
What if the timer worked like the one of the reverse bear trap? Going on hold while in a chase and on top of that, stacking the time you'd have left with another 30 seconds if you hook another survivor? Idk, just an idea to help take away the pressure but remain within the spirit of Anti-Camping (also, if someone is hook rushing, you could first defend the hook without the timer going to waste).blue4zion said:I like this idea tho, however they'd def nerf the % to keep balance.
But it would still be better than the "Me Killer. Me PGTW." feel it has now. Sometimes it's difficult to reach the gen and a decent amount of time you'll end up running into a survivor before you get to one, leaving you at a kick or chase situation.0 -
@Freudentrauma said:
@Dragonredking said:
Your missing the point of why they put it on a timer.>
So it's only reliable on high mobility killers? And only usefull on three gen scenarios? Killers are already going against a time limit and under constrant stress. Timer based perks add more frustration and pressure on them and while it's quite justified on perks with exposed effect PGTW doesn't.A longer timer would solve it. For example, 45 seconds is enough to traverse across the map for all killers. It's stronger on high mobility killers, but it doesn't matter because just about everything is.
1 -
Also let you kick already regressing gens while it's active.2
-
More often than not 30 seconds is enough time to kick a generator. There are times where I've ran directly to a generator after hooking a survivor and been unable to get there in time. I don't think tokens are the way to go though since the goal is to force the killer away from camping. But a more generous timer like 40 or 45 seconds would be welcome.
3 -
Point is to have the Killer leave the hook fast.
Tokens don't do that, doesn't matter if they're better than a timer.
If you can come up with an idea that makes them leave while also being better, you got something good.All i wish for from the Perk is that you can kick regressing Generators to do 25% damage to them.
2 -
@DwightsLifeMatters said:
Lmao I knew your going to say that. As smart as you are, give this perk into a 3 gen strategy and it doesn't work as you said. Or give it billy, he dashes to the gen and back to the hook. Think before you type
You should take your own advice. It doesn't matter if you are playing Hillbilly or Nurse. No killer can physically be in two places at the same time. If you leave to kick a generator then that provides survivors time to attempt a rescue. Giving the killer the option to put that kicking of a generator on pause until he is done camping provides no motivation to leave the hook.
2
