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Forever Freddy

So I recently faced my first forever Freddy as a survivor and my team actually wasn’t doing too bad. He kept trying to slug and we got 3 gens done. But then the cycle of slugging began to work. He got 2 people down and was rotating between the two. Because he had sloppy and swing chains, it took forever to heal and by the time we got one off the ground, he had come back to put them back down again which in turn made it impossible to do gens since he also had thanatophobia and tinkerer (although we found his ruin quite early) Eventually, one person got tired of it and decided to DC, leaving us to continue the cycle. Then another person bled out and then he slugged the last person as I began to look for hatch. He found me just as I was finishing my rotation of the map and both me and the other person died on hook right next to the hatch. So my first question is why do people play this? It seems extremely boring and repetitive for both sides and doesn’t seem to give much in return. In fact, I double pipped and got more bloodpoints than the Freddy even though I died. Secondly, is there any counter to this? I understand that Freddy is getting the slow-down add ons changed to sound add ons soon, but I wanted to see if I’m missing anything when it comes to facing this type of Freddy. The only counter I see is heal speed perks and prove thyself (which I had), but that seems like an extremely boring way to play IMO. I even had resilience but that wasn’t enough to counter swing chains and thanatophobia.

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