http://dbd.game/killswitch
How would you break this three gen? - Midwich
Setup: Solo Q, Deathslinger, your basic run of of the mill green-purple ranks surv purks. 1 tool box, 1 flashlight, and I think 2 med kits.
The three gen: Bottom floor, hallway without the exit gate. In the room directly across from center was gen 1 on the back wall, but well within sight from the door from all 3 positions you could take on the gen. Exiting that room and turning left was the first gen about 6-10 meters away was second gen. Then just down from that, maybe 3-5 meters was the third gen. (note: these distances may not be entirely accurate because I am spacially challenged, but you could stand just out side of the room and see all three gens clear as day, if that helps)
We all thought we were doing pretty well, until we realized that Deathslinger had just been patrolling those three gens and otherwise lazily chasing us.
I've never seen that set up on Midwich and I'm curious as to if anyone else has and if/how they were able to break it.
(Spoiler: we all got sacrificed)
Comments
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What I do is when I finish a gen I try to find another gen on the opposite side of the map. After that I go to a gen in the middle of the map, like in the outside area. When I do that it can prevent 3 gens.
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You guys 3 genned yourselves. Unless it's a trapper or hag, 3gens are always survivors fault.
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I realize I wasn't clear enough. My bad.
I'm pretty the Deathslinger was just patrolling those three gens hard (no shade thrown here, I'd do the same knowing how defensible that set up is. It's just a war of attrition at that point. What I'm curious about is how, in SQ, you could realistically break that setup. If that makes sense.
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