What can be considered holding the game hostage?
Just had a match playing as the trickster.
1 gen left, 2 survivors alive.
The survivors were doing absolutely nothing, just hiding for like 10, 15 minutes, then at some point i found one of them. hooked him, closed the hatch and then the other one escaped by the exit gate.
Can what they were doing be considered "hold the game hostage"?
Comments
-
Yeah. Not that they will get punished for it, but they were literally waiting for the other one to die to escape through hatch or exit gates. They refused to do objectives and play the game, so by definition they were holding the game hostage, shame as a killer you can't do anything in this situation and if you give up you just derank and eat a loss while they get an undeserved win.
Game should have a timer.
4 -
- Survivors refuse to do gens and are just hiding.
- Killers are just leaving people on the floor and refuse to hook them.
- The killer goes AFK on the hatch or something.
1 -
The only one of those I consider holding the game hostage is the first. There's nothing the killer can really do to move the game forward without going through every inch of the map to try and find the survivors.
Killers slugging there's a timer for so the game will still end.
The killer standing on the hatch... PLEASE. Go work on a generator. If they're wasting their time on the hatch you can still move the game forward. You still have the ability to do so.
I understand it's just your opinion though.
17 -
That is holding the game hostage, but the devs have yet to do anything about it.
1 -
Intention is important. This is a very classic situation where the survivors feel (and they are right) that they individually have a better chance of surviving (this is the goal of the survivors) by playing the hatch rather than indicating their position to the killer by repairing a generator.
For me, this is absolutely unintentional, and therefore does not have to be punished, it has to be resolved by the mechanics of the game itself (and if possible, without once again benefiting the killers).
At this point, use perks to help you find survivors, or avoid staying too long and going back to generators too quickly as soon as there are only two survivors left (and don't wait to do so). Yes, it sounds silly, suboptimal, unfair, but faking or even giving survivors a better chance is the best thing the killer can do to avoid this situation now.
(And in this specific case where the hatch has appeared, there's a good chance that at least one survivor will be nearby after a few minutes)
1 -
It depends on the amount of butthurt of the losing end usually. In dbd, people complain a lot. However, I'd guarantee you that doing fixated locker hopping for 'whoever gets spotted last gets the hatch' is a very obnoxious way to hold the game longer than it should.
1 -
The last two are not hostage holding. Point two because slugging will result in someone dying in a very specific and known quantity of time (four minutes), and point three because the last Survivor can do gens to power the Exit Gates.
6 -
Whispers and profit
2 -
What counts as holding the game hostage has always been kind of vague. IMO, there are two things that have to be true:
- One team has the ability to progress or end the match, but refuses to do it.
- The other team does not have the ability to progress or end the match.
I think the debate comes in when we try to decide what "having the ability to progress or end the match" means. I would argue that, if the survivors are better at hiding than you are at finding them, then, after a certain amount of time, it's clear that you don't have the ability to progress the match, therefore, if they're refusing to do the actions they could do to progress the match (working on gens), they're holding you hostage. But at least some other people would disagree.
2 -
This is correct. Slugging, for instance, is not holding the game hostage because the trial will end, eventually.
0 -
This is where it's interesting, though. Because, if you slug all four people and refuse to hook them, then Team Survivor can't do anything to progress or end the game. Team Killer can, because hooking people would progress things. So, refusing to hook anyone once they're all slugged could be holding them hostage, from that point of view. I'm not sure whether the fact that the game will end on its own makes a difference.
0 -
Careful I got into this exact same argument about slugging a whole team and I got a warning when it comes to match rules it favors the killer as long as the killer is killing the rules aren't being broken but the second you hide and he can't find that's it you're holding a game hostage kinda stupid how one sided the rules are but there you go
0 -
Putting anybody in a situation where the game cannot and will not end unless you either do something or they disconnect.
The killer or another Survivor trapping you in a corner where you can't move.
Last two survivors going immersed in refusing to do anything.
If somebody is on a timer I don't consider it holding a game hostage because the game can end and it's annoying and you could possibly make an argument for griefing in certain situations but not taking the game hostage.
Trapping someone who's under a timer this includes endgame collapse or reverse bear trap ( in case of reverse bear trap blocking the boxes themselves also count)
Slugging and not hooking until bleed out
Survivors who wait out the entire endgame collapse timer and leave at the very last second
None of these are taking the game hostage but they're kind of just douche moves
1 -
I'd say trapping the last survivor in a corner as a killer without the end game timer starting up and refusing to move is considered taking the game hostage as there's nothing the survivor can do to escape that unless the killer hits them.
1 -
Well if it's a 1v1 situation then yes it's taking the survivor hostage. But i guess if it's a 2v1 or more it's not ? Since the other survivors can finish the gens, open a gate and trigger the end game collapse so it won't run forever.
- survivors hiding and not touching gens = hostage
- killer afking = for me it always fall down in the "unsportmanlike behaviour" category similar to botting
- killer slugging everyone to death = just a playstyle that don't fit in any report category, could be considered griefing but it has a timer on it
- killer or survivor trapping one survivor in a corner = always fall into the "griefing" category to me because you are purposely doing it to ruin someone else experience and making it last as long as possible (i believe when devs says "bodyblocking is not bannable" is survivor bodyblocking to prevent hook" but bodyblocking to trap a survivor to a place is different and can be called mini-hostage)
- killer protecting a 3 gens without attacking or hooking making the game last hours = don't remember what devs said about this particular situation, i would say that it's the result of survivor mistake of getting 3 gens. They have a way out : force a grab and either get hooked or bleed out on the ground.
0 -
In my eyes there are only two cases of definite hostage situations that can only be resolved by either the victim dcing or the other side stopping the hostage situation.
Survivor can take a game hostage by refusing to advance the game state by either all hiding (Unrelated if it's the last two survivor hiding for hatch or all 4 during the trial, while the latter is indicating a bad killer) or up to 4 survivor chosing to swarm around a surrendering killer instead of ending the trial.
Killer can only take a game hostage when they trap survivor in a corner or a one-exit-room. But you have to differentiate two cases here. The killer can either hold the game or individual survivor hostage. Case 1 is when either the last survivor/s is/are bodyblocked into a corner or said room. Case 2 is that several other survivor are still alive and can progress the trial. Case 1 is a clear able offense while case 2 is more in the category of grieving.
Bleed out timer just like egc Bodyblock situations are not holding the game hostage in my eyes since forced end is given by game mechanics.
1 -
I personally add a little thing to "hold the game hostage" : the player "taken hostage" must objectively suffer something, be hampered, with no possibility of getting out of this situation other than disconnection, and / or the "takers hostage" must use exploits, or cheating.
Technically in this situation: the killer does not lose any of his usual abilities. He can see, he can move, he can hit, he can hook, he can kill, he can open lockers, etc. Survivors are not invisible, invincible, etc. How can we say that the game cannot progress when basically no one is hampered by anything, and that everyone can always act in order to achieve their goal (kill for the killer, and survive for the survivor)?
The game can progress, but the survivors radically shift this responsibility onto the killer, as the survivors rely more on their own survival on the death of the other survivor than on repairing the generators. And how can we prove them wrong?
No one here deserves any punishment, the problem is not the players, but the game. Balancing and snowball are huge problems (which favor those situations when the killer has too much the upper hand), the mechanics of the hatch, the visibility of the survivors, and even the hooks and inaction about camping are not unrelated things to this situation...
But I no longer have false hopes: be reassured, the officials will say that there is no problem, these survivors are mean, they must be punished, and this killer objectively deserved his 4k, because it is quite normal in a balanced game.
0 -
It's not, because the game state is progressing and the trial will eventually end.
The killer is not refusing to progress things, they are simply progressing them in a different way than you expect.
1 -
There is no hostage games anymore. If you only go to find survivors at generators and they are not there that is not survivors holding you hostage. That is survivors knowing death awaits them at generators and to survive they must wait.
Too many tracking perks exist in dbd to ever say you couldn't find a survivor till you felt like a hostage.
0 -
You can't swap perks mid-trial, though. And the devs (the people who define the rules) said that it is indeed holding the game hostage.
1 -
Here is an explanation.
To add further to that, if EGC is going on as an example (e.g. survivors hiding during EGC/killer blocking a survivor in the corner), then it wouldn't apply as the game will eventually end. But if it's happening before EGC and none of the survivors are doing anything, it can be considered holding the game hostage, which is a reportable instance. If you got evidence of this happening, after filing a in-game report (if you did), send your additional evidence to support: https://support.deadbydaylight.com
4