3 killer perks I want changed the most.

Predator: With how difficult tracking scratches are on some maps and the devs unlikely to fix this. Predator should lose the scratches closer together. And instead they're brighter and last longer by 1/2/3 seconds.

Gear head I wouldn't put it on but an interesting idea I heard that I like is that after those 2 hits wether they should include M2s or not are for debate. In those 45 seconds old Ruin skillchecks will appear. So many possibilities for gear head.

Hex: Blood Favor they should reduce the penalties and Cooldowns or no longer make it a hex I do like the perks potential.

But what about you?

Comments

  • Shymare_11
    Shymare_11 Member Posts: 494

    Predator: I’d change it to where using it would remove scratch marks and replace them with foot prints which fills the survivor with the same delay that it takes for scratch marks to appear. So basically:

    Predator:

    You are no longer able to see scratch marks. When a survivor is running, they will instead leave behind red glowing footprints, only perceivable to you, that trace their movement. These footprints last for 8/10/12 seconds before fading away.


    Gearhead: I’m fine with the old ruin skill check version, however I think it would still be bad since it is very RNG based while being too short to do anything worth while.

    Gear Head:

    While in a chase, Gear Head is active. When a survivor performs 2 consecutive good skill checks, the generator they are repairing is highlighted in yellow until every survivor repairing it stops or a survivor achieves a great skill check. While a generator is highlighted by Gear Head, any achieved good skill checks regress the generator by 3/4/5%. Generators remain highlighted even when not in chase.


    Blood Favor: It is a bad perks since it has too many down sides for such a small benefit that can be countered by utilizing the speed boost from getting hit. Even more useless if the pallet was dropped while/before getting hit.

    Hex: Blood Favor:

    When a survivor is injured by your basic attack, all pallets within 32/40/48 meters are blocked by the entity preventing them from being pulled down or vaulted. Once Blood Favor is activated, it enters a 30 second cool down.