New Survivor concept: Meg's Brother
New Survivor- Dane Thomas
Story:
Dane Thomas grew up with an older sister, Meg, who never ceased to amaze him. Even though they lived with different parents, Dane was Meg’s biggest fan and showed up to every track meet to cheer her on. As soon as he was old enough he joined the track team to train with her and follow in her footsteps. Running was something that bonded the two siblings despite their different households.
When Meg went missing, Dane was determined to find her and would spend hours running through the woods after school hoping to find any clues. He turned his grief into ambition and was determined to break records like his sister. Dane was more of a distance runner than Meg and his events were the 4x400 relay and the 400-meter dash. Dane ended up earning a college scholarship just like his sister. At his first meet of his freshman year, a teammate was injured and unable to compete in the 200-meter dash. Being a team player and wanting to run the same event that his sister ran, Dane agreed to fill-in for his teammate in the event.
The worst case scenario happened, Dane hesitated right as the starting pistol went off losing any chance at a lead. No, he couldn’t let the memory of his sister down. All the sudden, a Fog filled the track and Dane broke into a Sprint unlike any he’d ever known. Dane saw Meg cheering for him at the finish line. How could she be back? Nothing could stop him. He had finally found her. Dane broke a record for the 200 meter that day, but surprisingly he never showed up for his ribbon. It was like he had disappeared.
Teachable Perks:
Faster than Fast
A few scrapes and bruises won’t stop you.
When you are hit by a basic or special attack, gain a 200% speed boost for 3 seconds.
Fast than Fast causes the Exhausted Status for 60/50/40 seconds.
“Come on Dane! If there’s any time to break records, it's now”
Baton Pass
Activate-able perk.
When you are within 5 meters of a carried Survivor, press the active ability button to stun the Killer.
A successful stun will cause you to enter the dying state and increase your hook progress by one state. In the event that you have already been hooked twice, you will instantly die.
“We’ll win as a team. Doesn’t matter if I’m not the one to cross the finish line”
Dopamine
You’re filled with excitement as your teammates escape.
When the first Survivor exits the trial, gain a health state and sprint at 150% movement speed for 5 seconds.
Dopamine ignores the exhaustion timer but causes the Exhausted status for 60/50/40 seconds.
“We’ve got this. No sweat!”
Comments
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Dopamine seems to be a worse version of Adrenaline
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Could be awesome in a SWF for getting everyone out in endgame.
And yeah its supposed to be a reference to Adrenaline cause he’s Meg’s brother.
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The second perk idea seems good, it's just seems so situational and so hard to use correctly. The only situation this would be worth using is if you haven't been hooked once and the carried teammate is on death hook. Not only do you need to be extremely close, the killer can slug you and still just go after the other survivor, making it basically only useable once.
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Yeah, you’re right it needs some tweaks. Keep the downside as increasing a hook state, but change it from inflicting the dying state to inflicting the Exposed Status until downed and having the negative Aura reveal that Mettle of Man has whenever you’re more than 16 meters away.
The goal behind the perk is to give Survivors a way to balance out hook states if the Killer is tunneling and/or refusing to chase some people.
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You could also make it where you ''swap'' hook states with the saved survivor. Ex: If the carried survivor has 2 hooks, and you have none, you can add one to yours and take away one from them? The killer loses no progress from this either. Since that's technically a buff, maybe make it like ds, only activatable once? Overall great idea though.
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The way you use it is to stun the Killer and then have a SWF teammate immediately come in with For the People to pick you up off the ground and have everyone book it.
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You would still need be with a SWF, since I doubt a random will know what's going on, and not to mention now basically everyone is injured so if you're not literally 10 meters away from the exit, it's still not going to end well.
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That's why I said that a SWF teammates swoops in. :P Also, would you rather have everyone injured or someone dead?
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I wasn't blatantly repeating what you said, I was restating you would NEED a SWF for this to work, which most players aren't in. This perk also relies on the chase afterwards, and with everyone one shot, it will only last so long. The dead teammate' thing doesn't apply if the killer just goes for them again. Now the whole team is injured and the teammate died anyway. Too big of a risk for a most likely lose-lose situation.
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If the Killer goes for the dead person again, then it doesn't really matter that the rest are injured, does it? The end result is still advantageous compared to what would have normally happened.
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How does that not matter? Unless everyone can heal, (which they can't because of FOP), in the 20 seconds it takes for the survivor to get caught and die again, they are pretty much staying injured and resuming the game where it was. At best, this situation delays the game by like 45 seconds. It still needs to have 3 people to work, so it grants hardly any actual progress.
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in the 20 seconds it takes for the survivor to get caught and die again
This is the part I don't agree with. The Survivor can realistically reach a loop point and extend the chase.
It still needs to have 3 people to work
It only needs two if you're not counting the person being carried: The person with Baton Pass and the SWF teammate with For the People.
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