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Anyone ever seen someone not toxic use Head On?

Ethelwulf
Ethelwulf Member Posts: 27

I swear this perk is only used by toxic SWF to troll the killer and t-bag and it almost always ends up backfiring for the survivor which leads to the end game chat to be filled with survivor tears.

Comments

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I run it all the time its one of my favourite perks lol.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Do I count? I wouldn’t consider myself toxic and I run it a lot

  • KiwiCoattails
    KiwiCoattails Member Posts: 566

    I used to use it a lot in solo lobbies. It’s quite fun to use, especially against basement proxy campers. It is used a lot more by SWF though, so I can see why people find it annoying to face.

  • Ethelwulf
    Ethelwulf Member Posts: 27

    Guess you never played against a SWF with 4 head ons.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    Yes I have:

    It was back in an old rist where you'd have to stun the killer 4 times and I had the bravest meg constantly hop into lockers while I was in FF to head on stun me out of it multiple times.

    At the end of the game I let her get the last stun she needed and gave her hatch.

    I can respect a Head On to counter Feral Frenzy.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I have.... and I still declare it not toxic.

    But, I start expecting it after the second or 3rd and get ready for it after that... so..... what's the problem again?

  • Laluzi
    Laluzi Member Posts: 6,226
    edited May 2021

    I've never run into a situation where it felt toxic? I mean, I've been hit with obviously coordinated Head Ons, but good on them for pulling it off and stopping a chase cold. I didn't get tbagged afterwards or anything. Decisive Strike and flashlights are the things that I see get run really toxically.

    I just run it for stun challenges. I've gotten a save with it once, and it was dumb luck.

    I remember one really hilarious game where one person had Head On and brained me, like, five times throughout the match. Like this Kate loved her lockers. Every single one was a potential landmine. I was Plague and eventually I started puking on every locker I saw to try and ferret her out. Was a great game, I ended up downing everyone on death hook and leaving them to be picked up just because I was having so much fun with that group.

    I've also had situations where I have a staredown with a locker I'm sure has someone in it, trying to bait their Head On, only to realize ten seconds later that it's empty.

  • Uncharted
    Uncharted Member Posts: 136

    Yes. Me!

    I went against a rancor spirit once. The Head On stun bought me enough time to make it to the opened exit gate. The worst exhaustion perk in the game saved my butt that one time.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878

    Yeh. It's actually a pretty tactical perk sometimes. I usually prefer it since it means I don't have to worry about other exhaustion perks.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    Believe it or not, stunning the killer isn't toxic.

  • glitchboi
    glitchboi Member Posts: 6,023

    Head On takes skill to use, you need to predict where the killer is going in order to use it. It's pretty much a meme tbh, it's not the best perk but it's a decent yet fun perk. It's inconsistent sometimes.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    So using head on is toxic now?

  • GannTM
    GannTM Member Posts: 10,893

    Would you consider toxic pressing CTRL more than twice?

  • unluckycombo
    unluckycombo Member Posts: 582

    How is Head-On, the most inconsistent and generally worst exhaustion perk (Save for Smash Hit, since Pallet Stuns are still all over the place, but that's a bug issue.) A toxic exhaustion perk? Next your going to tell me Balanced Landing is OP on Shelter Woods.

    Sure, SWFs can attempt to coordinate a cool Head-On play, but one, it takes a lot of coordination in the first place (Which, honestly coordination doesn't get commended enough in this game, despite it literally winning games and making amazing plays), is a pretty situational exhaustion perk (Especially compared to almost all other Exhaustion perks, saved for Balanced), tends to be a bit unreliable, and is something that you can both bait out and look out for after the first time you see it. (Treat it similar to Dead Hard: You see a David use Dead Hard, you make a mental note of it for later and try to catch him in a place next time where it can't extend his chase as well or attempt to bait it out of him. You get Head On stunned by a David/see them attempt to Head On stun you (as it has a different animation) then you know to check lockers and do the swivel technique around lockers to try to bait it out and get a free grab/hit.)