http://dbd.game/killswitch
Groaning storehouse potential infinite
The window next to the breakable wall in Groaning Storehouse is designed such that if the survivor has the head-start on you, they can prevent chase from being recognized and therefore, bloodlust and window blockers. Am I doing something wrong?
Comments
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honestly no. i think my record with this window is 12 times before the pig gave up chasing me. it's obnoxiously strong and they can have perma-los on you so depending on how tight you take it/they take it it can be a gameloser.
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This window has always been a problem, it is way to strong and will likely stay that way. This dev team has no desire to fix unbalanced maps, I mean just look at what they did to The Game for crying out loud. They make maps and tiles like this because they either have no idea how strong they actually are or don't care, as for which it is who can say.
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This map has been complained so often and yet I feel like nothing will get done about it. The rework made it stronger with both windows being open. And also on that map (at least for me) I often see double pallets at a loop
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They should honestly just move the window onto the wall that the window is on, might reduce the size of the loop enough so that the window cannot be used so many times before the killer catches up.
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*Shudders in quadruple haddonfield windows*
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I guess it's because of their stats. The old The Game, I think, had a pretty good win rate for killer. The main reason being survivor, for the most part, NEVER bother taking a look at their surrounding and pre determining their path for any chase. So The Game being an indoor map & survivor being unable to see the next pallet/window mean they are horrible at running and lead killer to get somewhat easy game.
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