The mid chapter patch notes we want to see

Blueberry
Blueberry Member Posts: 13,590
edited May 2021 in General Discussions

-Project fixing the games lack of perk diversity-

Predator- Walking footsteps are 50% louder

Light Weight- Walking footsteps are silent and running footsteps are 75% quieter.

Dance with Me- Drop the cooldown down to 20 seconds and extend the duration of no scratch marks to 4 seconds.

I'm All Ears- Drop the cooldown down to 20 seconds.

Mad Grit- Survivors hit while carrying also don't get a sprint burst from being injured.

Spies from the Shadow- Instead of triggering from crows within 36m, it now triggers on crows outside of 36m with a 3 second aura read instead of a ping.

Boil Over- Hides all hook auras.

Calm Spirit- Also hides all movement and sound from environmental terrain. IE you don't move grass or make sound going through grass etc etc

Technician- While working on a gen it is silent, no range requirement. IE if you're working on it and the killer just drives by and listens without actually looking at it, it will sound like it has no progression on it. Only hides the sound when solo on a gen.

Visionary- Gen auras within 32m are shown to all survivors. Remove the disabling effect from it.

Wake up- While active, gate sounds and light indicators are all hidden from the killer.

Blood Echo- Remove the cooldown.

Coulrophobia- When survivors leave your TR the effect lingers for 15 seconds.

Blood Warden- If a survivor is hooked once the gates have been touched Blood Warden will activate when opened. Hooking a survivor after Blood Warden has been activated will add 15 seconds more of blocked time.

Deerstalker- Also slows recovery time on the ground by 20%

Dying Light- Removing the healing speed bonus for the Obsession.

Hex: The Third Seal- Blindness status effect also hides survivor portraits. This makes it more difficult to see how much pressure the killer currently has out on the rest the team. Also remove the location ping when a survivor is hooked, this defeats the entire point of not seeing their auras.

Hoarder- Shows auras for 5 seconds when interacting with a chest or item instead of a location ping. When this activates the killer gains Undetectable for 15 seconds.

Insidious- Remove its current effect. When a survivor is unhooked and you are at least 32m away gain the Undetectable status for 20 seconds.

Iron Maiden- Remove the exposed, it's literally just a meme. Instead the killer gains Undetectable for 60 seconds when a survivor leaves a locker. The point of this is so it could actually get repeat value as it wouldn't immediately tell everyone what you're running after 1 activation, never to be seen again. The reload speed can remain.

Oppression- Drop the cooldown to 40 seconds.

No Way Out- While active, every 10 seconds you get a location ping of all survivors.

Remember Me- While opening a gate survivors auras are also revealed.

Thanataphobia- Up the percentage from 5% to 7% per survivor.

Monstrous Shrine- Remove its current effect. While a survivor is hooked in the basement and you are at least 32m from the hook you gain the Undetectable status effect. This rewards basement hooks but encourages you to leave the basement instead of camping them.

Mind Breaker- Up the Exhaustion time from 5 to 15 seconds.

Overwhelming presence- Remove its current effect. While a survivor is using an item and for 15 seconds after they gain the Oblivious status effect.

Thrilling Tremors- Remove the cooldown. Allow it to only activate on a survivor once perk down. This removes the unnecessary cooldown without allowing for abuse.

Trail of Torment- Cooldown dropped to 30 seconds.

Coup De Grace- Remove its current effect. Now it starts the game with 5 tokens and works as a reverse Fired Up. You gain 5% increased lunge on attacks per token. Each gen completed removes 1 token. This makes it very strong early game and periodically get weaker as the game goes on until it's totally dead at end game.

Cruel Limits- Make the blocked windows be within a 32m radius of the killer, not the completed gen.

Dark Devotion- Up the Undetectable duration from 30 to 60 seconds.

Beast of Prey- Remove its current effect. After dropping chase gain the Undetectable status effect for 15 seconds.

Brutal Strength- Kicked gens also regress at 200% of normal regression speed. Basically Ruins rate of regression but only on individual gens you've kicked and only until they've been touched.

Fire Up- Raise its 4% per gen completed up to 7% per.

Hangmans Trick- Raise the aura reading range to within 10m of any hook while carrying.

Hope- The timer is paused when you are unable to benefit from the haste effect. IE on the hook, slugged, healing etc.

No One Left Behind- Allow the bonus blood points to go over the cap.

Poised- In addition to its current effect it also hides scratch marks for 3 seconds any time you let go of a generator.

Red Herring- Allow the survivor to pick which gen the sound notification goes off on similar to how Freddy targets which gen to teleport to.

Camaraderie- Applies not just in the struggle hook phase, but now also during first hook if the killer is within 16m of the hook.

Breakdown- Now also shows the killers aura to you for 6 seconds when any survivor is taken off a hook, not just when you are.

Tenacity- You are also silent while on the ground.

Up The Ante- Luck now also increases the chance of getting skill checks.

Left Behind- Now also causes 2 hatches to spawn when you are the last survivor remaining in the trial.

Distortion- Also hides all sound notification pings you would generate.

Bloodhound- It's current effect is baked into the Hemorrhage status effect. Bloodhounds new effect shows blood auras at a 5m range. This is to say you will see the aura of drops of blood on the other side of walls.


I will be continually updating and adding more to the list.


Numbers are to be determined, just focus on the concept itself.

Post edited by Blueberry on

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