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do you think each survivor should have their own passive ability?

deckyr
deckyr Member Posts: 825

you know, just something small, flavourful to the character. a little bonus they can take into the trial that isn't a perk and you can only get it on that survivor.

it might help make them feel less like reskins of each other, y'know?

the scale i'm thinking of is literally so small. like, meg runs 1% faster than everyone else. feng min repairs slightly faster (77 seconds instead of 80 per gen) than everyone else. claudette heals faster (17 seconds instead of 18).

literally just extremely small bonuses, kept very small and flavourful rather than intending to be a competitive advantage. you could even tailor them so the more powerful bonuses are given to the louder, bigger survivors like jeff.

Comments

  • GodLikeTerror
    GodLikeTerror Member Posts: 1,054

    They did this in HSH and honestly that game is just a balancing disaster on it's own. Everyone would pick the most meta most of the time.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    @GodLikeTerror

    Ive been playing HSH who do you think is The ‘meta’ survivor, because I thought everyone was pretty balanced. Maybe Jane I could see.

    Ive been playing Tim and I love his ability, it isn’t OP but it isn’t weak.

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    No, don't need an all new meta

  • GodLikeTerror
    GodLikeTerror Member Posts: 1,054
    edited May 2021

    I honestly quit playing the game after 8 hours gametime, because of the balancing issues, and the fact that hitboxes also don't even work right on killer. Also mm doesn't exist at all lol. Don't know about now, but I'd say Jane is top meta with the camera girl being 2nd. Unless they changed something. All I really saw often was those 2. I saw the others, but not as often, because their abilities or their strengths weren't as good as those 2.

  • APoipleTurtle
    APoipleTurtle Member Posts: 1,274

    I wouldn't envy the people who have to come up with 25 different special/passive abilities for the survivors we currently have.

    At this point in DbD's life it'd be a herculean task of programming, balance, and bug-fixing.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    @GodLikeTerror

    MM doesn’t exist because the game is still in early access. So they are adding things as they go.

    As for who is stronger, it’s hard to say. You have to remember they also have statuses. Which means that while someone might be strong when it comes to their damage, their stamina might not be that great.

    I don’t think it’s unbalanced (aside from some perks) Helmet and Auto Guard come to mind. Seems a bit too OP from a killer perspective.

    With that being said, I do think it’s a bit too late for DBD to add built-in abilities. They can barely balance perks . Though I think it would have been cool to see unique built in passive stats. It would have made each survivor more unique.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    I'd love that, I'd also love alternate/secondary objectives, more items, more interactables for both sides, more modes, at least something, ANYTHING besides a few perks and a new killer every 3 months but the devs probably aren't doing any of that in the next 100 years

  • ChurchofPig
    ChurchofPig Member Posts: 2,936

    I've toyed with this idea myself, but I don't think it would actually work. Like some have said, there's a balancing issue with doing this and honestly, I kind of like how things are. From the outside, giving killers a power and survivors just random items seems right for this kind of game. Giving the killer a power role (in a literal way, they have a power) and survivors being treated like "skins" and all they really have are random items, makes sense.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Survivors are already the power role, in what world do we actively buff the stronger role? And before anyone jumps in with this "but muh solo que!" Don't, go make some friends and play with them.

  • KingFrost
    KingFrost Member Posts: 3,014

    It'd have to be even smaller than that, tbh. It creates balancing issues if you go too far, not to mention creating meta survivors.

    Maybe give a slight bonus to survivors with one of their personal perks (same with killers to be fair) but even then it might cause some issues, so I'm not sure it's a good idea.

  • DeadHardMan
    DeadHardMan Member Posts: 319

    I think it'd be cool as long as it's not THAT impactful.

    But one of the reasons why it won't work currently is because DBD does not have that many mechanics it can play around for 20+ Survivors. Percentage increases for healing, cleansing, repairing, sabotaging, vaulting, searching, item usage is just inadequate and redundant for the large number of Survivors in the roster.

    Take HSH: Survive. Each Survivor has their own health and stamina stats and does something that's unique to them. This can work BECAUSE there are so many variables and mechanics to play around. DBD's Survivors all have 2 Health States with identical speeds and not enough variables to integrate well with Survivor abilities.

    TL;DR: Behavior needs to ADD more mechanics to the base game in order for them that actually give each Survivor their own unique passive.

  • bm33
    bm33 Member Posts: 8,404
    edited May 2021

    If they gave survivors passives it should have a catch, like the survivor has to have all 3 of their teachables equipped to use the passive - or even JUST their 3 teachables equipped so no 4th perk. Survivors would have to choose meta load out or passive, can't have both.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    YES I've been wanting that for years.

  • LegionOfDumb
    LegionOfDumb Member Posts: 623

    I think just more personalized animations for characters in a match would just add a little bit more to them. The main menu gets that right when you see the survivors chilling out by the fire, like Quentin drifting in and out of sleep, Steve standing on the log, Bill lying down, etc.

  • deckyr
    deckyr Member Posts: 825
  • Itslat3ncy
    Itslat3ncy Member Posts: 353

    I dont believe so. If this was true then for killer you would only see spirit and nurse, but you dont, you see a variety of killers played.

  • Volfawott
    Volfawott Member Posts: 3,893

    It's an interesting idea but it just can't happen because of two main reasons.


    1) Many people have already said this but I might as well reiterate balancing because you also got to remember these abilities will also interact with perks and you would legitimately have to make them so minor and non impactful so they don't become too oppressive especially with perk that it would make it seem like it's not even worth it in the first place.


    2) It's legitimately just too late now how many survivors players have already gotten mains especially if you're somebody who plays but doesn't feel like getting the all perks on every survivor so you just pick a one that you like. If that survivor inherently gets a weak ability you can feel very cheated especially if other survivors get really strong ones. Keep in mind the more survivors that get released along with the more perks the more prevalent that problem becomes.

  • Yords
    Yords Member Posts: 5,781

    It still adds in a whole slew of other balancing issues though, there would still be a tier list to survivors. Besides, survivors do just fine without passive abilities, and I don't think they really need them to be unique either.

  • alaenyia
    alaenyia Member Posts: 650

    Yes, people have on an off asked for this for years. Killers have abilities beyond their 4 perk slots and survivors should have the same differentiation.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Ah yes, I want to see the same 4 survivors every match, and knowing the community they would just use the one who either does gens faster or charges exhaustion faster

  • MadLordJack
    MadLordJack Member Posts: 8,814

    I do not. The only good thing that would come of that is proving that people don't play for fun, but to win (it would always be the same characters with OP abilities all the time), despite everything they say. Which would be fine if not for the blatant lie, but also I don't think the game needs any more of that.

  • SunderMun
    SunderMun Member Posts: 2,789

    It would have been cool, but now that the game's evolved, it would just create gigantic balancing issues on top of the already rampant problems with the game.


    If it came with the game shortly after release, I'd have loved it, though.

  • SunderMun
    SunderMun Member Posts: 2,789

    Ngl, HSH's issues aren't the fact that survivors each have their own stats. And it's also a beta game that's been out barely a month, with multiple patches a week.

  • gilgamer
    gilgamer Member Posts: 2,209

    No

  • landromat
    landromat Member Posts: 2,193

    so every new chapter brings new item type and im missing something or there is 5 same items for 5 years?

  • TunnelVision
    TunnelVision Member Posts: 1,375

    No.

  • TAG
    TAG Member Posts: 12,874

    It's something that could have been baked into the game early on in its lifetime, but now it is way too late to do so. Too many people have dedicated too many resources into their preferred Survivor to suddenly find out that they got saddled with a lousy ability compared to a different Survivor.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    If I ignored the balance issues that would arise from such a thing, yes, I would enjoy passive survivor abilities. As the characters are now, with their teachable perks (a system I like, don't get me wrong), the survivors are all basically just different character models that are ultimately completely interchangeable. Same speeds, same amount of hits to bring down, etc etc etc. When you start mixing and matching perks you can turn Claudette into Ash, Jeff into Meg, Dwight into Feng, etc.

    Again, I LIKE the perk teaching system, but it serves to highlight the fact that without their unique perks, these characters aren't unique from each other at all. Let Dwight's Bond be his passive power. Let Nea's crouching rush be her passive power, etc. People would have motivation to try out and develop favorites among all the characters instead of just searching out the best perks and applying them to whichever character model they happen to like the most.

  • Marigoria
    Marigoria Member Posts: 6,090

    No because they'd you'd see even more megs/neas/whatever because of the passive being better.

  • En3ermost
    En3ermost Member Posts: 303

    In the Feng example you mentioned, even 3 seconds less to repair a gen would be too strong of a passive ability.

    Everyone that plays killer knows how many times survivors pop gens right in front of your face, sometimes even during the cooldown after M1 them.

    In all those cases (which aren't rare at all) 3 seconds less or more would be the difference between losing that gen or not.

  • Luciferr_2nd
    Luciferr_2nd Member Posts: 911

    They would have to be so small so metas do not form, and they need to be careful that nothing is too oppressive.

  • SMitchell8
    SMitchell8 Member Posts: 3,304

    Absolutely yes

    If I was to remodel the game, id make it so there were only 3 perks but survivors had there own specific base perk.

    Faster gen repair

    Faster healing

    Slightly faster vaulting

    Etc etc. Would add a variety instead.of facing Megs, Nea and Fens all the time

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    For a sequel, I think this would be a must. Don't think it would be good for the current game though, especially since it would probably result in something like Meg receiving something amazing and Ace getting something stupid like a passive 3% extra luck lol

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Yes, idc about the balancing issues if there were any

  • alaenyia
    alaenyia Member Posts: 650

    This may have been a viable argument before they were all nerfed into oblivion and became useless.

  • JimboMason
    JimboMason Member Posts: 759

    I think they should, since it will make them feel more unique, the thing is that it should be something minor, like a 1 or 2% speed increase when cleansing totems