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Spine Chill is OP against Naturally Stealthy Killers - Change my mind

Spine Chill against naturally stealthy Killers (The Wraith, The Shape, The Pig, The Ghost Face, etc.) is overpowered.

1) One of the best perks in the game.

2) Unlike Premonition, constantly notifies you when the Killer is near and you don't have to face the Killer's direction.

3) Reduces stealth Killers to normal Killers with no maneuvers or abilities other than move and slash. (You'll have to use some skill without it and physically pay attention to your surroundings. Scary right?)

4) No cooldown or deactivation for the remainder of the trial after X seconds of total usage.


My suggestion, at LEAST for a test in a PTB:

1) Give Killers with small terror radii (does not actively have the Undetectable status effect) immunity to Spine Chill.

2) Give Killers with small terror radii a clause in their power that gives immunity to detection perks while actively using their power (mainly while The Shape and The Ghost Face are actively stalking -- they already suffer from decreased movement speed while stalking).


Devs, if you're reading this, at least try a test in a PTB to see how this would affect gameplay. I'm a huge Halloween fan and would like to see The Shape actually able to sneak up on people again.

Comments

  • wxnickxw
    wxnickxw Member Posts: 740

    I don't think I can the perk is very effective against a stealthy killer, much more so than their loud counterparts. But I think that was kind of the entire purpose of the perk wasn't it to detected hidden killers?

  • Revolver_Ocelot
    Revolver_Ocelot Member Posts: 92

    Essentially it ruins gameplay for Killers that want to play stealthy characters. It has the same range as Premonition too which is broken. I needs some sort of weakness against stealthy Killers otherwise there is no point playing as them.

  • TAG
    TAG Member Posts: 12,871

    I just try to look away when I can.

  • wxnickxw
    wxnickxw Member Posts: 740

    I thought its weakness was that it wasn't all that great if you paired up with a loud killer?


    Sort of a rock paper scissors thing

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,274

    Spine chill is okay it does nothing crazy. It's not that good as in time I have seen spine chill activate only to bump into the killer.

  • Revolver_Ocelot
    Revolver_Ocelot Member Posts: 92

    That's because you can go totally invisible as The Wraith. I'm thinking more like The Shape, The Pig, and The Ghost Face.

  • glitchboi
    glitchboi Member Posts: 6,023

    Well...

  • Revolver_Ocelot
    Revolver_Ocelot Member Posts: 92

    A 36m proximity is OP when, as a survivor, you don't need to face the Killer like Premonition.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,356

    It's not unreasonable for Spine Chill to work against Ghost Face, considering he can expose survivors while in stealth. Piggy can dash attack from stealth. And Wraith is kinda sorta invisible.

    It's unreasonable for Spine Chill to work against tier 1 EW Mikey. He's slow and has no lunge. He doesn't go invisible. His breathing is supposedly pretty loud. And if he stalks survivors while in stealth, he doesn't expose them, he just graduates to tier 2 EW which is walking-sim-M1-killer mode.

    The one thing I definitely want to see concerning Spine Chill is for Mikey to be immune to it while in tier 1. He used to be, and I don't think the change was justified, even if he is a little stealthier than he was before the Undetectable status was introduced.

  • Yords
    Yords Member Posts: 5,781

    Unless you are myers or gf, just look away. Boom, countered.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    I really miss when Spine Chill didn't work for Myer's tier 1. I thought it was and nice quirk for him.

    I wouldn't be against a SC change.

    What if Spine Chills detection for stealth killers (or killers in stealth mode) was decreased to 20m? Still works but give survivors a shorter window to dip.

  • Laluzi
    Laluzi Member Posts: 6,225

    That's kind of the reason Spine Chill isn't OP, though. Most of the information it gives you, you could have gotten on your own by paying attention to your surroundings. You're spending a perk slot on something you could do yourself, barring the occasional approach through walls. Whether a survivor has Spine Chill doesn't end up having that much impact on my Pig and Wraith games; sometimes the survivors who evade me the second I so much as think of heading their way aren't running it, and sometimes the potatoes that get spooked and run straight into me did it because Spine Chill told them I was coming. (Myers suffers for it because he has to stare at the survivor to escape tier 1, and they'll realize they're being stalked from distances where most regular players wouldn't notice you - people tend to track motion and Myers doesn't give them that, especially from a far balcony or window. But against killers who just need a stealthy approach, it's fine.)

    Spine Chill encourages bad behaviors. Survivors that aren't paying attention to their surroundings because they're expecting a perk to do it for them won't know what direction you're coming from, and you can trick them completely by strafing, which you can't do for someone that spotted you because they were rotating the camera.

    Also, Spine Chill being better than Premonition doesn't mean Spine Chill is OP. It means that Premonition is terrible.

  • bm33
    bm33 Member Posts: 8,264

    Spine chill doesn't give the direction of the killer which has given me so many free hits as a stealth killer. I can't count the number of times survivors have walked straight into my stealth killer because they're looking wrong way thanks to spine chill. 😂

  • bobateo
    bobateo Member Posts: 368

    1.) It's a decent perk, but not the best. Spine Chill can give many false alarms and it doesn't tell you the direction the Killer is coming from. On indoor maps/multiple floor maps, it's usefulness decreases significantly as a detection tool. Nervy survs running SC on multi floor maps essentially give free map pressure because they constantly jump of gens to hide in closets.

    2.) See point 1. Spine Chill can also be easily fooled by moonwalking or just not looking straight at the gen where the surv is.

    3.) Hardly. Spine Chill doesn't give direction which means that the surv has to guess and can end up walking right into the Killer's path. Spine Chill won't stop Myers from stalking in a dead zone, same with Ghostface. It won't help you on a Pig's lunge if you choose the wrong direction.

    4.) The no cooldown is likely because it doesn't give a direction, unlike premonition, and doesn't give a hard aura like other perks.

    PTB suggestions - heck I'll try anything once.

    1.) No, there shouldn't be immunity anymore than any surv should be granted constant immunity against any Killer perk without some type of action taken (hop in a closest to avoid BBQ, etc.). Completely negating a perk because of what Killer you might face would pretty much toss the perk into the trash bin.

    2.) See #1 - some immunity (Killer has to be closer before SC goes off or something, maybe) But just imagine that by running Jane (or whoever), survs could completely bypass a (or multiple) Killer detection perk(s).

  • Voodoo_Thirsty
    Voodoo_Thirsty Member Posts: 522

    This is like saying BBQ is OP against stealthy survivors.


    That's how it's supposed to run.

    Don't face the gens when you're getting close.

  • rch614
    rch614 Member Posts: 551

    No, leave Spine Chill alone. Perks countering a small fraction of the killer base is fine and its not like they make stealth killers absolutely useless. Just because a perk makes the game a little harder for you on that killer you decided to play this game doesn't mean it's "OP" or "needs a change".

    Stunning.

  • Mew
    Mew Member Posts: 1,832

    moonwalk to the gen if you suspect spine chill, the perk is now dead

  • ouroboros_world
    ouroboros_world Member Posts: 215

    The fact you can’t stalk as Myers and ghostface is dumb. I feel cheap and dirty when I use spine chill against any killer, Just a free big advantage over the killer I can’t never be caught because Survivor is super ez

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    Spine Chill is not OP. It doesn't carry the same weight as a Dead Hard or an Unbreakable.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    telling people to counter it by crabwalking is stupid.


    what kind of immersive gameplay is that?

  • Ryan489x
    Ryan489x Member Posts: 1,501

    Spine Chill CAN be OP period. what's the point of a terror radius if some survivors can tell if you're even looking at them. I'm not saying spine Chill is always OP but sometimes it really is

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788
    edited May 2021

    Spinechill just shouldn't work when a killer is in undetectable mode, period. It used to work this way and it was stupid of them to change it.

    It completely negates stealth Killers and the way maps are getting reworked with huge empty areas you can see across the map, stealth Killers are already in a bad spot without Spine chill.

    For myers they could just reduce the range while he's in tier 2.

  • bobateo
    bobateo Member Posts: 368

    It's a counter that costs a Killer nothing. They don't slow down. Their objective isn't barred.


    What kind of counter is "hide in a locker"?


    Ah, right, one designed in the game play mechanics.

  • TWiXT
    TWiXT Member Posts: 2,063

    I honestly don't mind that it's a stealth detection perk, as there are many other ways killers can gain the undetectable status now, and it's not exclusive to any killers base kit anymore. If survivors didn't have a perk that gave them an advantage against stealth killers, then that would be the only type of killer played. My only issue with it is that excessive range.

    Reduce its range from 36 to 16 or even 24 meters and that would fix most of the issues with it. 36 meters is larger than any killers natural TR, so just by getting that alert that far in advance, the survivors have plenty of time to walk away far enough that the killer doesn't even get a chance to chase them. The fact that it detects stealth killers makes it an anti stealth perk, and there would be nothing wrong with that if it had a shorter range. Killers like GF and Myers have to be a maximum of 32 unobstructed meters away from a survivor in order to stalk them, but:

    1. There's hardly a map in the game that features 32 unobstructed meters of open space, and
    2. Spine Chill activates and warns survivors at 36 meters, so even if you find 32 unobstructed meters to stalk survivors from, they'll know you're looking at them and run away before you can even close those last 4 meters to get into stalking range.

    Overall, Spine Chill's extremely Early warning range is the biggest problem with it, and I believe all it really needs to be better balanced is a shorter detection distance, e.g. 16 or 24 meters. That way, while it can still counter stealth killers, it gives the survivors less warning time, and stealth killers like GF and Myers who rely on their stealth mechanic in order to stalk survivors will still be able to do so without warning the survivors, as long as they stay outside the maximum detection range.