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Is something weird with the doctor lately?

Ryan489x
Ryan489x Member Posts: 1,522

The doctors I've been facing have had extremely large blast areas and are making a lot of hits and quick recoveries that they don't have the perks or addons for.


If this is not a thing that's fine but sometimes it feels like something is up.

Comments

  • kaeru
    kaeru Member Posts: 1,568

    Maybe it was a hack? Or bug that doesn't show addons.

  • Jasix
    Jasix Member Posts: 1,246

    Not that I am aware. I main Doctor as killer and haven't noticed any changes.

  • Ryan489x
    Ryan489x Member Posts: 1,522

    oh okay. just wondering because the people I play with who are higher ranks then myself claim that something is weird about him

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Yeah I think the delay between shocking and being able to hit is like 1.5s.

  • Ryan489x
    Ryan489x Member Posts: 1,522

    I mean doing two quick hits in succession without unrelenting

  • Zozzy
    Zozzy Member Posts: 4,759

    Nothing changed for me. Shock survivor in middle of jungle gym and they still vault long wall window like nothing happened.

    The joy of low ping I guess.

  • Ryan489x
    Ryan489x Member Posts: 1,522

    yeah I know that's why I'm just talking about it. If I had proof and it was a problem I'd use the right Channels to report it.

  • bigbeefynacho
    bigbeefynacho Member Posts: 351
    edited May 2021

    It's funny tho. I haven't seen one skin on the 10000 docs I've faced since it came out.


    Edit: I just faced one. LOL

  • Ryan489x
    Ryan489x Member Posts: 1,522

    I feel the new skin would have fit the tapper better since the character it's based on is Silent. where as the Doctor laughs all the time.

  • TWiXT
    TWiXT Member Posts: 2,177

    Personally I'm ok with the skin... but just don't think this:

    doc1.PNG

    Comes across as threatening as THIS:

    doc2.PNG

    IDK... I just feel that, for some reason, the reskinning of Doc's cosmetics make him much more imposing than the CryptTV Cosmetic...


    On the bright side though, The CryptTV Versions weapon takes up a hell of a lot of less screen space than any of his other weapon cosmetics do, so... it's not a total loss for those who purchase it! (The same can't be said for the poor Huntress CryptTV skin)

  • PureDoctorMain
    PureDoctorMain Member Posts: 341

    Not that I have noticed. Been playing him all day and all yesterday did't notice a thing except how freaking scary the reskin is for him.

  • TicTac
    TicTac Member Posts: 2,895

    If he is C/D-tier which of the killer are worse than him? I would say doctor is B-tier.

  • TWiXT
    TWiXT Member Posts: 2,177
    edited May 2021

    "According to the masses" The Doc only has 2 gimmicks:

    Anti-stealth

    Possible anti-loop... if you're good at timing his shocks.

    Otherwise, he's entirely an M1 killer. If the Doc you are against can't time their shocks, then the only advantage they have against you is knowing where you are, but not where you'll be. Add in the fact that Lockers, and Calm Spirit completely counter his anti-stealth power, and you've got a killer that, at best, can't compete with the likes of

    Spirit, Nurse, or Freddy (yes even after the "nerf").

    Those 3 are cream of the crop S Tier.

    A Tier for me is Blight, Hillbilly, LF, Huntress, Hag, and Trapper.

    B Tier Starts at Oni, Executioner, Shape, Ghost Face, Pig

    C is Plague, Demogorgon, Deathslinger, Clown, Doctor-

    D tier is -Doctor, Wraith, Twins,

    and F is Legion, Trickster.

    The bottom line for how I rate them is how their power/ability helps them in a chase. The faster they can down a survivor, the better, and unfortunately Doc just can't compete against a plethora of other killers that not only can down survivors faster, but can do so with their power/ability.

    Doc is an M1 killer with a slight advantage in Anti-Stealth which can be defeated with 1 perk, and anti loop, which takes a LOT of experience to master. IF everyone put as much time into Doc as I have, and realized His potential as the single most versatile killer in the game as far as builds go... then I would gladly put him up in the A-B territory. Honestly it's really a shame because his add-ons, and perk combinations can completely change his playstyle in ways survivors never expect! Last Night alone I played Ninja Doc x2, World Wide Doc 1x, Impossible Skillchecks Doc 1x, Sniper Doc x1, and Bully Doc 1x! All of which changed his TR, the way you play him, and the way survivors try to adapt!

    Seriously, no OTHER KILLER gives you this many options for changing your gameplay with the add-on and build combo's! Sadly though, most people don't care about that, and treat him like they do every other killer: "What build is a good middle ground that equals the most wins on Average"

    IMO, They are just too chicken to really have fun with him/his build potential, and simply don't realize that no matter the build you choose, you CAN win with him as long as you know how to play it!

    Sigh... Sadly that's not the case, and he has his limitations, so... C-D tier... As much as I hate to admit it.

  • TicTac
    TicTac Member Posts: 2,895

    Wouldnt nurse be F-tier with this reasoning? Imo its easier to learn docs shocks then nurse blinks. With good shocks he is not a chase monster, but he is decent.

    A bad doctor doesnt matter. If he would play against survivor on the same skill level he wouldnt need to use his power anyway. It sounds like you base the strength of a killer with the scenario "bad killer vs decent survivor". Correct me if im wrong.

  • Patrick1088
    Patrick1088 Member Posts: 628

    Any post game screenshots of builds? It could be Distressing/Double Calm Doctor which gives him a huuuuge TR.

    Could also be STBFL with successful hits.

    Doctor is getting more attention with Freddy nerf, graphic updates and new cosmetics.

    Static Blast has a cooldown of 60s with a maximum of about 15s with double order add ons. So if you see static blast significantly with faster than that it could be hack

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Can't speak for others but I use Monitor and abuse on Doc, it means I have a 40m TR in a chase, add on Calm very rare add on thats boosted to 48M.

  • TWiXT
    TWiXT Member Posts: 2,177

    You are semi-right. What makes Nurse S tier is the fact that once you put in the time to learn her, she's practically a force of nature/act of god/broken as hell killer. Sure she takes much longer than any other killer to get even "decent" with, and getting "good" takes even longer, but she outplays Doctor by such a large amount using her power, that he's no where near her level.

    Unlike Nurse however, Doc has much more Diversity in his builds, and that is where he shines the most, but unfortunately the avg player just ignores this aspect, and don't realize how much he "breaks the game" with said builds. Because of That, I've come across and beaten so many Doctor players who either haven't built him properly, have gone with a default build, or don't know how to use him effectively with the build they've chosen.

    A good Nurse can down a survivor in less than 12 seconds while using her power. A good Doc on the other hand is Lucky if he downs one in less than 20. It's simple math. The faster the killer downs a survivor using whatever means they have, the stronger the killer. Freddy, while being a primary M1 killer can either slow survivors or TP to a gen anytime during the match, which gives him the mobility and anti-loop advantage. While Doc has Anti-loop, Its at a significantly lower advantage, and His mobility is completely restricted to the average killers M/S.

    Overall, Doc only has 1 trump card against all other killers according to the masses, and that is his Anti stealth... which unfortunately is being phased out by the devs, so its practically useless at this point. The Argument that he's C-D tier still stands... Unless you can present a Compelling argument as to why his ability is akin to any other killer in the upper tiers.

  • Patrick1088
    Patrick1088 Member Posts: 628

    I like bile Doctor, but I really enjoy the CryptTV weapon. Are we able to mix and match, or is it a legendary skin so we can't?

  • TicTac
    TicTac Member Posts: 2,895

    The problem i have with comparing doctor to the other killer is that i disagree with your tierlist heavily.

    Imo opinion this killer are weaker then doctor and i put them in C/D-tier: Legion, Wraith, Clown, Pig, Myers, Trickster, Trapper (i dont count tombstone, tampered timer or other addons which give a insane buff to the basekit)

    From this killer you disagree on trapper, myers, pig and clown.

    First some words about doctor: antistealth isnt really the strongest ability against good survivor but it is not useless like you said. Calm spirit is not that common and im 90% sure you still see the notification. But i dont know bc i dont remember when i played against calm spirit with doctor. Lockers are a good counter but it wastes time and depends on guessing when doc will use his blast. And you forget the gamedelaying advantage thus ability has. Snapping out buys you 12 seconds. And they cant finish a gen in your face, finish a heal or heal someone slugged. Sometimes its worth to use a static blast against three survivor you can see bc of the madness increase. In M3 you can use the doctor illusions to find survivor. And then we have all the effects with addons.

    Clown: he and doctor have no problem getting hits on unsafe pallets. On some other tiles clown has a slight advantage but he needs to reload for his power. Yellow bottles as map traversal are proven to be a waste. So madness gives doctor more map pressure. Doctor almost never needs to search for survivor, so he loses less time. Doctor starts the first chase faster. So while clown is a slightly better chaser, doctor has a time advantage.

    Myers, Pig, (Wraith): i think you overestimate stealth killer against good survivor

    Myers: T1 means a bad early game (faster stalk addons are good for this) and T3 is not threatening enough. A better lunge and faster vaulting speed make you not unloopable. The stalk limit on survivor is a problem if you only find a almost fully stalked survivor which makes you a killer without a power.

    Pig: her stealth can give you a hit, but its costs you time bc of the reduced movement speed. So you need to know when its worth to use it. Her traps are completely rng, if you are lucky the survivor waste a lot of time or they just remove them in seconds. For the traps you need to down them. But here comes the problem with her chase power: if a survivor drops the pallet her ambush is useless almost every time. A survivor can leave the tile when you start crouching, too. This is mindgameable with a crouch fake, but a dropped pallet is not. So if you struggle with your downs and gens get done, your traps get weaker.

    Trapper: he has so many problems. Indoor maps or all reworked maps where grass gets thinner and thinner and you cant hide traps (Low settings make it really easy to spot many traps) Then he needs a bag, so he has only one free addon slot. The traps on the map spawn in really dumb places (on hills, in corners etc) and you waste too much time. Maps (the item) still let you see traps. You can use dead hard against traps. One player can harrass your traps while other do gens. Good players will avoid stepping on grass. Its a power which costs a lot of time and it not always pays of.

    I stopped comparing this killers with doctor directly bc it would get repetitive. But i can get more into detail for a specific killer if you want.

  • TWiXT
    TWiXT Member Posts: 2,177
    edited May 2021

    Don't get me wrong, Since I main him and Plague (of all things), to me personally he is in the A-B tiers when I play him, I can't help but admire the incredible diversity/freedom he has in all the possible builds you can make for him, all of which completely change his gameplay, and make the Doc the most unpredictable killer in the game. However, the reason I'm ranking him in the C-D Tiers is simply because not many other players realize this, and just play builds that enhance his M1 killer gameplay, just like they do any other standard M1 killer.

    His power has a hell of a lot of utility that most people also don't seem to realize. When I saw a vid of a team of survivors doing heal tech at the gate against a doc, and watched the doc player lose miserably because he kept hitting the healing teammates, or When I saw another Wherein a Doc was chasing a survivor with a key to a closed Hatch, and he went for a swing, I just wanted to scream "Shock them you Idiot!" as it would have prevented both escapes. Only a seasoned Doctor player realizes this, but for the majority of Doc players out there, all they care about is his Anti-Stealth, and M1. My position for him on the Tier list was never about how I play him, and how fun I find him... It was simply about his limitations that are advertised in almost every video of his gameplay out there, and how so many players are playing him wrong.

    When he first came out, I was probably one of the only players that realized his potential for total map control, and I made my build around that in order to dominate survivors: Old Calm 3 and Order 3 (massive TR and 25% faster madness gain rate within his static field), Old Tinkerer (Used to make his Static Field drive madness up 10% faster), Distressing, Unnerving Presence, and Overcharge.

    With this build, Survivors gained a madness level literally every 10-15 seconds on Avg in his static field depending upon his proximity to the survivors, and gave Doc so much control over the map and gen progress. All of that has changed now though, but mostly for the better, and yet, people still don't take advantage of any of this. They call all of his Versatile and unique builds "Meme Builds" and choose to ignore them. That's Why I put him so low on the Tier list. Not because of how I play him, but because of how the majority of players do.

    Post edited by TWiXT on
  • SunderMun
    SunderMun Member Posts: 2,789

    This is pretty normal; they're usually very laggy for whatever reason (I suspect the VFX are a major cause tbh) so they end up with questionable situations where there's no TR but their blast hits you or they get 'dedicated' hits constantly.

  • TicTac
    TicTac Member Posts: 2,895

    I think that are two different things. For example i play a pretty basic doctor. Corrupt, Pop, Thrilling, Stbfl without addons. But i know many things like old doctors 100% hook rescue grab.

    I would say even basic doc with good addons is B-tier. But you are right i never verse good docs online.

  • Patrick1088
    Patrick1088 Member Posts: 628

    Shocks work on hatches too? I'm not new, but didn't know shocks do that.

    I agree. Most doctors aren't great, but the ones that are good are decent. I'm rank 12 now. I have videos of denying hook grabs and pallet vaults. But lately timing has been off and I keep discharging a little too late.

  • TWiXT
    TWiXT Member Posts: 2,177

    It's honestly really weird... Survivors in Madness 3 can't use Toolboxes, Medkits (for obvious reasons since they can neither heal or repair) or Flashlights, but For some ass-backwards reason can still use keys to open a hatch. Sure they can't use the keys for aura reading, but that's beside the point: If they can't use any other items... Why the ######### can they still use keys to open a hatch?

    The ONLY deterrent is that if you Shock a survivor, suddenly... they can't use a Key to open the hatch for 2.5 seconds! Why Madness 3 is not enough is beyond me, but If you chase a survivor with a key to a closed hatch, you CAN stop them from opening it indefinitely just by shocking them every time it cools down. If they are injured before reaching the hatch, this is an instant win since you can shock and down them before the 2.5 seconds are up, but if they are healthy... then your only chance is to keep shocking them until either they run away from the hatch, or you mess up your timing.

    Doc is weird this way, because of the inconsistency in his power against keys, but overall, he is literally the only one who can counter a key escape if you time it right. No other killers can do that as far as I know.