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New Ultra Rare Add-Ons for Killers (Ideas)

Mister_xD
Mister_xD Member Posts: 7,669
edited November 2018 in General Discussions

as we all know the devs are trying to get a total of 2 ultra rare Add-Ons for every killer, so i thought i'd come up with some ideas myself and maybe one or two of them are actually good enough to make it into the game, who knows?

The Hillbilly

  • Iridescent Chain
    when you hit a survivor with your chainsaw, they will suffer greatly from the mangeled and bleeding status effect, until they are healed. they will also suffer from the blindness status effect for the rest of the game.

-Thompsons Secret Recipice
gives you full controll over your chainsaw, but tremendously increases the stun time for hitting objects.

The Nurse
-Sally's Final Breath
allows you to instantly down a survivor when combining 3 or more blinks to hit him. Therefore tremendously increases the nurses stun after a teleportation.

-Husbands Picture
allows you to add 3 additional blinks to the nurse. does not stack.

The Huntress
-Dark Belt
you automatically refill on hatchets. refills 1 hatchet every 10 seconds, until the maximum number of hatchets is reached. when you use a hatchet, the 10 second countdown will start. Slightly increases the time before being able to throw a hatchet.

The Cannibal
-World Best Chili
tremendously reduces the time it takes you to get to your maximum speed while using the chainsaw. also, after destroying a pallet you will not loose your momentum and keep going.

-Home Made Leather
fills you with great amounts of anger, allowing you to keep your chainsaw walk up for additional 2 seconds, but moderately increases the stun you recieve from hitting an object.

The Doctor
-Dr. Otto Stamper's File
your static field becomes map wide, steadily increasing the survivors madness. also your shock therapy range gets increased by 50%. slightly increases the time it takes to charge your shock therapy.

and thats it ^^
these are the only killers who dont have 2 ultra rares atm.
if you disagree on any of these, please tell me why in the comments, so i can improve and rethink some stuff.
and please dont forget, that ultra rares are supposed to be very powerful and change the game in the killers favor, thats why they are ultra rare.

i would love to hear you guys opinion on this!
have a nice day, and i will see you in the fog!

PS: i left out any lore related stuff, so you can focus on the effects better. obviously, these descriptions wouldnt appear like this in the game ^^
PPS: if you have any better suggestion, feel free to share them with me! I would love to hear your ideas!

Post edited by Mister_xD on

Comments

  • NMCKE
    NMCKE Member Posts: 8,243
    Mister_xD said:

    as we all know the devs are trying to get a total of 2 ultra rare Add-Ons for every killer, so i thought i'd come up with some ideas myself and maybe one or two of them are actually good enough to make it into the game, who knows?

    The Hillbilly
    - Iridescent Chain
    when you hit a survivor with your chainsaw, they will suffer greatly from the mangeled and bleeding status effect, until they are healed. they will also suffer from the blindness status effect for the rest of the game.

    -Thompsons Secret Recipice
    gives you full controll over your chainsaw, but tremendously increases the stun time for hitting objects.

    The Nurse
    -Sally's Final Breath
    allows you to instantly down a survivor when combining 3 or more blinks to hit him. Therefore tremendously increases the nurses stun after a teleportation.

    -Husbands Picture
    allows you to add 3 additional blinks to the nurse. does not stack.

    The Huntress
    -Dark Belt
    you automatically refill on hatchets. refills 1 hatchet every 10 seconds, until the maximum number of hatchets is reached. when you use a hatchet, the 10 second countdown will start.

    The Cannibal
    -World Best Chili
    tremendously reduces the time it takes you to get to your maximum speed while using the chainsaw. also, after destroying a pallet you will not loose your momentum and keep going.

    -Home Made Leather
    fills you with great amounts of anger, allowing you to keep your chainsaw walk up for additional 2 seconds, but moderately increases the stun you recieve from hitting an object.

    The Doctor
    -Dr. Otto Stamper's File
    your static field becomes map wide, steadily increasing the survivors madness. also your shock therapy range gets increased by 50%. slightly increases the time it takes to charge your shock therapy.

    and thats it ^^
    these are the only killers who dont have 2 ultra rares atm.
    if you disagree on any of these, please tell me why in the comments, so i can improve and rethink some stuff.
    and please dont forget, that ultra rares are supposed to be very powerful and change the game in the killers favor, thats why they are ultra rare.

    i would love to hear you guys opinion on this!
    have a nice day, and i will see you in the fog!

    PS: i left out any lore related stuff, so you can focus on the effects better. obviously, these descriptions wouldnt appear like this in the game ^^
    PPS: if you have any better suggestion, feel free to share them with me! I would love to hear your ideas!

    Awesome ideas, I would argue for Leather Face needs that add on to be built in to his kit tho lol.
  • thekiller490490
    thekiller490490 Member Posts: 1,164
    edited November 2018
    Billy: something like insta saw would be amazing. Recipe is op af sorry but that's worse than Iridescent heads.
    Nurse: I feel any URs for nurse should revolve around fatigue. Sally's last breath could make it to where your vision is unaffected by fatigue (you stay up right) Your other one is again a brand new Iridescent head, which we don't need.
    Huntress: I have the same idea. Probably would have 20 between hatchets but great 
    Cannibal: second one I like. You break though a pallet and just keep going. Would be a nice "oh crap" moment for survivors. Insta saw on LF would be great too.
    Doc: nice.

    While URs should be powerful, we shouldn't have more add ons like Iridescent heads. Trapper's UR are a perfect example of what URs should be, a add on that fixes a main weakness of a killer.
  • redsopine01
    redsopine01 Member Posts: 1,269
    Hmmm nope I'm a huntress main and while that's because most people would go for extra hatches to run with iridescent if you could add 4 hatches so you have default amount of hathchets if you run them together though never having to reload them would be fun as he'll hehe 
  • KingB
    KingB Member Posts: 747
    It would be cool to see them give Billy an ultra rare add-on that involves the broken status effect.
  • AshleyWB
    AshleyWB Member Posts: 4,061
    Hag ultra rare add on - Pertification sigil - survivors who set off traps are frozen in place for 30 seconds or until the killers heartbeat is heard. Sets max traps to 3.

    Ultra rare hag add on - tempered earth - traps automaticaly retrap themselves 5 seconds after they are initially triggered. Max traps is reduced by 5. Increases teleport range. Moderately reduces field of view. 
  • AshleyWB
    AshleyWB Member Posts: 4,061
    LF ultra rare - Manual overload - mash the action key to continue revving a charged up chainsaw. Adds upto 5 seconds of extra chainsaw time. Hitting an obstacle results in the addon being lost.
  • Mister_xD
    Mister_xD Member Posts: 7,669

    first of all, i'd like to thank you guys for the feedback, @EntityDispleased @redsopine01 @thekiller490490 and @Nickenzie !
    i thought the best way to answer your questions / critics on my add on ideas would be to give you guys the main idea behind the add ons and why they ended up being the way i created them ^^

    So, for The Hillbilly, my main idea was to give billy 2 add ons which, in combination with each other would make a survivors aura invisible for his team, while revealing everyone elses aura to the killer after a succesfull chainsaw attack. but i figured that this combo would be incredibly strong and probaply no fun to play against, so i reworked my ideas a little and created the Iridescent Chain, in order to give billy the aura denial and make him more effective in slugging, while keeping it on a normal level, so in order to denie the survivors aura reading, you'd need to hit all 4 of them with your chainsaw, so they'd be all blind, allowing you to go for a massacre and rewarding you for a good play. and @KingB i first thought about giving him the ability to put the broken status effect on the survivors, but combined with all the other effects, this seemed a little too strong in my opinion. however, the second add on, the Thompsons Secret Recipice, seemed to work beautifully with the first one together, which was my main goal. i think the 2 red add ons should be powerful for themselves, but even deadlier when combined with each other. also, since this didnt seem to be clear to all of you, the full control does mean that you can use your mouse normally, yet you'd still walk at 230% movement speed, which means that it would still be pretty hard to controll, especially in buildings. you would also not be able to just instantly turn around, due to the fact that you are still moving, so you would still run in a circle, instead of just 360° turning. this would definitely help you to recover from a chainsaw dodge, yet this would still be pretty useless on maps like lerys memorial, due to the fact that there would still not be enough room for you to make the maneuvres youd need to make in order to get the full use out of this add on. all in all, i think ppl would use this more of a turning tool in order to reach certain parts of the map instead of a tool to hunt down survivors.
    also, if you hit any obstacle in your way, the stun would be enormerous, pretty much crippling you when in a chase. my first idea also included a movement speed reduction from 230% to 180% while sprinting, yet this seemed more of a buff, as it'd make it easier to dash through small corridors and take corners with this.

    For The Nurse, i wanted to add something that heavily rewards you for skilled gameplay, so Sally's Last Breath was born. i thought it'd be nice to have a big upside combined with a big downside together in one, in the right hands veeery strong, add on. i am surprised that so many of you liked this actually, as ive thought there would be more discussions about a oneshot nurse, but i seem to have balanced it out pretty good, thanks for telling me, i was really unsure about that one ^^. the second one, Husbands Picture had to work with the first add on, when combined, so there was no way to make it not increase your amount of blinks. and since i am very lazy, i just kept it by this. honestly though, i am not a nurse player myself, so i cant really tell at which point this would be OP or not, yet even i could figure, that a 7 blink nurse would be a liiitle OP, so i didnt let this stack with other add ons. in my opinion, we could add a little downside to it, reducing the nurses overall movement speed to, lets say 80%, so she HAS to use her blinks even more than usual. and dont forget, that combined with the first add on her fatigue would be immensly high.

    When it comes to The Huntress, i feel a little funny, as her add on, the Dark Belt was the only one ive created in my mind when opening this post, but i thought it would be kinda lame to just make a whole discussion for one add on, leading to me making this whole list. thanks, anna ^^
    ive found the mechanic of self reloading hatchets very interesting, so i could get behind it very easily.
    also, yes @EntityDispleased i wanted it to be a nightmare with the other ultra rare. as ive said earlier, i see the two ultra rares more like a tag team, who work together very well and give the killer a great advantage over the game. i also wanted to get rid of the current "iridescent head + infantery belt" meta and bring some new stuff in. this would, again heavily reward a good huntress, as she wouldnt have to stop the chase for new hatchets and could insta down every 10 seconds. a bad huntress on the other hand would probaply be stuck in a w+m1 simulator with a 110% movement speed killer, as they would only have 1 shot to shoot, instead of 3 with the current meta, and the survivor would be able to tell when the killer has new hatchets, so they can actually dodge her.
    also, my opinion on the iridescent head is, that this has been nerfed very hard and is in a good place right now. i mean, look at billy as an example. the instadown from a distance is literally build into his basekit.

    Now The Cannibal is going to be a short one actually. I've seen many threats about him being UP (underpowered) and i wanted to give him something usefull, so why not a longer chainsaw spring (Home Made Leather) combined with the ability to almost instantly walk with your maximum swing speed when using the chainsaw and not stopping for pallets (World -best Chili)? this way, the only real counter to LF would be using windows or, against a bad player, hugging objects, making him a real threat out there.

    And last but not least The Doctor. And i gotta say i am a fan of this killer (and i even looked up his lore when creating the add on). i think his power is very unique and while the iridescent king allows you to put all kinds of symptoms on the survivor, when they get shocked, i thought Dr. Otto Stamper's File should keep the pressure on the survivors, by making them get to tier 3 all the time and therefore making the game last much longer, while keeping the symptoms, put on the survivor with the iridescent king on a high level. this way survivors would A: reveal their position to the doctor every now and then and B: they would eigther have to hide in a locker to get rid of their madness progress bar or snap out of it, so they wont be working on gens which is the whole point of the docs power. Also, the add on would support the iridescent king by giving the killer a larger shock range.

    i hope i could answer your questions, if you still have any, or if you have new ones please feel free to ask me again ^^

  • redsopine01
    redsopine01 Member Posts: 1,269
    Mister_xD said:

    first of all, i'd like to thank you guys for the feedback, @EntityDispleased @redsopine01 @thekiller490490 and @Nickenzie !
    i thought the best way to answer your questions / critics on my add on ideas would be to give you guys the main idea behind the add ons and why they ended up being the way i created them ^^

    So, for The Hillbilly, my main idea was to give billy 2 add ons which, in combination with each other would make a survivors aura invisible for his team, while revealing everyone elses aura to the killer after a succesfull chainsaw attack. but i figured that this combo would be incredibly strong and probaply no fun to play against, so i reworked my ideas a little and created the Iridescent Chain, in order to give billy the aura denial and make him more effective in slugging, while keeping it on a normal level, so in order to denie the survivors aura reading, you'd need to hit all 4 of them with your chainsaw, so they'd be all blind, allowing you to go for a massacre and rewarding you for a good play. and @KingB i first thought about giving him the ability to put the broken status effect on the survivors, but combined with all the other effects, this seemed a little too strong in my opinion. however, the second add on, the Thompsons Secret Recipice, seemed to work beautifully with the first one together, which was my main goal. i think the 2 red add ons should be powerful for themselves, but even deadlier when combined with each other. also, since this didnt seem to be clear to all of you, the full control does mean that you can use your mouse normally, yet you'd still walk at 230% movement speed, which means that it would still be pretty hard to controll, especially in buildings. you would also not be able to just instantly turn around, due to the fact that you are still moving, so you would still run in a circle, instead of just 360° turning. this would definitely help you to recover from a chainsaw dodge, yet this would still be pretty useless on maps like lerys memorial, due to the fact that there would still not be enough room for you to make the maneuvres youd need to make in order to get the full use out of this add on. all in all, i think ppl would use this more of a turning tool in order to reach certain parts of the map instead of a tool to hunt down survivors.
    also, if you hit any obstacle in your way, the stun would be enormerous, pretty much crippling you when in a chase. my first idea also included a movement speed reduction from 230% to 180% while sprinting, yet this seemed more of a buff, as it'd make it easier to dash through small corridors and take corners with this.

    For The Nurse, i wanted to add something that heavily rewards you for skilled gameplay, so Sally's Last Breath was born. i thought it'd be nice to have a big upside combined with a big downside together in one, in the right hands veeery strong, add on. i am surprised that so many of you liked this actually, as ive thought there would be more discussions about a oneshot nurse, but i seem to have balanced it out pretty good, thanks for telling me, i was really unsure about that one ^^. the second one, Husbands Picture had to work with the first add on, when combined, so there was no way to make it not increase your amount of blinks. and since i am very lazy, i just kept it by this. honestly though, i am not a nurse player myself, so i cant really tell at which point this would be OP or not, yet even i could figure, that a 7 blink nurse would be a liiitle OP, so i didnt let this stack with other add ons. in my opinion, we could add a little downside to it, reducing the nurses overall movement speed to, lets say 80%, so she HAS to use her blinks even more than usual. and dont forget, that combined with the first add on her fatigue would be immensly high.

    When it comes to The Huntress, i feel a little funny, as her add on, the Dark Belt was the only one ive created in my mind when opening this post, but i thought it would be kinda lame to just make a whole discussion for one add on, leading to me making this whole list. thanks, anna ^^
    ive found the mechanic of self reloading hatchets very interesting, so i could get behind it very easily.
    also, yes @EntityDispleased i wanted it to be a nightmare with the other ultra rare. as ive said earlier, i see the two ultra rares more like a tag team, who work together very well and give the killer a great advantage over the game. i also wanted to get rid of the current "iridescent head + infantery belt" meta and bring some new stuff in. this would, again heavily reward a good huntress, as she wouldnt have to stop the chase for new hatchets and could insta down every 10 seconds. a bad huntress on the other hand would probaply be stuck in a w+m1 simulator with a 110% movement speed killer, as they would only have 1 shot to shoot, instead of 3 with the current meta, and the survivor would be able to tell when the killer has new hatchets, so they can actually dodge her.
    also, my opinion on the iridescent head is, that this has been nerfed very hard and is in a good place right now. i mean, look at billy as an example. the instadown from a distance is literally build into his basekit.

    Now The Cannibal is going to be a short one actually. I've seen many threats about him being UP (underpowered) and i wanted to give him something usefull, so why not a longer chainsaw spring (Home Made Leather) combined with the ability to almost instantly walk with your maximum swing speed when using the chainsaw and not stopping for pallets (World -best Chili)? this way, the only real counter to LF would be using windows or, against a bad player, hugging objects, making him a real threat out there.

    And last but not least The Doctor. And i gotta say i am a fan of this killer (and i even looked up his lore when creating the add on). i think his power is very unique and while the iridescent king allows you to put all kinds of symptoms on the survivor, when they get shocked, i thought Dr. Otto Stamper's File should keep the pressure on the survivors, by making them get to tier 3 all the time and therefore making the game last much longer, while keeping the symptoms, put on the survivor with the iridescent king on a high level. this way survivors would A: reveal their position to the doctor every now and then and B: they would eigther have to hide in a locker to get rid of their madness progress bar or snap out of it, so they wont be working on gens which is the whole point of the docs power. Also, the add on would support the iridescent king by giving the killer a larger shock range.

    i hope i could answer your questions, if you still have any, or if you have new ones please feel free to ask me again ^^

    And now I realize lol the base cool down for normal hatches even with infrentry belt is 10 seconds so by all accounts you could hit miss 8 times they think there clear so pallet taunt and boom Insta down
  • redsopine01
    redsopine01 Member Posts: 1,269
    But increase the time for throws otherwise your gonna get basement blocking go for a rescue Insta down healthy slug rescue from normal hit hook both move out range rush back with to and repeate the process
  • Mister_xD
    Mister_xD Member Posts: 7,669

    @redsopine01 said:
    But increase the time for throws otherwise your gonna get basement blocking go for a rescue Insta down healthy slug rescue from normal hit hook both move out range rush back with to and repeate the process

    that actually sounds like a good idea!
    thanks ^^ im going to edit the main post then ^^

  • redsopine01
    redsopine01 Member Posts: 1,269
    Anytime I'm a huntress main and I'm a pretty mean one lol but damn I can nail some really good hits through Windows heck had the same person 2 games in a row almost think there was one inbetween them but I nailed her though Windows quite a few times from a fast vault and they said nice shot
  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited November 2018

    I suggested this before, but Huntress's other pink add-ons should be Ivory Haft. When you throw an axe, it will stick to surfaces. When you walk over it, you automatically pick it up and add it back to inventory. Kind of like using throwing knives and such in COD games. The idea is if you use both her pinks together, she can just pick up the hatchet she threw instead of reloading.

  • redsopine01
    redsopine01 Member Posts: 1,269
    Which would be good for getting people I mean if it's not a iridescent head with the sticks in stuff you could mangle or inflict a status that does them a lot of harm I mean add in pulling it out makes them scream in pain unless using iron and calm spirit (yes you need two perks to counter this) because as soon as it's out your slugged and need to be healed and actions are 50% slower with it in and once removed unless fully healed your leaving a large trail of blood on a 1min by timer for the first time you pull it out second time your inflicted with 30 seconds by timer
  • thekiller490490
    thekiller490490 Member Posts: 1,164
    AshleyWB said:
    Hag ultra rare add on - Pertification sigil - survivors who set off traps are frozen in place for 30 seconds or until the killers heartbeat is heard. Sets max traps to 3.

    Ultra rare hag add on - tempered earth - traps automaticaly retrap themselves 5 seconds after they are initially triggered. Max traps is reduced by 5. Increases teleport range. Moderately reduces field of view. 
    Hag has good URs, especially Mint Rag. Waterlogged Shoe needs the movement speed increase buffed to make you move at 115% ms. You would be trading your teleportation to become a normal killer and have hindrance with the trap. You would also use Scared hand to be a body blocker so that would be amazing.
  • Mister_xD
    Mister_xD Member Posts: 7,669

    @thesuicidefox said:
    I suggested this before, but Huntress's other pink add-ons should be Ivory Haft. When you throw an axe, it will stick to surfaces. When you walk over it, you automatically pick it up and add it back to inventory. Kind of like using throwing knives and such in COD games. The idea is if you use both her pinks together, she can just pick up the hatchet she threw instead of reloading.

    i kinda like this one, but i have one major problem with it:
    in order to get your hatchet back, in most of the cases you would need to completely abandon the chase, so it wouldnt make a big difference between just going to a locker or going away from the survivor in order to get the hatchet back.
    i think my idea works better together with the other ultra rare, which reduces the amount of hatchets to 1.

    but thats just my opinion ^^

  • apropos
    apropos Member Posts: 245

    I really don't give a ######### that you guys keep making fun of me.