http://dbd.game/killswitch
Your way of hunting as a Killer?
Which of these Perk builds best describe your play style even if not 100% accurate:
COMING THROUGH: Focused to break pallets and block windows to quickly catch up to survivors and end chases sooner than expected. With no pallets left towards the completion of the final generator, you dominate the end game with survivors nowhere left to run for safety.
- Brutal Strength
- Enduring
- Bamboozle
- Hex: Noed
FEELING LUCKY: Punish those who ignore cleansing hex totems. WIth high-risk high reward goals in mind, you heavily rely on your hexes to turn the tide of a losing match.
- Hex: Undying
- Hex: Thrill of the hunt
- Hex: Devour Hope
- Hex: Haunted Ground
HERE'S WHERE THE FUN BEGINS: Your creative boredom in typical perk builds has given you an eye for something new and fresh. Winning is not important but rather shocking survivors with your rare perks not often seen used by anyone that may land you a victory sometimes in the most unexpected ways.
- Iron Grasp
- Starstruck
- Agitated
- Mad Grit
BLOOD SACRIFICE: Healing is a fool's errand which only wins you more time. You make sure that healing is the last thing survivors think of in order to get out alive. Despite encouraging gen rush, you compensate this with easy chases and locating survivors based on grunts of pain, as well as making sure there is no one there trying to block you in critical moments.
- Coulrophobia
- Nurse's calling
- Sloppy Butcher
- Dark Devotion
SABOTAGE: No one likes repairing gens but someone has to do it. Well, that someone better be careful because you are always there disrupting their progress and making each visit even more punishing than the last. You make sure you are always aware of where survivors are repairing and thus focus your attention on only those and those alone.
- Hex: Ruin
- Thanatophobia
- Discordance
- Surveillance
Share your own builds and the tactics behind them.
Comments
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WHAT IS A GEN?
Trapper: Blood warden, Noed, Rancor, STBFL
Ignore survivors until I finish setup all traps, or a survivor step on to a trap.
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I have really good vision and awareness, my best killer traight tbh so I don't use any hunting perks, just perks that help with chases and slowing the game down early as I play 2 killers that both struggle early on (Oni, Trapper)
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Sabotage, I enjoy running tinkerer/bbq/undying/ruin. Slows the game down enough to be enjoyed most of the time.
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Of these choices, probably Sabotage lately. Been running Pop, Whispers, Discordance, and Corrupt on Ghostface. With Corrupt and Whispers it's easy to get a quick start to the match, often with a gen grab. As long as I get a quick down and hook it's easy to get value out of Pop since Discordance usually goes off early on as well thanks to Corrupt limiting options for gens to work on. So ideally I get that first hook pretty quick and undo the work of two people with Pop and I'm already in another chase again without much gen progression.
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Probably Blood Sacrifice on Doctor. I already run nurses calling and sloppy butcher on him so this fits me pretty well I'd say.
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Sabotage I guess though I'm more of a info perk killer as I like always knowing where everyone is so I can constantly stay in chase and capitalize on people being out of position as much as possible.
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A mix of Blood Sacrifice and Sabotage.
A lot of my builds are set up in such a way that healing back up is generally a bad idea, but staying injured is also a terrible idea because I've slapped stealth effects on a normally not stealthy Killer. Throw on a side of anti gen perks (Thana, Oppression, Surveillance) and that's basically my builds.
Example: Legion with Monitor and Abuse, Thanatophobia, Nurse's Calling, and Trail of Torment. Healing against Legion is almost always a bad idea. However, when Legion decides to do his best Ghostface impression with Trail of Torment... staying injured seems like suicide. Usually that's when they decide to group up to do 3 man healing parties... which I then crash with Nurse's Calling.
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Feeling Lucky doesn't really encourage looking for hexes since there's no ruin or other visible hex. They would be wary that it could be HG and probably won't cleanse.
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