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Who thinks they should reduce the amount for wiggling?

Joemorris720
Joemorris720 Member Posts: 2

I feel that there are too many close proximity hooks for the wiggle to even be an option

I also feel that the constant wiggling is going to ruin a controller or keyboard.

Who thinks they should reduce the amount for wiggling? 64 votes

I do
17% 11 votes
I don't
82% 53 votes

Comments

  • Sup3rCatTree
    Sup3rCatTree Member Posts: 588

    I do, but they should have a perk or something to make it decrease

  • Joemorris720
    Joemorris720 Member Posts: 2

    That would be a nice fix all in itself

  • sesawyer3127
    sesawyer3127 Member Posts: 342

    I think I may have had one instance where wiggling has got me off the killer and thats because this killer liked to bring everyone to the basement and I was lucky to be far enough away.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    I don't think there's any problem with the base wiggle time, if they buffed boil over to increase it by a set amount I myn't be down for that. Sadly I don't think they would because SWFs would abuse that with breakout.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    that would just increase hook deadzones.

    thats a big no from me.

  • Gibberish
    Gibberish Member Posts: 1,063

    No, absolutley not.

    There are so many areas on maps where the Killer can just barely make it to the nearest hook, and thats -without- body blocking, sabotage, breakout, hooks being destroyed by sacrifices, ect.

    If the wiggle time was decreased even just a teensy bit, Iron Grasp + Agitation + Mad Grit would basically become mandatory on every killer.

  • glitchboi
    glitchboi Member Posts: 6,023

    Would be too powerful.

    They should just add the option to hold down a button to wiggle. I like the A + D or swinging the control stick around concepts, but eh...

  • glitchboi
    glitchboi Member Posts: 6,023

    There's Flip-Flop and Breakout (however Breakout affects the wiggling of other survivors).

  • Sup3rCatTree
    Sup3rCatTree Member Posts: 588

    I am aware of those perks, im talking about new mechanics and new perks

  • Pixel_BoomBot
    Pixel_BoomBot Member Posts: 116

    We have boil over & breakout for that.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 23,166

    There are already perks in the game that help with this, plus it's something that shouldn't be easy to achieve at base - it requires some team work such as Sabo, Breakout etc.

  • Volfgang57
    Volfgang57 Member Posts: 369

    I'm all for different forms of inputs for wiggling, as it's especially rough on controllers, but otherwise no, the length it pretty good. You get that feeling of desperation for escape and, for long carries, that bit of hope. And actually getting that rare wiggle escape is always a "Holy crap, I'm free" moment that's enjoyable

  • DistortedDream
    DistortedDream Member Posts: 672

    Considering that Boil Over and Breakout exist, I think reducing the amount would be a bad idea.

  • hiddenink
    hiddenink Member Posts: 9

    They should do what they did for struggle phase: make it a skill check. But they definitely should decrease it a little bit or make it build up a little faster. I like the struggle phase skill check, sometimes my finger cramps after hitting A repeatedly.