DIscovered a new problem with AFK killers.
In the past it let survivors max altruism and bold just by running around in the killers face because as long as you performed a run action in the killers vision a chase initiated. I have noticed now chase does NOT initiate unless the killer is moving. This is a pointless change I can't imagine its intentional.
Before AFK killers weren't really a problem now it totally screws the survivors over...
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Best you can do is safety pip with an afk killer now
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but a killer can't pip?
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Would be for the xp not pips
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At red ranks you most likely depip when killer is AFK.
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XP is based on time spent in the match not actions performed last I knew? I think it caps after a certain point.
this is a puzzling change. This just makes deranking faster for afk killers and screws the survivors over.
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seems this patch has had a bunch of irritating little changes that are screwing us over, like the removal of struggle points.
whoever's responsible for this had better revert this nonsense, otherwise they'll soon have a dying game on their hands. i have seen it happen with other games where the devs start to remove quality of life and cool little tricks and started screwing players over more, and then everyone got mad and quit. you know what? i'll actually just namedrop wakfu for this one. it's a great example of devs screwing players over for literally no reason other than to make us play the game more, and everyone just left instead.
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It prevents a chase from starting, which denies the afk killer from getting bloodpoints. Which is probably intentional.
Just finish the match, report them and move on to the next match.
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I dont care about rank so i would just do gens and leave
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I thought they could fix this by requiring killers to input something within a certain amount of time or just treat it as a DC. Like if the killer hasn't moved In 2 min just auto end it and give the player their DC penalty
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