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Would vigil be overpowered if it included the exposed status effect?

dspaceman20
dspaceman20 Member Posts: 4,699

Currently people only use vigil for the exhaustion status effect and there is not really any other killer perks that I know of that gives you an effect that is on a timer. But the exposed status effect is all most always on a timer. So would it be overpowered if vigil included exposed?

Comments

  • glitchboi
    glitchboi Member Posts: 6,023
    edited May 2021

    It'd go from weak to decent, yet situational. I want it.

  • Crowman
    Crowman Member Posts: 9,555

    Ghostface and Myer's expose effects don't have a timer iirc so they shouldn't be reduced by Vigil if it did affect expose.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I have this idea for a long time.

    Vigil recover any negative status for 42% faster. If there are more survivors, the recovering is split up (21% for 2 survivors, 14% for 3 survivors). The effect no longer linger

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Nah it wouldnt be that strong, timed Exposed perks are not that common and its just a 20% reduction, on a 30 timer it reduces it to 24 which is noticeable but it wouldnt game breaking, I mean, nobody would actually win/lose many matches just because an exposed from Iron Maiden or Starstruck lasted 6 seconds less.

    Myers Exposed is dependant on Myers EW3 duration, it wouldnt affect it and Ghostface exposed while lasts for 45 seconds its usually used when you are extremely close to whoever is going to get exposed so it wouldnt be that helpful either since it would last for 36 seconds, more than enough time to hit whoever you marked (if you activate it from long range you are playing Ghostface the wrong way).

  • TAG
    TAG Member Posts: 12,871

    Seems harmless enough, as long as the numbers aren't overkill.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I mean what does this counter GF, MYC, Iron maiden, clown with pinky finger, charlote with pendant, haunted and starstruck. Most of those arent that amazing that they need a perk to counter them

  • ChiTenshi
    ChiTenshi Member Posts: 877

    Vigil either needs to be more like Prove Thy Self / Open-Handed, stronger but the effect does not stack OR the perk needs to benefit the user more, possibly at the cost of weakening the benefits to others.

    Plus, the following de-buffs could possibly be affected by Vigil:

    • Broken
    • Exposed
    • Oblivious
  • Pepsidot
    Pepsidot Member Posts: 1,662

    Seems like a good buff, but situational. I'd still never use it.

  • Boss
    Boss Member Posts: 13,616

    I'm addicted to Exposed, and i wouldn't mind if it got this.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Both of them are on a timer. It's simply not shown so survivors.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Theres no way of knowing how the code works. You really shouldn't assume like that.

  • Crowman
    Crowman Member Posts: 9,555

    They are on a timer, but the status effect itself is infinite duration because it only goes away when Myers goes back to EW2 or Ghostface's mark expires.

    Vigil only reduces status effects that have a visible timer on the status bar.

  • MadLordJack
    MadLordJack Member Posts: 8,814
  • ItzZane_
    ItzZane_ Member Posts: 965

    Nope, but instead of exposed i think it should make you recover from exhaustion even while running but it will make the exhaustion effect stay for 80/70/60 not 60/50/40 secs

  • Devil_hit11
    Devil_hit11 Member Posts: 9,072
    edited May 2021

    I think smarter version of the perk is to make you immune to the next exhaustion status effects once every 75 seconds but it bans you from using the same exhaustion perk twice. This would allow survivors to use multiple exhaustion perks at the same time. So for example, if you run sprint burst and dead hard. Once you use sprintburst, sprintburst goes on 75 second cooldown(Greyed out) and you can use dead hard when it becomes available.

    Currently only reason to use Vigil is if you wish to weaken clown's power(Hindered) or Freddy Snares(Hindered) and nobody ever runs perks this specific to counter a killer. instead they moan about them like freddy instead of learning to play against them.

  • Shroompy
    Shroompy Member Posts: 6,789

    You can tell though since you can see the status symbol on the right as a survivor. In the case of Ghost Face the exposed lasts as long as the marked timer is still up, same goes for Myers, only difference is instead of it being a timer the survivors can see, only Myers himself can see. This is not the case with perks that give exposed like Iron Maiden or Starstruck which are also on timers but are shown on the status effect it self.

    Also with people being able to mod and stuff nowadays adding in their own game modes. The code is more than likely public, was it intentional? probably not

  • MadLordJack
    MadLordJack Member Posts: 8,814

    And what if the exposed status on those killers works by copying the power duration and applying it to the survivors with an alternate icon that doesn't show duration?

  • meowzilla69
    meowzilla69 Member Posts: 408

    IMO no. Vigil is rarely used as it is. That would make it strong. Vigil should be buffed against the broken status effects as well.

  • deckyr
    deckyr Member Posts: 799

    it wouldn't because that's literally the worst way to do it.

    they go into a state with a UI indication and the state comes with the exposed status. the state itself is its own thing on its own timer for ghostface, and for myers, it's based on his power. doing it any other way would be nonsense.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    I think that would be okay but it would probably be confusing for the killer if they have 10 seconds left on the haunted ground timer and you don't get insta downed lol.

  • Shroompy
    Shroompy Member Posts: 6,789

    Thats very well possible as well, a modder would probably have the answer

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited May 2021

    Yeah, no shite. Which is why it's probably the way they did it. This game is built on some of the worst possible code a successful game has ever had. Half of it has interactions that make no sense because changing one thing completely breaks another, completely unconnected thing.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    True, but Exposed from EW3 doesnt show a timer, same as NOED and Devour Hope or like Mangled from Sloppy Butcher so it makes me think their duration is tied to a permanent trigger and only fade after that trigger goes away (EW3 ending, a Hex being cleansed or being healed), code-wise is much easier to do it with a trigger putting everyone on exposed than coding several different timers for each add-on combination.

    In any case if they were to change Vigil to what OP says and EW3 Exposed didnt work like I say they would have to change it, obviusly.