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BT bodyblocking

RenRen
RenRen Member Posts: 1,443

I'm curious as to what others think about this. should it be a thing or should they lose collision when they have BT?

I personally believe they shouldn't have collision because I seen a lot of killers lose a kill during endgame because of BT bodyblocking which doesn't seem quite fair cause I thought (and i could be wrong) that BT was a anti-tunnel perk and the killer is trying not to go after the unhooked but is being blocked from going for anyone else.

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Comments

  • RenRen
    RenRen Member Posts: 1,443
  • Kirkylad
    Kirkylad Member Posts: 1,927

    Exactly bodyblocking with bt will always be the best play, especially if the saving survivor is injured because you stop them getting downed.

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    @RenRen Honestly, no. Its a way to act like a team, even in the worse sense. Without that, it would just be a constant hook trade until someone was dead, specially if a killer decides to chill next to the hook. In theory, it would sound really nice but when it comes to how this game is played, it would cause the game even more anger since no one could safely unhook someone without being the next on the hook. No one unhooks, someone dies, everyone complains. I see your point on why it's annoying but at the same time, hook trading no matter what would just not be fun.

  • RenRen
    RenRen Member Posts: 1,443

    Yeah i guess that makes sense. I guess the issue is less BT more how the game is designed.

  • RenRen
    RenRen Member Posts: 1,443
  • glitchboi
    glitchboi Member Posts: 6,023

    It's definitely annoying because survivors are abusing the purpose of the perk, which is to discourage killers from tunneling the unhooked survivor.

  • Lucent
    Lucent Member Posts: 209

    But Charlotte was punished because of body blocking. Is it only killers that 'abuse' it?

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    I do feel you on BT when endgame comes around though but changing BT would cause a massive shift in how the game is played but in a really unhealthy way. There would be no more mindgames. It would be 1 down and that survivor is pretty much dead now. Good luck in your games, Man!

  • Hex_Llama
    Hex_Llama Member Posts: 1,838

    I think it would be interesting if it removed collision for a few seconds instead of giving endurance (and you couldn't get hit without collision). I agree that the point of the perk is to shield the person who got saved and not the person saving them.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    I don't complain about getting tunnelled so that's fine by me.

  • Adjatha
    Adjatha Member Posts: 1,814

    If the killer is going for the person who unhooked you instead of you, the person who was just hooked, that probably means they are trying not to tunnel you. If you body block to stop that, you are inviting them to tunnel you. Play as you like, but be aware of the consequences of abusing your meta perk.

  • Nathan13
    Nathan13 Member Posts: 6,713

    if I'm trying to get a kill during EGC and I have no collision I would lose my mind.

  • BeHasU
    BeHasU Member Posts: 830
    edited May 2021

    Just wait their BT out if they try to bodyblock and get ready to be called a tunneler because you downed them

  • wxnickxw
    wxnickxw Member Posts: 740

    Its not punishing a survivor for making a good play by changing the rules to make them stop doing something

    By that reasoning nerfing ds was punishing survivors for making the smart play, no it was stopping then for doing something that wasn't very fun for Killers to deal with

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Of course it is, if the person saving is injured then they have no way of protecting them then they go down no matter what. There are things that may not seem fair on both sides but you just deal with it and try to work around them if they happen.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    I play both sides and have defended both tunneling and camping as tactics in numerous threads but nice try lol.

    Also it's 12 seconds now FYI and it's easily counterable seeing as I've done it numerous times when playing killer.

  • skylerbound
    skylerbound Member Posts: 754

    If someone blocks with bt, just wait it out and down them. They want your attention and most likely their body blocking will put them out of position anyway. It’s not tunneling if they’re asking for it.

  • wxnickxw
    wxnickxw Member Posts: 740

    So just to clarify you think the ds nerf was punishing survivors for good plays and shouldn't have been done?


    If so does thay hold true for all survivor nerfs, killer nerfs too?

  • Kirkylad
    Kirkylad Member Posts: 1,927

    No I've stated many times that ds is now in the best place it's ever been as it actually does the thing it's suppose to do and help if you're actually getting tunnelled.

  • wxnickxw
    wxnickxw Member Posts: 740

    Alright I think we may have gotten a wire crossed, I said it's not punishing survivors when the devs nerf things, you said of coarse it is, was that about nerfing things or something else?


    To clarify I'm saying that proposing a nerf isn't a bad thing that that should not be proposed because it punishes survivors for something. Did you disagree with that?

  • meowzilla69
    meowzilla69 Member Posts: 408

    I love that extra save the best for last stack. 😋

  • Kirkylad
    Kirkylad Member Posts: 1,927

    I don't disagree with things being needed if it's needed, the ds nerf was definitely needed because it pretty much granted 60 seconds of invincibility after a unhook.

    But I think that BT is in a decent place as it is because if you do hit someone with BT then it has done its job by stopping you from being tunnelled and going straight down after you've been unhooked.

  • wxnickxw
    wxnickxw Member Posts: 740

    And that's fine to say that you think it's good as is, I just wanted to make sure you weren't trying to argue something along the lines of

    don't nerf this becuse a nerf is bad becusde nerfing punishes survivors and that's bad.


    Becuade that's just anothef way to say never nerf anything ever,

  • Kirkylad
    Kirkylad Member Posts: 1,927

    No, some things need nerfing on both sides and some things need buffing on both sides.

    I play both sides equally so I see what's good for the game and what's not good for it from both perspectives.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Agree but there are some situation where you lose a ton of pressure or even ppl escaping because of that. Ofc this doesnt happen too often but if that happens then well... feels bad.

  • Bwsted
    Bwsted Member Posts: 3,452

    It's a fine mechanic, if not even a needed one.

    Remove collision and a camper will know if they can tunnel right away.

    Remove bodyblocking and the risk of camping is cut in halves, as the killer could always guarantee a trade. And a trade is a very likely outcome already with the current iteration.

    Bodyblocking comes with its risks, especially now that endurance duration has been shortened.

    Nerf the bodyblocking and the only outcome will be that no one will save anymore and simply stay glued to gens. Which is exactly what you don't want to encourage.

    The survivors need to have a chance to punish the camper beside doing gens. The camper needs a risk to what they're doing beside 'I'll stare into your beautiful eyes until you die even if your friends escape'.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    The way I see it is, killers can also bodyblock in order to gain an advantage in very specific situations, so I think the same option should be allowed for the survivor.

    Many times I have been body blocked by a stealth killer because I was cleansing a totem or couldn’t vault a window because they blocked me from being able to vault.

    So again... I think it’s fair game.

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,327

    I feel it's fair; offering survivors a reward for altruistic behaviour. It then also reward the individual who brought Borrowed Time in, as it may be them going the save in an injured state and the other survivor defends them in return.

  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    You also shouldn't be able to punish a killer that is actively trying to avoid tunneling. While I agree bodyblocking with BT is a good play, that isn't a very good argument.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Of course it is, just like the smartest play as killer will be to target a weak link if you want to win. There's things on both sides that aren't fun to go against, however it doesn't mean it's not the most efficient and smart thing to do.

  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    Just because it's efficient doesn't mean it's necessarily fair. Despite the DS nerf taking so long, the devs did it because survivors had 60 seconds of invincibility and punished killers who weren't tunneling. The same could be said for BT.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Not at all, it's 12 seconds so if you do hit someone with it then it does what it's suppose to do and help against tunnelling.

    Besides it's easily countered, multiple times a survivor has spun in front of me trying to get me to hit them and I've just counted down and then downed and hooked them and now they're dead and I'm in for an easy win. BT is a fair perk that's easily countered by an experienced killer.

  • NekoTorvic
    NekoTorvic Member Posts: 778

    It's a low effort play from survivors that can have a massive impact on the game. I don't like that it exists, but I understand arguments in favor of it.

    Personally, if a survivor bodyblocks me because they have BT, I spend the entire rest of the match helping them contemplate every possible meaning of the concept "a perk does not make them invincible". I especially enjoy it when a survivor takes a hit with BT, i catch up to them in 2 seconds, they DS me, I catch up to them in 5 seconds and then they're out of the game the next time they're unhooked.

    It can backfire massively though, but only if the survivor that blocked you knows what they're doing. That has happened 3 times that I can remember in my experience. Most of them really think they're invincible and untouchable because they decided to equip a perk or two.

  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    Okay, let me put it this way: Sure, BT is fine early-mid game, but if it's endgame and you're trying to down the unhooker, there's literally nothing you can do if somebody with BT is bodyblocking you. The whole "count down" argument only works under certain circumstances because most of the time you're either escorting them to the exit gates or you're forced to hit them and give them a Sprint Burst away. It's not fair at all.

    Just make no-collision an endgame thing, that way killers can play around it by trying to get a hit before they can tap the gate assuming it isn't already open.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Its only 12 seconds so as long as they aren't next to an exit gate you can get them down again.

    But even in the blue moon when they are next to an exit gate it's okay to get out perked every now and again. I'm sure when survivors out play the killer all game to get hit and one hooked because of noed they find it annoying, or if they avoid a killer all match who has devour hope just to get insta downed and moried without even being hooked doesn't seem fair either.

    If we change things because in one situation it seems unfair then we're opening up a whole can of worms in regards to numerous perks and play styles in the game.

  • miketheratguy
    miketheratguy Member Posts: 2,719

    I've never really been in a lot of situations where a survivor was physically blocking exactly where I wanted to go and I was close enough for the blocking to take place. Is BT required for that? Does that mean that you'd pass through them otherwise? I ask because I noticed that twice in as many days I was physically blocked, almost seemingly on purpose. Once at the top open door of the Ironworks or some similar spot and once on Dead Dawg when I was on the "inside" area of a generator, two players took the flanking sides, and when the killer approached they both closed me in, our backs were against a structure and I literally couldn't escape this little two square-foot area that I'd been trapped in. To my shock the killer just stood there for a few seconds and then walked away, I think he saw me frenzy back and forth and then look at him in desperation like "dude, do you honestly see this #########"?

  • edgarpoop
    edgarpoop Member Posts: 8,369
    edited May 2021

    If it's not endgame, count to 15. Or 12. I can't remember if they changed the number with the update or not. Either way, have some game sense and don't take a pointless swing.

    If it is endgame, you should be defending the hook anyway which means you're forcing a 1 for 1 unless you mess up at the hook. If you're not consistently forcing 1 for 1s or getting grabs, you're swinging way too early for no reason at the unhooker or you're getting impatient in general.

  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    While I can agree with that, I see atleast 1 BT every single match & run it myself 95% of the time, compared to NOED which is rarely seen in red ranks. It's more than just "every now and again".

    To be fair though, a lot of perks need to be changed in some way like you said.

  • whammigobambam
    whammigobambam Member Posts: 1,201

    If there's no pallet or window nearby you can punish this pretty hard if they have ds unbreakable soul guard this is just invincible and is one of many perk creep situations.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    I think it's irritating to deal with, but I don't think it warrants any action from the devs.

  • Nathan13
    Nathan13 Member Posts: 6,713

    there's a reason why BT and DS exist in this game it's because of the crap survivors put up with.

  • Nathan13
    Nathan13 Member Posts: 6,713

    I've seen BS from both sides. Killer matches are way more stressful.

  • wildtrapjake
    wildtrapjake Member Posts: 68

    True it is the smartest play, but I think the question the original poster is getting at, is whether or not that makes for a good mechanic.


    While it sucks for the killer pov, I don't know if any valid workaround options to prevent by body blocks. And then again, does it even need a workaround?