General Rant about SWF
Except that it is always at the expense of the killer.
I would be ok with buffing solo survivors, but now you've gone and buffed solo survivors but have not nerfed SWF.
The only thing that will balance SWF is removing it or making it like kill your friends. There is no reason for SWF to be part of ranked, public games!
It skews data, it gives unfair advantages and it is not fun for the killer at all.
SWF was not meant to be in the game, but (as per usual) survivors complained and the devs caved. How could they not? Survivors have a history if review bombing when they don't get their way.
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SWF was always intended. The info you have is false.
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For am we know it peasant intented but was a patch to fix lobby dodges but now is so used the devs have to claim it was intented so they have a reason not to cave into the nurfs2
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imo it would be very hard to balance SWF in gameplay aspects.
Maybe just hiding the killers perks/addons/offerings until the end of the match would help a littler bit.
Removing SWF would be a step to far, because many people like the opportunity to play together with their friends and also progress with their accounts.
So why, instead of nerving it gameplaywise to death, not increasing the earned bloodpoints for the killer, if playing against SWF?
Just about, I don´t know, maybe 10%?
This would reward killers for playing against SWF, so they get some kind of reparation for their disadvantage.
This would, of course, not balance SWF gameplaywise but it would make SWF more interresting for killers.2 -
SWF was intended after they had a way to balance it. Instead they just said screw it and released it.
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Might_Oakk said:
SWF was intended after they had a way to balance it. Instead they just said screw it and released it.
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@Brady said:
SWF was always intended. The info you have is false.@Might_Oakk said:
SWF was intended after they had a way to balance it. Instead they just said screw it and released it.Survivor mains always like to tell only half the story.
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@Groget said:
imo it would be very hard to balance SWF in gameplay aspects.
Maybe just hiding the killers perks/addons/offerings until the end of the match would help a littler bit.
Removing SWF would be a step to far, because many people like the opportunity to play together with their friends and also progress with their accounts.
So why, instead of nerving it gameplaywise to death, not increasing the earned bloodpoints for the killer, if playing against SWF?
Just about, I don´t know, maybe 10%?
This would reward killers for playing against SWF, so they get some kind of reparation for their disadvantage.
This would, of course, not balance SWF gameplaywise but it would make SWF more interresting for killers.I already hate playing Killer enough as it is, but a 10% boost is nowhere near enough of a bribe to convince me to torment myself by playing against SWF squads.
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If you want to bribe killer with bloodpoints to play against SWF, make it separate queues, so I can choose if I want to take the bribe or if I rather have a decent game.
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SWF is money maker
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@Wolf74 said:
@Brady said:
SWF was always intended. The info you have is false.@Might_Oakk said:
SWF was intended after they had a way to balance it. Instead they just said screw it and released it.Survivor mains always like to tell only half the story.
Whiny entitled killer mains always like to put out false info to stroke their epeens since as has been shown the patch came out 13 days after the game was launched. That's proof they didn't just do it as you want to claim since the patch wouldn't have been ready so quickly.
The choices were launch it with SWF or KYF and they chose KYF so they could work on KYF and fix any bugs it might've had.
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As much as I hate SWF for helping survivors to play the game in ways the game isn't balanced for, I recognize it as necessary.
Friends want to play with each other, and before SWF was added they entered and left lobbies until they were in the same lobby as a friend.
I'd love to see SWFs marked, or filtered out of match making -as an option- for survivors and killers.
Especially now that the new match making system will hide them more.
I'd love to see serious blood point bonuses per SWF participant in the match. Maybe XP, too.
If someone doesn't want the bonuses add a toggle to turn them off.
Unfortunately I'm hard pressed to see killers compensated for the difficulty spike SWF brings which goes from moderate to insane while the SWFs games get easier and easier.
They're trying to make it easier for SWFs to get a game by hiding how they get detected, and doing nothing for the Killers afterall.
Faster trials don't help when they become headaches that make a killer want to stop playing.
That hurts the community overall.
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Wait, I'm missing something ?
"now you buffed solo survicors" lmao where? Solo didn't got any significant buff, the only one which comes in my mind is the obsession legs if chased.
Just promote to get solo specific buffs and as more swf and solo are getting closer (they will never be the same, swf will always be stronger, but we can reduce the gap at least) as more this game will be balanced and killers can get more buffs1 -
@Rebel_Raven said:
I'd love to see SWFs marked, or filtered out of match making -as an option- for survivors and killers.But this would only lead to neverending queues for people who which are about to play together with their friends, because, obviously, a killer who is able to choose of playing against premade teams, or take the much easier option of playing against solo-survivors, would always chose the latter.
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@Groget said:
@Rebel_Raven said:
I'd love to see SWFs marked, or filtered out of match making -as an option- for survivors and killers.But this would only lead to neverending queues for people who which are about to play together with their friends, because, obviously, a killer who is able to choose of playing against premade teams, or take the much easier option of playing against solo-survivors, would always chose the latter.
Not if theres a hefty incentive to play vs swfsquads.
I wouldn't mind if playing against them once in a while when I need to farm if there was like either x3 BP multiplier or x2 multiplier+addons/offerings not consumed.1 -
Groget said:
@Rebel_Raven said:
I'd love to see SWFs marked, or filtered out of match making -as an option- for survivors and killers.But this would only lead to neverending queues for people who which are about to play together with their friends, because, obviously, a killer who is able to choose of playing against premade teams, or take the much easier option of playing against solo-survivors, would always chose the latter.
I'm sure they will either find a way to figure out who is swf and dodge again, or they will quit because most people don't like having the deck stacked against them like that.
We both know the difficulty is higher with SWFs. Now it's getting easier to trick people into playing against them because evidently that's the only way to do it since you feel like everyone will dodge them now.
There are plenty of people who refuse to dodge, too.
Barring that, there's always bonus points, especially blood points to entice me to deal with the SWF headache which generally cuts into my blood points to begin with.
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Listen @ everyone who commented on my thread
I'm not saying I want SWF to be removed from the game, I'm saying that it should not be part of ranked gameplay.
The only reason people play SWF instead of KYF is that they get an unfair advantage in ranked play. It's cheating, more or less and everyone who plays SWF knows its unfair.
If you want to play with your friends, invite a 5th person and play KYF. Don't ruin the game for everyone else.2 -
M2Fream said:Listen @ everyone who commented on my thread
I'm not saying I want SWF to be removed from the game, I'm saying that it should not be part of ranked gameplay.
The only reason people play SWF instead of KYF is that they get an unfair advantage in ranked play. It's cheating, more or less and everyone who plays SWF knows its unfair.
If you want to play with your friends, invite a 5th person and play KYF. Don't ruin the game for everyone else.0 -
malloymk said:M2Fream said:Listen @ everyone who commented on my thread
I'm not saying I want SWF to be removed from the game, I'm saying that it should not be part of ranked gameplay.
The only reason people play SWF instead of KYF is that they get an unfair advantage in ranked play. It's cheating, more or less and everyone who plays SWF knows its unfair.
If you want to play with your friends, invite a 5th person and play KYF. Don't ruin the game for everyone else.0 -
@M2Fream said:
People are always saying to buff solo survivors to match information gained by swf. I understand that this is filling an informational advantage gap, and I support that. No harm, no foul.
Except that it is always at the expense of the killer.
I would be ok with buffing solo survivors, but now you've gone and buffed solo survivors but have not nerfed SWF.The only thing that will balance SWF is removing it or making it like kill your friends. There is no reason for SWF to be part of ranked, public games!
It skews data, it gives unfair advantages and it is not fun for the killer at all.
SWF was not meant to be in the game, but (as per usual) survivors complained and the devs caved. How could they not? Survivors have a history if review bombing when they don't get their way.
It cant be removed anymore.
What they need to do is introduce ingame voicecomms to all survivors and then balance the game aroudn that. Of course that will never happen because it would take insane effort and they are busy putting out another few DLCs
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Brady said:
SWF like to leave out that little detail.2 -
@Tzeentchling9 said:
Brady said:@Justicar said:
@Brady said:
SWF was always intended. The info you have is false.
Source or STFU. Aura reading perks alone make it very obvious this is not the case.
They said it on their own stream...
Followed immediately by a statement that they knew voice coms would break the game, but can't do anything about it.
SWF like to leave out that little detail.
Do you know the time stamp? I see this mentioned all the time, but after much searching I've yet to find out when it was supposedly said.
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