A big proposed rework for trickster. BHVR pls read
Hello, people of the fog and hopefully dbd developers. First of all I'm going to say that I absolutely love this guy and have played him for well over a 100 games adn understand that he has some issues. Second of all I understand that this killer is hard to balance because he can be extremely unfun to play as in certain scenarios and in others extremely unfun to play against. So, with that in mind let's get to what I have in mind. I'm not sure that ALL of these changes need to be implemented but I'm just listing off ideas. The goal of this post is not to tell you guys what you should do with this killer exactly, but to give you ideas to make this killer more fun and more unique. The list is going to be long so bear with me.
The trickster
Increased movement speed to4.6m/s???Increased terror radius to32m??? (not sure about these ones so I'll let you decide if it's balanced for trickster to move at 4.6m/s with his new power)
Showstopper:
- The Trickster now has 2 types of knives: Pain Blades and Trick Blades. Pain Blades function exactly like normal blades and deal 100% laceration per blade. Trick Blades function like the current addon with the same name but deal only 50% laceration per blade. They share the same ammo pool and can be switched between each other by pressing CTRL. There is no animation for switching blades. Trick Blades are yellow and have a yellow tracer behind them (similar to main event knives) and Pain Blades are purple with a purple tracer behind them.
- All blades now have a damage scaling system. If a blade hits a player within 16 meters of The Trickster it will deal 100(50)% laceration. If it hits a player between 16-32 meters it will deal 150(100)% laceration If it hits a player from 40+ meters away it will deal 300(200)% laceration. (the first percentage is pain blades and the second one is trick blades)
- While holding blades The Trickster moves at 3.68m/s but doesn't slow down when throwing them.
- The Trickster now moves at 2.68m/s while entering throw state and while canceling it.
Laceration Meter:
While lacerated by any amount of knives survivors are afflicted with theIncapacitatedstatus effect.(removed because can be annoying in certain scenarios and can be used to hold the game hostage)- Now requires 7 knives for a health state to be depleted.
- No longer depletes by itself. To deplete a laceration bar for a single charge survivors need to complete a "Pull Out Blade" action. Pulling out a blade takes 1.5 seconds. While pulling out a blade a survivor completely stops and crouches down to the ground so he cannot be hit over medium height loops. Survivors can hold the button down to slowly remove all blades.
Main Event:
- Now requires 40 blades to be hit instead of 20 to be charged.
- Now no longer depletes if not activated in time.
- Hitting a survivor with a basic attack will deplete the main event bar by 20%
- Can be activated by holding the CTRL key for one second and starts a 3 second activation animation during which the trickster is slowed down to 2.68m/s.
- Main event lasts for 50 seconds. Each thrown knife that hits a survivor decreases the duration of the ability by 0.5 seconds.
- Upon activating main event The Trickster gains killer instinct on all survivors for 10 seconds.
- While main event is active The Trickster walks with his knives out and moves at 4.6ms. All survivors hear a global audio que and hear the terror radius as if the killer was right next to them for the duration of main event.
- While main event is active The Trickster no longer automatically throws knives and can do all basic actions (kicking gens and pallets, breaking breakable doors, picking up survivors, open lockers etc.) but cannot vault windows.
- While main event is active The Trickster has infinite amount of knives.
- Picking up a survivor cancels Main Event but doesn't decrease the ability bar.
- Being stunned while Main Event is active will cancel the ability but won't decrease the ability bar.
- The Trickster can activate Main Event again when he fills up the ability bar by hitting enough knives.
- When throwing blades he instantly slows down to 3.68m/s and throws knives at max throw rate. The Trickster regains his movement speed once he has not thrown a single blade in 2 seconds.
- Thrown blades glow bright yellow, ricochet twice and deal 100% laceration.
- When Main Event runs out The Trickster suffers a 4 second fatigue and is at 0 knives and needs to reload.
- Main Event cannot be canceled early.
Addon Changes:
- Trick Pouch is now an uncommon addon (was common). Effects remain the same.
- Killing Part Chords: Slightly increases knives reload speed at lockers (-0.5 seconds)
- Inferno Wires: Slightly increases main event duration (+4 seconds)
- Tequila Moonrock: Moderately increases main event duration (+6 seconds)
- On Target Single: Slightly increases the time it take for survivors to pull out blades (+0.2 seconds per blade)
- Lucky Blade: Now common. Trick Blades now ricochet once instead of twice. Awards 100% bonus bloodpoints for hitting trick blades.
- Caged Heart Shoes: Moderately increases knives reload speed at lockers (-0.75 seconds)
- Melodious murder: Considerably increases knives reload speed at lockers (-1 second)
- Waiting for you watch: Moderately increases the time it take for survivors to pull out blades (+0.3 seconds per blade)
- Ripper Brace: Moderately decreases the time it takes to activate main event (-0.5 seconds)
- Trick Blades: Name changed to Iridescent Blades. Rarity changed from very rare to iridescent. Trick Blades no longer ricochet but now phase through the environment, causing 25% laceration.
- Diamond Cufflinks: Effect is now not limited in time. Survivor get a notification when this addon is in effect.
- Death Thores Compilation: Rarity changed to very rare. When a survivor's laceration is one blade away from the maximum they are afflicted with the incapacitated status effect until they remove all blades.
SUMMARY:
These changes are meant to change trickster from a mediocre and extremely annoying killer to an explosive mad man who can turn the tides of the game in a matter of seconds. The numbers could always be tweaked of course. This, I feel will make him much more interesting to play as and against. If you have any questions about my rework, please feel free to ask down below, I will try to answer everyone.
Comments
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"Increased movement speed to 4.6m/s ???"
Ah.. nope. Not the best start. Making him a 115% killer just turns him into an M1 killer with a useless power.
"To deplete a laceration bar for a single charge survivors need to complete a "Pull Out Blade" action."
He's a ranged Legion, got it.
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Yeah, I kinda got that making him 115 wasn't a good idea. And he's not quite legion. Pulling blades out takes MUCH less time than mending
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I'm more curious to know your opinion on the new main event. Most of my creative energy went into reworking that ability
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Give the knives a whoosh sound like his bat
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They already have a similar sound
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https://www.youtube.com/watch?v=apCxT6G-NgU&t=1326s Listen closely at 20:05
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Main Event is his weakest part, so just about anything would be an improvement tbh.
Some of your points are good, but I notice again, Killer Instinct, giving his power another similarity to Legion.
I honestly have no idea what to do about Main Event, and I don't think the devs do either.
My changes to Trickster would include:
Giving every laceration a 1% decrease in sprint speed on that survivor. Meaning capping out at 7 lacerations would decrease the survivors speed by 7%. Closing the gap without needing to increase the Tricksters movement speed. It's a catch up mechanic that rewards the use of his power, instead of invalidating it.
Secondly, just make it so lacerations don't drop off when within his TR. They can drop off normally when out of his TR.
Finally, to give his name some more meaning, I would have his rarer add-ons add different statuses to lacerations. Perhaps one that inflicts blindness while lacerated, another that inflicts oblivious when lacerated, one that inflicts broken if injured, etc. You won't know what status will be in play when facing a Trickster.
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That doesn't solve his issues. He would still be annoying as hell (even more so with these changes) and he would still be looped to hell and back around jungle gyms. Killer instinct is not a "Legion mechanic", It's a game mechanic that plenty of killers use and I thought it would be neat if trickster had some tracking with his ultimate ability
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I would like that they made it 4 knifes to injure someone, and 8 to down someone. That way he could be able to injure multiple people in a low amount of time, thus creating pressure. Or they make it so laceration only goes down to 4 knifes. And with the main event maybe make it so that he is quicker when using it, and being able to hold it so he uses it when he needs it. And they could make it so main event gives an automatic reload after you use it.
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This would make him way more opressive. Imagine this killer at a low autoheaven loop lol. I wanted to make this killer both strong and not annoying to play against with this rework. Making it require 4 knives for an injure is way too low. Sometimes I feel like 7 knives is too much and too strong
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I don't think he is annoying. I find the trickster the easiest to counter just go into the shack, or a jungle gym. But if they would to do something like that, it would solve his biggest problem not being able to have a lasting pressure. If it took 4 knifes to injure someone he would able to pressure quicker. And it would still take 8 knifes to down someone. They could reduce his knife base kit to 50, to make up for the fact he would be able to injure quicker. But yeah 7 knifes is too much at times to injure someone at certain loops. But think about ii all other 110% killers are able to injure survivors with one hit, the trickster needs 8 hits, with 4 it would be more reasonable to injure a survivor.
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Other ranged killers have a punishment for missing their ranged attack. Trickster does not. That's the problem. Trickster is extremely oppressive on open maps and extremely bad on closed ones. These are the real problems with this killer
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That is why they I'm saying they can reduce his knifes to 40 or 50 to make up for the fact that he can injure people quicker. Honestly I don't think he oppressive on any maps, sure he has an easier time on open small to medium size map. And regardless it would still take 8 knifes to be able to down someone. Sometimes it takes too much time to simply injure a survivor, so this would help him out.
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