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A big proposed rework for trickster. BHVR pls read

Lentoro
Lentoro Member Posts: 213
edited May 2021 in Feedback and Suggestions

Hello, people of the fog and hopefully dbd developers. First of all I'm going to say that I absolutely love this guy and have played him for well over a 100 games adn understand that he has some issues. Second of all I understand that this killer is hard to balance because he can be extremely unfun to play as in certain scenarios and in others extremely unfun to play against. So, with that in mind let's get to what I have in mind. I'm not sure that ALL of these changes need to be implemented but I'm just listing off ideas. The goal of this post is not to tell you guys what you should do with this killer exactly, but to give you ideas to make this killer more fun and more unique. The list is going to be long so bear with me.

The trickster

  • Increased movement speed to 4.6m/s ???
  • Increased terror radius to 32m ??? (not sure about these ones so I'll let you decide if it's balanced for trickster to move at 4.6m/s with his new power)

Showstopper:

  • The Trickster now has 2 types of knives: Pain Blades and Trick Blades. Pain Blades function exactly like normal blades and deal 100% laceration per blade. Trick Blades function like the current addon with the same name but deal only 50% laceration per blade. They share the same ammo pool and can be switched between each other by pressing CTRL. There is no animation for switching blades. Trick Blades are yellow and have a yellow tracer behind them (similar to main event knives) and Pain Blades are purple with a purple tracer behind them.
  • All blades now have a damage scaling system. If a blade hits a player within 16 meters of The Trickster it will deal 100(50)% laceration. If it hits a player between 16-32 meters it will deal 150(100)% laceration If it hits a player from 40+ meters away it will deal 300(200)% laceration. (the first percentage is pain blades and the second one is trick blades)
  • While holding blades The Trickster moves at 3.68m/s but doesn't slow down when throwing them.
  • The Trickster now moves at 2.68m/s while entering throw state and while canceling it.

Laceration Meter:

  • While lacerated by any amount of knives survivors are afflicted with the Incapacitated status effect. (removed because can be annoying in certain scenarios and can be used to hold the game hostage)
  • Now requires 7 knives for a health state to be depleted.
  • No longer depletes by itself. To deplete a laceration bar for a single charge survivors need to complete a "Pull Out Blade" action. Pulling out a blade takes 1.5 seconds. While pulling out a blade a survivor completely stops and crouches down to the ground so he cannot be hit over medium height loops. Survivors can hold the button down to slowly remove all blades.

Main Event:

  • Now requires 40 blades to be hit instead of 20 to be charged.
  • Now no longer depletes if not activated in time.
  • Hitting a survivor with a basic attack will deplete the main event bar by 20%
  • Can be activated by holding the CTRL key for one second and starts a 3 second activation animation during which the trickster is slowed down to 2.68m/s.
  • Main event lasts for 50 seconds. Each thrown knife that hits a survivor decreases the duration of the ability by 0.5 seconds.
  • Upon activating main event The Trickster gains killer instinct on all survivors for 10 seconds.
  • While main event is active The Trickster walks with his knives out and moves at 4.6ms. All survivors hear a global audio que and hear the terror radius as if the killer was right next to them for the duration of main event.
  • While main event is active The Trickster no longer automatically throws knives and can do all basic actions (kicking gens and pallets, breaking breakable doors, picking up survivors, open lockers etc.) but cannot vault windows.
  • While main event is active The Trickster has infinite amount of knives.
  • Picking up a survivor cancels Main Event but doesn't decrease the ability bar.
  • Being stunned while Main Event is active will cancel the ability but won't decrease the ability bar.
  • The Trickster can activate Main Event again when he fills up the ability bar by hitting enough knives.
  • When throwing blades he instantly slows down to 3.68m/s and throws knives at max throw rate. The Trickster regains his movement speed once he has not thrown a single blade in 2 seconds.
  • Thrown blades glow bright yellow, ricochet twice and deal 100% laceration.
  • When Main Event runs out The Trickster suffers a 4 second fatigue and is at 0 knives and needs to reload.
  • Main Event cannot be canceled early.

Addon Changes:

  • Trick Pouch is now an uncommon addon (was common). Effects remain the same.
  • Killing Part Chords: Slightly increases knives reload speed at lockers (-0.5 seconds)
  • Inferno Wires: Slightly increases main event duration (+4 seconds)
  • Tequila Moonrock: Moderately increases main event duration (+6 seconds)
  • On Target Single: Slightly increases the time it take for survivors to pull out blades (+0.2 seconds per blade)
  • Lucky Blade: Now common. Trick Blades now ricochet once instead of twice. Awards 100% bonus bloodpoints for hitting trick blades.
  • Caged Heart Shoes: Moderately increases knives reload speed at lockers (-0.75 seconds)
  • Melodious murder: Considerably increases knives reload speed at lockers (-1 second)
  • Waiting for you watch: Moderately increases the time it take for survivors to pull out blades (+0.3 seconds per blade)
  • Ripper Brace: Moderately decreases the time it takes to activate main event (-0.5 seconds)
  • Trick Blades: Name changed to Iridescent Blades. Rarity changed from very rare to iridescent. Trick Blades no longer ricochet but now phase through the environment, causing 25% laceration.
  • Diamond Cufflinks: Effect is now not limited in time. Survivor get a notification when this addon is in effect.
  • Death Thores Compilation: Rarity changed to very rare. When a survivor's laceration is one blade away from the maximum they are afflicted with the incapacitated status effect until they remove all blades.

SUMMARY:

These changes are meant to change trickster from a mediocre and extremely annoying killer to an explosive mad man who can turn the tides of the game in a matter of seconds. The numbers could always be tweaked of course. This, I feel will make him much more interesting to play as and against. If you have any questions about my rework, please feel free to ask down below, I will try to answer everyone.

Post edited by Lentoro on

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