3/4 of my games have a key in them

Vetrathene
Vetrathene Member Posts: 1,425

When are keys getting nerfed? I'm tired of SWFs just finding them in the game and using them to get hatch free. Killers don't have a comback mechanic like this. Even when Mori's actually did something, you had to bring one in, you coudln't just find it. And I think we all know the nerf to keys will not make them as worthless as Mori's, because of favoritism. They could make as simple and lazy change as they did to Mori's, just make keys unable to open hatch. Simple and done. (I'm not exactly serious with this nerf but I am very frustrated by keys and how Mori's where just nerfed into oblivion with no buildup or warning.) But don't worry, we have new coldwind maps and ######### survivor animations instead! :D :D :D :D

Comments

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788
    edited May 2021

    I've thankfully noticed that big drop off in keys since they fixed the chest bug recently.

    It's still pretty high usage though.

  • Jasix
    Jasix Member Posts: 1,245

    Out of my last 53 killer matches (Number of killer matches since the chest patch) I have had 5 people total escape with a key. So you know... 5 out of 212.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I hate how easy it is to find a key in a chest during a game but I love it when people in the lobby have one. That tells me to bring franklins and once they drop that thing most try to go back for it. Often leading to an easy down. It's like Golem from lord of the rings

    "Lost!!! My precious is lost!!!!!!!"

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Because it does nothing. All the survivors need to do is put the key down and remember where it is and the killer can do absolutely nothing about it.

  • Sup3rCatTree
    Sup3rCatTree Member Posts: 588

    Bring Franklins Ez

  • wxnickxw
    wxnickxw Member Posts: 740

    I asked if survivors would ask for keys to be chabged if killers would ask for camping to be changed to be unviable. The discussion barley even touched on hiw to change keys becuase killer mains were so opposed to the idea if loosing camping. Would you give up camping if it meant keys would be nerfed hard?(I liked the idea of it taking uninterrupted time to open kind-of like a totem but any suggestion's welcome)

  • Yords
    Yords Member Posts: 5,781

    Sure

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    I still say that it should have a 5 second opening period for iri and 10 second for purple. That way you would have to not be in a chase to use it for a free escape but it doesn't rob someone of actually using the key.

  • Thr_ust
    Thr_ust Member Posts: 481

    Camping and keys aren’t on the same tier. Moris and keys were on the same tier as they both ended the game early. Moris got nerfed into basically just being for show and now keys are op in their current state.

  • wxnickxw
    wxnickxw Member Posts: 740

    Really? I woukd have said keys are much much more powerful than moris but I supposed ultimately they do both involve saving time on objectives, moris the trip to the hook, keys the time to do gen(s).

    but if it's just a matter of time does that mean if a perk like prove thyself (which also reduces time for gens) or other similar perks were nerfed then your no longer going to ask for keysbto be nerfed, becuase then we'd be back to a 2/1 situation, or do you have another excuse?

  • Thr_ust
    Thr_ust Member Posts: 481
    edited May 2021

    I don’t mean moris as they are now. I mean moris before. Keys as they are now are still close to the same level of unfairness as getting instantly mori’d after only getting hooked once. And the difference with perks like prove thyself is the killer can stop it. Meanwhile when it comes to hatch if the survivor has a key and knows where the hatch is the killer can’t really do much to stop it.

    And just to elaborate there’s a difference between ending the game early and just having perks to speed up your progress. Comparing prove thyself to keys is the same as comparing first hook mori’s to Save the best for last.

  • wxnickxw
    wxnickxw Member Posts: 740
    edited May 2021

    With regards to one hook mori, it saved at most 2/3 hooks per survivor, a key can reduce the need to complete all 5 gens. Hence why I said it was much more powerful. You could do essentially nothing with keys wait for your team to die then even if the killer closes the hatch just pop it right back open.


    Either way as for time saved with keys it's 80 seconds per gen per 5 gens. Of 400 seconds in the best possible case. Prove thyself I believe is 45 percent reduction of each gen so 36 sec9nds per gen saved times 5 gens so 180 seconds saved. Now clearly 400 its more than 180 but both still enf the game early its just a matter of how much so.

    As a side note In the worst case the key may only save the time of running to an already open exit gate just a few seconds away from the hatch in that case


    As for preventing other perks you can do that to keys as well. You have Franklin's demise, not killing the survivor to trigger hatch spawn until you know where the remains survivor with the key is, offering so you know where hatch is etc.


    As a fun little aside I suppose you don't ever want the devs to do anything to swf communications becuase there is no killer equivalent right? You'd be stuck with a 0/1 forever that wouldn't be right

  • Thr_ust
    Thr_ust Member Posts: 481

    As that other guy mentioned you greatly underestimate the power of skipping a hook state. Forget the ebony even if you bring a green mori if you kill one survivor extremely early you’ve basically won unless you throw the game. 3 survivors means gens take a lot longer and survivors struggle to spread. On top of that with 3 people if you hook someone and then find someone else there is then absolutely nobody working on gens where at 4 there would probably be one. I want to make this clear I firmly believe both old moris and keys are/were game breaking and unfair. And on the idea of countering with franklins all a survivor has to do to counter that is push the drop item button. And if you think finding an immersed dude with a key is as simple as just not letting the hatch spawn I genuinely question how long you’ve been playing this game. And even if I control where hatch spawns so what? If I camp hatch they do the gens/open the gates. If I patrol gens/gates they open the hatch

  • wxnickxw
    wxnickxw Member Posts: 740

    Yes it was a simplification to not point out the total effect becuase any argument about killing earlier has added effects and can snowball against the survivors is mirrored by finishing gens early thus preventing chases deaths and snowballing. So whats the point it cuts both ways.


    Not sure why you spent so much time explaining that keys don't normally save a full 5 gens, I mentioned the best case scenarios, that's why I said at most and can. If I was talking about the average case I would have typed something along the lines of "on average...." or "you can expect...."

  • wxnickxw
    wxnickxw Member Posts: 740

    So your point I'd don't bother nerfing keys becusse nobody bothers with them anyway? I take it then you aren't opposed to neffong them then, since you and most people don't use them in your view?

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It's pretty obvious the killer has Franklin's when your item disappeared. All you have to do is pick it up and put it down again. It's not like the killer will be camping it unless they... You know, absolutely suck and don't want to win but instead want to BM.

  • wxnickxw
    wxnickxw Member Posts: 740

    Ah good just making sure, to be honest your the first I can think of that said keys aren't very good

  • MadLordJack
    MadLordJack Member Posts: 8,814

    They can go back to their item very easily, pick it up, and if they want to put it back down in the exact same place. There is literally nothing stopping them from doing that except a killer who will throw the game to burn a key. In which case the key still did its job.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    There has not been a single time where a killer has used that perk against me where it did anything other than waste a perk slot. I'm not using my experience as a killer here, but as a survivor.

    Franklin's. Does. Nothing. Every example you are using will lose the killer the trial. Wasting time harassing a key on the ground? Yes please, that's 3 gens done for free. Bless AU servers in the evenings. Bye bye killer.

  • cannonballB
    cannonballB Member Posts: 387

    If I see a key in a lobby, I dodge. Switch out last second? Whatever, I don't even bother trying. What's the point, if I get them down to two people, they're just going to escape via the hatch anyway, especially if they can't handle a 3-gen situation or a situation where I can get across the map quickly (most recent example: Wraith with All Seeing).

    Franklin's is ######### , considering any good survivor can play around it AND it doesn't address the last second key-change when the killer can't do the same.

    Keys are ridiculous as-is. There's literally no reason 1 person can open the hatch and let others' out.

  • danielmaster87
    danielmaster87 Member Posts: 10,175

    Because they can just drop the key until they need it.

  • Vetrathene
    Vetrathene Member Posts: 1,425

    You have so much free time as a survivor who cares about 30 seconds? there are 3 other people and one killer. Its so unfair in the survivors favor its dumb.