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Camping

So I've only started playing this game recently when COVID got out of hand. I really love this game and each match is challenging but I noticed that when I hit the green ranks suddenly I'm getting killers that just camp people. It's getting frustrating and I keep losing pips. How the hell are survivors supposed to survive if the killers are all camping? I'm tempted to just DC since I'm losing pips anyways.

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Comments

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,091

    Yeah. Camping is a problem but people are going to keep doing it if that's the way they prefer to play.

  • LilacandGooseberries
    LilacandGooseberries Member Posts: 7

    It's lazy gameplay honestly :/ All they do is hook and stand and get a ton of points. They don't bother playing the game. When the killers are actually good it's a lot of fun and chances are we all end up dying anyways lol

  • Yords
    Yords Member Posts: 5,800

    They don't get a lot of points. What you do is work on generators and get as far as you can unless you have BT.

  • ProfGameAndTalk
    ProfGameAndTalk Member Posts: 326

    Thank you. Camping only helps killers who want a 'win' and think that a win is getting a kill. Camping does NOT net them a ton of points unless every survivor comes to unhook and gets downed trying to get their altruism.

  • I_am_Negan
    I_am_Negan Member Posts: 3,755

    Don't feed the campers. Do gens.

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  • LilacandGooseberries
    LilacandGooseberries Member Posts: 7

    LOL I KNEW YOU'D SHOW UP

    I've seen you commenting the same thing in other forums.

    Tons of Rank 1 killers use their skills to down survivors and hook them and still win with 3-4K without the need to camp

    I'm mostly pissed that survivors get depipped for getting camped.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Other forums? You mean other threads?

    And that does not make my points any less valid. You are opening the same thread as they are, so you get the same answers.

  • LilacandGooseberries
    LilacandGooseberries Member Posts: 7

    Yeah. I dont usually get involved on these sites so I don't know the terms.


    I'm not saying your points are any less valid. I'm saying it sucks that survivors get depipped over camping.

  • LilacandGooseberries
    LilacandGooseberries Member Posts: 7

    I know that camping is a legit strategy, and I understand it too. I don't play killer enough to start camping but when I see a bright haired Nea or Meg it makes it really tempting. Some survivors are total binches so it's understandable. It would be cool if the devs would add points for getting camped so at least they don't get depipped.

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Eeeh. The Survivor should not get an automatic free pip. I mean, does the Killer get a free pip if Survivors bring 4 BNP and speedrun the match?

    Being caught (Or losing the gens, for Killers) means you were out played, and thus SHOULD depip.


    But the Survivor should still get some BP, at least. They get so much less than Killers as it is.

  • Viktor1853
    Viktor1853 Member Posts: 955

    tunneling is a strategie

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I don't have a problem with Survivors who die on the Hook, i.e. go the ENTIRE time without speeding up the process, getting points for it. They would have created the same distraction in a chase and helped their team. Thus, I think if (and only if) a Survivor spends the entire time on the hook (no attempts to get off it early in stage one and no failed skill checks in stage two) they should get credit for the same amount of chase time.

  • LilacandGooseberries
    LilacandGooseberries Member Posts: 7

    ohh no I meant they just remain at the same pip. They shouldn't gain a pip for being on a hook that would be pretty unstable.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    "Just do gens"

    laughs in solo queue

  • MrMyers4321
    MrMyers4321 Member Posts: 19
    edited May 2021

    Seems like every day there's a complaint post about camping. Camping at higher ranks wouldn't happen if gen times were increased or made more difficult to complete.

  • wxnickxw
    wxnickxw Member Posts: 740

    I'm not sure I follow, Killers camp becuase it's an effective way to win. If you increased the amount of time ot takes to do a gen wouldn't that make camping an even more effective strategy becusee they would have even more time to go and camp survivors without worrying the game will end.


    I think you might mean reduce gen times to dissuade camping since it would mean that if they camped instead of chase others the gens will finish quickly and they will lose.


    Or I suppose increase hook death time since that would also make camping less viable for the same reasons.


    Or do you think Killers are going to simply stop camping if the game becomes easier for them to win with camping?

  • wxnickxw
    wxnickxw Member Posts: 740

    Yah I've always kind of thought it was funny. The secret to not getting camped is just do gens. Reach real far you can reach it from the hook your stuck on

  • Power_Guy
    Power_Guy Member Posts: 1,562

    You misunderstand.

    Those being jerks aside; Killers camp because gens speeds are so fast that we need someone out of the game NOW. Not 2 minutes from now, but RIGHT NOW.

    Because one less Survivor is -25% people on gens.


    If gens took just a little longer, we would not feel this crunch, and we could go hunting for new Survivors, because letting one go is not the end of the match.

    But as it is, with gens speeds this fast, we NEED an elimination ASAP to slow everything down.

    Notice those bolded words? We stop camping when we have more time to do our duty to the Entity.


    But I'm pretty sure I told you this before, and you ignored it.

  • MrMyers4321
    MrMyers4321 Member Posts: 19

    No. Most killers (aside from newer players) camp when they're doing badly, (because gens fly) if you make generators harder to complete killers will be more focused on chases. Either way, survivors need to learn to do generators if their teammates are being camped. It's not hard.

  • MrMyers4321
    MrMyers4321 Member Posts: 19

    Precisely. Camping rarely (if ever) occurs at the beginning of the game. It's generally done when killers lose badly due to games ending in under 6 minutes.

  • CluelessWanderer
    CluelessWanderer Member Posts: 939

    You hit green ranks and Killers started to camp.

    I hate to be the bearer of bad news, but it will only get worse. When I first started this game, I was constantly told; "No one camps in red ranks! Camping is for noobs!". Lo and behold, I'm red rank and the camping/tunneling is basically 8/10 matches. It's constant and miserable. I don't buy that it's to slow down gens, because the method of counter everyone states is to "just do genzz". If that's the case, hard-camping the first hook would only accelerate generators being done if survivors left the person on the hook, and that person stuck it out the entire time.

    What is really happening, is the Killer hard camps the first hook and stays around it hoping that survivors feel bad for person hanging there. We all have day jobs/lives and when we get time for video games, hanging on a hook looking into the character controlled by some pimply faced 16 year old as a Wraith ringing his bell constantly face-camping is not the way we want to spend that down time. So everyone gets annoyed, and says; "Screw this goddam game and the small-d jackasses who camp" and just kamikaze to try and at least let that survivor on the hook know that we all empathize. And that's how the Killer gets brainless, easy downs. It's basically farming Solo survivors for points in between the matches with SWF's who actually stand a chance.

    I'm playing a lot of Killer recently, and I do my best to not camp and tunnel from early game, and it's a LOT more challenging. You actually have to learn ######### and feel the bitter taste of defeat. I'm still learning so I'm a lower rank, and constantly matched with red rank survivors queueing up with one low rank friend so they can manipulate the system. It's really tempting to camp. It would be so much easier. Yet I don't because it's cheap and that's not how I want to win.

  • wxnickxw
    wxnickxw Member Posts: 740

    Doesn't that mean that no matter how long gens take the killers will camp if the survivors are doing good? You might as well just say play bad enough so the killers don't bother camping as opposed to increasing gen times becuase that doesn't seem like it woukd do anythung

  • wxnickxw
    wxnickxw Member Posts: 740

    Nit sure what your definition if badly is but for sake of argument let's say 4 gens done 1 hooks at the six minute mark. (You can correct this if you want whatever your definition is will work here)

    Do you believe if they were still losing badly (ie 4 gens done first hook) but now the match is at say 8 min they wouldn't camp?

    You think rhe killer is going to say to himself "well it's been 8 minutes so even though the match is still going badly for me I won't bother camping them, those extra 2 minutes make all the difference"

    I'm going to go with that's ridiculous. If the killer would camp when the games not going well at the 6 min mark he'd do the same in the same situation at the 8min mark 10 min mark or 2 min mark.


    That's why I fail to see how increasing gen tine woukd do anything other than encourage camping.

    But maybe you can tell me something I said I can see how decreasing gen tine would discourage camping becuase it woukd limit thr killers effectiveness, care to weigh in on that point? (I'm not proposing gens should be made to go faster I'm just saying I think doing so would reduce camping)

  • LilacandGooseberries
    LilacandGooseberries Member Posts: 7

    I understand at the end of the game for camping to get points. But I'm talking about camping at the very start, which has been the case for a while now.

  • MrMyers4321
    MrMyers4321 Member Posts: 19

    I never encounter camping at the start, likely because I'm at red ranks and it seems like a terrible strategy.

  • deckyr
    deckyr Member Posts: 825
    edited May 2021

    then why are you targetting camping and not depipping?

    a system in place where if the survivor has been within 40m of the killer for more than 60 seconds while on hook they automatically safety pip no matter what would fix your problem without jumping through a bunch of hoops trying to get the devs to force players into doing something that might be strategically suboptimal but must be done lest they get Punished For Making The Right Move.

    and yeah, sometimes camping is the right move. play killer sometime.

  • MrMyers4321
    MrMyers4321 Member Posts: 19
    edited May 2021

    The issue is you're approaching it from the survivor perspective. Because I'm a rank 1 survivor and killer, I understand it better than anyone. When I play survivor and the killer camps, you do generators. If you fall for the killers bait, that's on you. When I play killer, I never camp at the beginning of the game. If I camp I do it at the end of the game or mid-game if generators go quick. I'm pretty sure that's how most red rank killers / survivors approach it. To your generator point, if the game lasts longer the killer will be given more opportunities to chase rather than camp. If the game lasts 5 minutes vs 7 minutes, unless we're talking about yellow ranks, why would the killer camp? Do you think killers WANT to camp to win? No. It's a last resort. Finally, smart survivors will know how to deal with camping. BT exists, (recently buffed) along with decisive. You can take hits too. Camping can easily be countered. Remember, it's a 1v4 for a reason.

  • Moundshroud
    Moundshroud Member Posts: 4,458
    edited May 2021

    At the Green Ranks and better, Killers tend to Camp only if (and as long) as it bears results. In the newbie Ranks, Killers Camp simply because they don't know any better. What this means, if you keep running into people who stay near the hook, is that the Survivors are responsible. Stop making it worth their while, and they will move off. For example, I always do short patrols on my "first" hook. I'm not really camping per say, but doing an assessment of the Survivors, gathering intelligence. I need to know how altruistic they are because that bears on Generator pressure. If 1+ always comes on the run, I know how much pressure I'm asserting just by having one on the hook. Does that make sense? Likewise, if I see the first group is going to milk that first hook for all the repairs they can, leaving their teammate to potentially go to 2nd Stage (or right on the line) I have to play them very different. The reason I'm doing short patrols rather than full on camp is because the second I know they are milking, I'm off to the races to rebuild pressure. For a Killer, information is power. I have to be able to discern the psychology of those I'm chasing as early as possible, and altruism is one of the key factors.

    More to the point, what most Survivors identify as Camping is nothing of the sort. Survivors incorrectly identify the behavior all the time without taking any responsibility, i.e. acknowledging their own part (usually major) in where the Killer operates. A good portion of the matches I play involve someone coming in for the rescue, me intercepting or just stumbling across them on my way out to run Generator routes. Instead moving away from the hook (leading me) in a straight line, as far as possible, they stay in the SAME area, allowing me to effectively do short patrols, almost requiring me to do it. Remember, at this point I now have TWO Survivors tied up and off Generators with one moving toward death. Chances are, and I'm well aware, another is now heading toward the hook because he/she sees the first would-be rescuer is tied up. That means I end up with THREE people off Generators. The longer that first would-be rescuer keeps running me in the same area, the worse it gets for the Survivors. Do you see my point?

    I'm not Camping because 50%+ of my objectives are now in range. I'm simply playing the only sane strategy. Had the first would-be savior left the area with me in tow, the other person would have made the save, the fourth would have continued on Generators, and thus Otz's basic lesson (one Survivor must always be on a Gen.) is upkept. Now if the first person comes in, initiates a chase but I break off immediately and stay around the hook, yes... at that point I'm Camping. I could have any number of reasons why I'm doing it, but Survivors should take this information to heart and adjust how they are going to handle me. Perhaps I felt the first Survivor had too big a head start. If you break off your rescue run too early the Killer knows they aren't going to reach you. Like it or not, you have to put yourself in harms way if you want to be effective bait. Do you see where I'm going with that?

    Far too many Survivors will take ZERO risks with themselves and wonder why the Killer Camps or Tunnels. If you don't make that chase viable, i.e. give the Killer of even having a chance of catching you, he/she isn't going to follow (at the good Ranks anyway). If you don't take that protection hit and vanish like a Ninja leaving the hurt Survivor as the only viable target, the Killer is naturally going to hit the same person again. If you see the Killer slug someone and 1-2 of you stay in plain sight running around, clearly hoping to get and heal the downed person, of COURSE the Killer is going to attempt to slug ALL of you. Why wouldn't he/she adopt the best option if you are making it easy for them? What most Survivors don't understand is that while Killers are brute force and will win most 1v1 exchanges (over time at least) the Survivors are the true POWER ROLE in that they make most of the choices which impact how a match flows. Predators react to the actions of prey to run them down or ambush them.

  • MrMyers4321
    MrMyers4321 Member Posts: 19
    edited May 2021

    Thank you, sir. Survivors need to start bearing responsibility for their mistakes. If you lose to a camping wraith, you're an idiot. It's a 1v4 for a reason. Survivors have 3 hook phases and 3 life stages for a reason. If camping is such an issue, bring BT/decisive.

  • wxnickxw
    wxnickxw Member Posts: 740

    I notice you said as a Survivor if the killer is camping just do gens, that works for 3 of 4 survivors, what do you recommend if your the survivor in the hook?


    As for why the killer would camp, its because it is effective, you say the killer won't camp if the game lasts longer, but then you mentioned it's only a last resort, so tell me as gens are currently if the killer is loosing he will camp, as it's his last resort. Now If gens take say 20 percent longer and the killer is still losing woukd he not still camp, as a last resort? Seems like all that increasing gen times would do is promote camping in killers who camp immediately, and do nothing for killers like you once you start loosing.


    Based on what your saying you play like, the only way to prevent camping would be to play poorly so you don't feel it necessary to camp, which doesn't seem like good advise for survivors.

  • MrMyers4321
    MrMyers4321 Member Posts: 19
    edited May 2021

    It's impossible to completely stop camping, unless you completely reshape the game. What I'm saying is that generators are a bigger problem. It's easier to do a gen (hold M1 for 80 seconds) than pull off a 1v3 camp. I never said I support camping, but at the moment I think generator speeds require more attention. Making generators more difficult to do will make the game more skill based. (Chasing and being chased) Also, camping is discouraged because you probably won't pip and I KNOW you won't get many bloodpoints. My problem at the moment is that I encounter more complaints about camping than generator speeds / skill, even though they are both big problems.

  • sesawyer3127
    sesawyer3127 Member Posts: 342

    This is why everyone should run Kindred as part of a base kit to see the camping and just do the gens and out the gates. It is only then when camping killers lose enough matches will the camping stop.

  • wxnickxw
    wxnickxw Member Posts: 740

    I agree it's not possible to stop 100 percent. It would be easy to significantly reduce it however, to the point it woukd no longer be such an issue.


    The issue with increasing gen times would be that it would increase the viability of camping which would in turn increase camping.

    Unless you can explain how it would reduce camping, but after I raised a couple points on that topic you kinda glossed over them with an its impossibly to stop camping comment, so I'm taking it your not refuting that it woukd increase camping viability. (Or insidentaly how shortening gen times would have the opposite effect.)


    It's too bad becuase I like the idea of increased match time on its own but since it wiukd result in more camping I'm against it. unless camping was fixed, or if longer matches would somehow reduce camping I see it as a net loss.

  • MrMyers4321
    MrMyers4321 Member Posts: 19

    Why do you automatically assume longer matches will increase camping? If the killer has more time to patrol generators and chase survivor, they'll be too busy to camp. I do understand your perspective, though.

  • wxnickxw
    wxnickxw Member Posts: 740

    Well if you camping a hook from start to finish then you aren't doing anything else.


    Lets say you know you need to camp for 1 min after your first catch for them to die. you know that is one minute where the other survivors are working on gens. If you know that it only takes those three 2 minutes to finish gens and escape then its dangerous to camp becusse catching 3 survivors in one minute after the guy dies is a short period of time so your probably better to run for the others and not try to camp I'm the first place.


    On the other hand if you know it will take them say 10 more minutes than you can safely camp and still have plenty of time to go chase the other 3.

    If the time is long enough it would even be better to fully camp the first survivor and then go and fully camp the second one too cause the time allows it

  • MrMyers4321
    MrMyers4321 Member Posts: 19

    And don't try to make this into a "gotcha" moment. If camping was such a big problem, survivors would constantly lose. Camping only works when survivors are stupid. If you do a gen or two, get chased for a while, and die being camped, you'll pip up and henceforth get matched with better survivors. Plenty of opportunities for you!

  • MrMyers4321
    MrMyers4321 Member Posts: 19

    So you say regardless of what you do, killers will just camp camp camp everyone? Like I said, give them more opportunities to NOT camp, and they may end up not camping you. Your basic assumption is essentially that all killers are dirty campers? Please answer this basic question...... Do you believe killers want to camp to win? Do they always do it?

  • wxnickxw
    wxnickxw Member Posts: 740
    edited May 2021

    Not sure what you think I'm going to get you with. I'm curious though hiw do you pip up if your just sitting on the hook, there's not much chance to pip up there, also it's not much fun.


    Oh wait if your talking about me going after your argument that increasing time would reduce camping yah I'm going to go after that unless you can justify your post

  • MrMyers4321
    MrMyers4321 Member Posts: 19

    If you're good at the game you won't be on the hook the whole game.... If you can't win chases that's on you. Don't blame the killer for taking advantage of your weaknesses. This shouldn't be a problem if you're at rank one. Which is also why increasing gen times would force survivors to be involved in more chases, henceforth improving their skills, then preventing a large amount of gen jockey idiots from being present in rank 1.

  • wxnickxw
    wxnickxw Member Posts: 740

    No I'm not saying that no matter the change camping will increase.


    Infact I said a couple times that while increasing time would increase camping, reducing rime would reduce camping. So I'm not sure why you think that I don't think anything can be done.

  • wxnickxw
    wxnickxw Member Posts: 740

    Sorry if your good at the game you won't be on the hook the whole game? Since you said good players will do gens while your being camped could you tell me what a good player can do to get off the hook while there being camped so that they aren't being hooked the while game?

    Or did you mean you won't be on the hook for the whole game becusse your going to be dead after a few minutes?

  • MrMyers4321
    MrMyers4321 Member Posts: 19

    It's impossible to know because it's never been tried.... Don't make basic assumptions. As a killer if gens went slower I'd be patrolling and chasing survivors more than I would be when camping a shorter game. Please approach it from both perspectives.

  • MrMyers4321
    MrMyers4321 Member Posts: 19

    Win chases so you don't get hooked in the first place.... Don't like camping+tunneling? Bring decisive. You seem to keep glossing over the fact that it's a 1v4 where one side has plenty of perks to escape a camp and the other has little to maintain one.

  • wxnickxw
    wxnickxw Member Posts: 740

    Well.lets look at it from multiple killer perspectives.


    If you are a camp right out of the gate killer and then your particular playstyle of killer shall we?

    I posted earlier about how increasing gen times would make it even better for the camping out the Gate killer, do you agree or disagree?

  • wxnickxw
    wxnickxw Member Posts: 740

    Well.lets look at it from multiple killer perspectives.


    If you are a camp right out of the gate killer and then your particular playstyle of killer shall we?

    I posted earlier about how increasing gen times would make it even better for the camping out the Gate killer, do you agree or disagree?

  • wxnickxw
    wxnickxw Member Posts: 740
    edited May 2021

    Sorry how do you decisive strike if your team us doing gens as you say the good survivors do when being camped?


    Oh and just checking but are you saying that if two equally skilled players are against each other the survivor can avoid being caught for the entire match? Cause most people are prepared to admit the game is designed so survivors get caught which is why killers are faster and get faster as the chase goes on

  • MrMyers4321
    MrMyers4321 Member Posts: 19

    You're right, it would assist a 'camp out the gate killer' but it would benefit your average killer. Average killers always receive more bloodpoints and pips than camping killers. Yet I still disagree with your notion that camping is such a big problem. It's easily preventable. Kindered, BT, decisive, and an exhaustion perk all to prevent you from being camped and tunneled! Killers have..... Insidious to maintain a camp? Which combination is better?

  • wxnickxw
    wxnickxw Member Posts: 740

    OK so it benefits the camp out the gate playstyle. Glad we got that worked out. Now I don't think it's hard to understand that if a strat get better more.will play it than if it's worse.


    Now on to your killer playstyle. You said you avoid camping unless your in a bad position, ie your loosing the match right?