http://dbd.game/killswitch
Camping
Comments
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Depends how badly they're being camped and if your attempts fail. Good survivors will know to not "beat a dead horse" and continuously attempt the save. Obviously you should make an attempt to get your teammate off the hook, that's what good survivors do.
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I don't think more people will try the 'camp out of the gate strat' because if games get longer, camping will get more boring. Again, please understand camping isn't fun. Smart killers will be forced to tunnel a survivor out of the game if generators go too quickly and they're in a bad position. No changing that. What I'm arguing for is to give more time to killers to actually display their skill.
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I've answered all of your questions. Longer games would make killers who having a camping strategy have a better time. However, it would also make your average killer have a better time. Now, can you please answer my questions? 1. Survivors have BT, Kindered, Decisive, and exhaustion perks to prevent camping/tunneling. What do killers have to maintain a camp/tunnel? BT is more meta than insidious.
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Sorry so your thinking is that even though killers out there camp out of the gate, (even though you think it's already boring for them to do so yet they still do it) your saying less people would camp out the gate if camping out the gate was more effective than it currently is?
you don't see that as ridiculous? these players are doing something you think is boring for them to secure a win and you think they would stop doing that if it became even easier for them to win? Seems you can't put yourself in theire shoes very well at all so how about we look at your playstyle?
Just to make sure i don't misrepresent how you play, you don't camp unless your loosing right?
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Oh OK I think I misunderstood you there. So to be clear we both accept that camping out the gate killers will increase with your proposed change right?
If so let's move onto your playstyle. But again I need you to confirm I have you playstyle right, that is that you camp only when your loosing
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People will be more inclined to camp if it's a 5 minute game vs if it's a 10 minute game..... 5 minutes of camp is already boring. 10 is SUPER boring. The fun from this game (I think most people agree with me here) comes from winning tons of chases and hooking lots of survivors. For survivors it winning chases, & preventing people from getting hooked. Imagine loitering around a hook for 10 minutes vs loitering for 5. One is much more tenable. Unless of course, you think killers are not people and are robots who will camp for hours just to win?
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The amount of time it takes a killer to stand and wait for the death of a player doesn't change based on the length of time it takes survivors to do gens. So it's irrelevant to the camping killer in terms of bordom. What it does change though is how easy it is for them to then go camp the second survivor.
OK so since you haven't confirmed your playdtyle I'm guessing I'm getting it wrong so I apologize but I'm not sure how to discuss how this could reduce or increase camping for your style of play Ilif you don't set out what that style is. As you said we need to examine from the killers perspective so please provide how tou play so we can do that
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Since I'm quite tired of this, I'm going to finish it up here. 1. You have yet to answer my questions despite me answering yours. 2. You haven't fully demonstrated how camping is a big problem, especially when many perks exist to counter it. We don't have to change the mechanics of the game just because some survivors aren't smart. If camping doesn't work every single game, then maybe it's not the game mechanics. Maybe the burden lies on the players involved, not the game. Jerks & noobs aside, most camping is caused by generators going extremely quickly. If generators take longer to complete, killers will patrol them far more often, rather than sticking to one side of the map. The longer the game, the more players are forced to interact to pip and gain bloodpoints. This goes for campers & gen jockeys. Now, you're likely going to turn this into a double-edged sword and say hey, couldn't the same be said about killers? Don't they need to just improve and we won't have to improve gen times? Yes, but the problem is a killer has to interact with other players 100% of the time, while a survivor has 3 buddies to help him out. Killer is far more difficult and stressful than survivor. That needs to be slightly tweaked. The best way to beat a camper is to both win and lose against one. I'm a rank 1 survivor and killer. Camping is rare. It's often the killers pure skill that destroys us. The same can be said when we destroy him. **The issue is, because killer is more difficult than survivor at the moment, we have a ton of rank 1 survivors that only know how to do generators. When they die, they complain to the forums that camping is a problem.** In short, increasing the length of games slightly would encourage player interaction and therefore increase skill. Even if camping increases, players will learn how to deal with it due to repetitive player interaction and practice. You need to understand that practice makes perfect. We're done here.
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I thought I did answer your question about why camping is bad and should be changed my bad kts becuss it's boring for the camped survivor.
As for perks please explain how to use ds when your being camped. You sitting on he hook your team are doing what you said they should, sitting on gens and the killer is right in front of you. I'm not sure what you can do in this instance so walk me through it?
You keep mentioning that killers will go away from camping with more time. We've sorted this out for Killers who camp right out if the gate, as we have both acknowledged extending gen times just makes ot so that strat is better and thus will increase the number of people doing it.
Since you refuse to confirm your playstyle imnjist going to have to go with you don't camp unless your loosing. In that case ot doesn't matter how long the survivors have to work on gens if they are doing better than you like(based on whatever criteria you personally use) then you will camp.
So if you are loosing and it takes them 80 seconds per gen you will camp. If your loosing and it takes 90 you will camp. If you aren't loosing and it takes 80 seconds per gen you won't camp and if you aren't loosing and it takes 90 seconds per gen you won't camp. Doesn't make a difference how long the survivors need on a gen if your loosing you camp if not you won't so for Killers like you changing gen times doesn't do anything to address camping good or bad.
For the third type of killer, one who never camps then once again changing the gen time won't change his camping becuaee regardless of the gen time there is no camping.
So to sum up always camping killers will be promoted by increased gen time, only when your loosing campers will camp the same amount. And never campers will camp the same amount. So in all instances increasing gen time does either nothing to address camping or promotes it.
Now i don't think you need me to explain why decreasing gen times makes the camping out of the gate strategy worse do you? So to simplify although you may want to pretend that you would be so much happier if the gens were longer and therefore wouldn't camp, at the end if the day you will camp to win, like most killers I'd say.
so the only way that you would be decreasing camping by messing with gen times is by decreasing gen times not increasing it as increasing promotes camping. Now there are plenty of other reasons to increase the gen times but addressing camping is simply not one.
I hope I answered your questions if I missed one let me know
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On red or purple ranks, killers usually lose 3 gens by the time they get their first hook. Meaning survivors completed 60% of their objective. When the killer got 8% of his.
Does it really surprise people when the killer feels cornered and tries to complete 25% of his objective by camping/tunneling?
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Increase the gen times, promise I won't camp!
This guy is clueless, lol.
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