The legion is weak
The legion power is good in explanation but it has to many harsh downsides. The open wound effect is completely useless because survivors don't bleed in chase and mending stops the bleeding. The double stun of feral rush is way too long. Make mending a co-op action or make the bleeding keep on going in chase and self mending so it actually makes the killer strong instead of just making chases way WAY longer than they should be. Also remove the double stun when hitting injured survivors it's ridiculously long.
Comments
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I think the double stun is there to prevent killers just trying to use their power to down survivors.
But yeah the first hit is free then you are just playing a powerless 110% killer vs an injured survivor.
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Yep, it's so weak. I mean, it's fun to use it but his power is.. meh to me. I can't really understand his power. And the stun is so long.
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The spirit is literally just a better version of the legion. Of course some thicc girl with no clothes can kill better.
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I don't get it, he is a 110% speed killer?
And the Frenzy makes him 115%?0 -
@Wolf74 said:
I don't get it, he is a 110% speed killer?
And the Frenzy makes him 115%?I'm pretty sure he's faster than 115% when using frenzy but it doesn't matter how fast he is when it takes so long to hit someone 4 times when frenzy. Hitting multiple survivors isn't effecting because of how easy it is to just disable open wound effect with no danger. And hitting the same person does nothing good too so ######### is the point of this killer lol?
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Frenzy is slower than Sprintburst by a good margin, I'd say he's probably at 120-125% speed.
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So we have a slow killer, that has a power to make him a fast killer, but when he is fast, he needs to hit the survivor multiple times?
So... where is the power benefiting him?
Maybe I miss the point, but... Frenzy get a hit or 2, drop out of Frenzy lose the chase and wait for the drop?
So Deerstalker or NC are a must have?
Does Sloppy Butcher affect mending?
And how long does mending take?
And is mending stopping the bleedout timer just like healing is stopping BT?0 -
I haven't played him. I've only watched a couple videos. It does look like he'll need some tweaks though. On the bright side, there are plenty of levers to pull on to improve him. Increase his base run speed, decrease the duration of the post rage stun, increase the duration of his rage, increase the amount of damage to the deep wound when hitting a survivor, etc, etc, etc. I'm not saying to change all of those things. I'm just saying that there are plenty of options available to get him up to a viable killer.
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Yup, mending also doesn't reset if the survivor stops he can resume any time.
It's like they thought long and hard what survivors hate about killers and then made a killer that is not effective at the "toxic" killer playstyle.
NC doesn't show mending survivors
Deerstalker is pointless because only noobs go down to Deep Wounds and even once they get downed they scream.
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@Dreamnomad said:
I haven't played him. I've only watched a couple videos. It does look like he'll need some tweaks though. On the bright side, there are plenty of levers to pull on to improve him. Increase his base run speed, decrease the duration of the post rage stun, increase the duration of his rage, increase the amount of damage to the deep wound when hitting a survivor, etc, etc, etc. I'm not saying to change all of those things. I'm just saying that there are plenty of options available to get him up to a viable killer.And how often did that happen in the past? :P
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@MhhBurgers said:
NC doesn't show mending survivors
Omg, serious?
If it is not considered "healing", than Caulthrophobia and Sloppy won't affect it either?0 -
@Wolf74 said:
@Dreamnomad said:
I haven't played him. I've only watched a couple videos. It does look like he'll need some tweaks though. On the bright side, there are plenty of levers to pull on to improve him. Increase his base run speed, decrease the duration of the post rage stun, increase the duration of his rage, increase the amount of damage to the deep wound when hitting a survivor, etc, etc, etc. I'm not saying to change all of those things. I'm just saying that there are plenty of options available to get him up to a viable killer.And how often did that happen in the past? :P
A lot. Most the killers are quite viable now. They were pretty quick to shore up Spirit and Clown's shortcomings. I expect we'll see some changes either before it goes live or shortly thereafter.
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Bleed out in chases...
Do you realize how OP that would be? You're guarenteed the first hit, then what you just wait 20 seconds for the survivor to fall down?
Some of the suggestions flying around are ridiculous and would make Legion insanely OP.
Legion is basically the anti-healing meta of the past few months personified. Think of him that way.7 -
@The_Crusader said:
Bleed out in chases...Do you realize how OP that would be? You're guarenteed the first hit, then what you just wait 20 seconds for the survivor to fall down?
Some of the suggestions flying around are ridiculous and would make Legion insanely OP.
Legion is basically the anti-healing meta of the past few months personified. Think of him that way.
Nobody said that you should bleed out in 20 secs. The bleedout timer going down by some percentage would be fine enough. Like for example let's say Bleedout takes 120 seconds total during a chase which would still be pretty ######### but at least there's some real pressure for the survivor to heal himself. 120Secs total would mean that after the initial hit if you land a second hit the survivor would still have 60 secs of running around which would still be crap but he'd need to break the chase to heal up once he gets hit some more.
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I haven't played as him or against him, but one interesting thing I did notice about him is he seems designed to counter "toxic" playstyles on both sides, for example his power discourages tunnelling but as I understand it he also counters survivors bodyblocking. A good thing to bear in mind, though (and again take this with a grain of salt because I haven't personally tested it yet) is that whenever a new killer comes out, like 90% of the time when people say the killer is too weak it's because they haven't learned how to use them, and 90% of the time when people say a killer is OP it's because they haven't learned to counter them.
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He doesn't counter bodyblocking at all, he has a perk that does that but it's ridiculously situational and no good SWF will be caught by it. Might be a nice surprise for randoms but SWFs will recognize it too fast.
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Did anyone noticed that the new injuried state is now the new borrow time?
Now survivors can always heal by themself after bt activate even if they dont have self care0 -
@The_Crusader said:
Legion is basically the anti-healing meta of the past few months personified. Think of him that way.
How is that any benefit?
NC doesn't show mending… so I expect it not to be affected by Sloppy or Caultrophobia either.
And you have to give up the chase to let the bleed timer go down.@Fibijean said:
he seems designed to counter "toxic" playstyles on both sides, for example his power discourages tunnelling but as I understand it he also counters survivors bodyblocking.Again,, what is "toxic" about "tunneling"? Any time someone says SC is OP, the answer is "don't lose the injured survivor or he deserved to heal up". So tunneling is just playing efficient.
So this killer is more efficient in being unefficient...yay!^^And how does he "counter" bodyblocking in any way?
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Wolf74 said:
@The_Crusader said:
Legion is basically the anti-healing meta of the past few months personified. Think of him that way.
How is that any benefit?
NC doesn't show mending… so I expect it not to be affected by Sloppy or Caultrophobia either.
And you have to give up the chase to let the bleed timer go down.@Fibijean said:
he seems designed to counter "toxic" playstyles on both sides, for example his power discourages tunnelling but as I understand it he also counters survivors bodyblocking.Again,, what is "toxic" about "tunneling"? Any time someone says SC is OP, the answer is "don't lose the injured survivor or he deserved to heal up". So tunneling is just playing efficient.
So this killer is more efficient in being unefficient...yay!^^And how does he "counter" bodyblocking in any way?
Maybe you don't find it useful but thats what the killer is meant to be. People want to use his ability to down opponents, that would be OP. Hes 120% speed and can vault pallets, its obvious why he can't down people easily using frenzy.
Hes basically like the pig. His power is meant to waste survivors time, not kill.
I've seen some people pull it off to be honest. If you get survivors close together he can really slow the game down, far better than Pig ever could. Of course this leaves him weak when survivors split up though.
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yesterday i try "the legion " But in the match claudette P3 run more faster than frenzy legion power. After that.. i unistall the ptb. Im happy now
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@Wolf74 said:
@The_Crusader said:
Legion is basically the anti-healing meta of the past few months personified. Think of him that way.
How is that any benefit?
NC doesn't show mending… so I expect it not to be affected by Sloppy or Caultrophobia either.
And you have to give up the chase to let the bleed timer go down.@Fibijean said:
he seems designed to counter "toxic" playstyles on both sides, for example his power discourages tunnelling but as I understand it he also counters survivors bodyblocking.Again,, what is "toxic" about "tunneling"? Any time someone says SC is OP, the answer is "don't lose the injured survivor or he deserved to heal up". So tunneling is just playing efficient.
So this killer is more efficient in being unefficient...yay!^^And how does he "counter" bodyblocking in any way?
Both tunnelling and bodyblocking have been previously labelled either as toxic behaviours or legitimate strategies, or both. In general, I think it's a good idea for the devs to be designing new ways to counter strategies that make the game less fun for those on the receiving end, but I was making no judgement about whether or not certain behaviours were toxic. Hence the quotation marks - I was merely referencing the fact that they're behaviours which people often complain about and say are toxic. So no need to start a crusade just yet.
As for the bodyblocking, I was referring to his perk "Mad Grit". The perk seems specifically designed to counter bodyblocking because he basically suffers no penalty from hitting survivors while he's carrying someone, and the wiggle timer is paused. So basically, it turns bodyblocking to the killer's advantage.
He also appears to counter pallet loops by being able to vault a pallet or a window as fast as a survivor can, if not faster, while his power is active. His other perks, "Discordance" and "Iron Maiden", seem designed to counter cooperation between survivors to finish gens quickly, and hiding in lockers, respectively. Both of which are things that have been complained about by killers a lot. It's a PTB, so it goes without saying that there are going to be things that need adjusting and improving, but overall in terms of basic mechanics I would call this a win for the killers.
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@Fibijean said:
His other perks, "Discordance" and "Iron Maiden", seem designed to counter cooperation between survivors to finish gens quickly, and hiding in lockers, respectively. Both of which are things that have been complained about by killers a lot.
I have never seen any killer complaining about that.
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@Wolf74 said:
@Fibijean said:
His other perks, "Discordance" and "Iron Maiden", seem designed to counter cooperation between survivors to finish gens quickly, and hiding in lockers, respectively. Both of which are things that have been complained about by killers a lot.
I have never seen any killer complaining about that.
You've never seen a killer complain about genrushing or locker dwights? We must be looking at different forums, then.
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@Wolf74 said:
@Fibijean said:
His other perks, "Discordance" and "Iron Maiden", seem designed to counter cooperation between survivors to finish gens quickly, and hiding in lockers, respectively. Both of which are things that have been complained about by killers a lot.
I have never seen any killer complaining about that.
🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️🤦♂️
The amount of killers complaining on here about survivors working together on gens and people hiding in lockers too have been commented on by a lot of killer mains. Including a very certain few who were quite vociferous about gen rushing etc.
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Feral hit is still a hit that can be mended, but still a hit with a ######### side affect . After mending you still have to heal. This is not a weak killer... Just not fully understood yet and werew playing against people still trying to figure him/her out . When legion is figured out.. look out. Vaulting windows and pallets is terrifying .I hope they don't Nerf or buff a thing . And I play both survivor and killer (more survivor because of lobbie issues)1
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You need to have more play time with the killer and less complaining after one or two matches
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@powerbats said:
Including a very certain few who were quite vociferous about gen rushing etc.
Gen rush is not about survivor working together.
Gen rush is best done when all survivor spread out.
So Legion gets best countered by a tactic that is already strong.2 -
@chefdave12118 @alivebydeadight Totally agree. People always do this when new characters are released, in a lot of multiplayer games, not just DbD. If they aren't used to playing as that character, or the character doesn't suit their playstyle, they say that it's weak. If they don't know how to play against the character, they say that he's OP. Maybe Legion is weak, maybe he's OP. But that's not something that can be decided within 24 hours of release.
@powerbats lmao the trio is reunited once more.
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@Fibijean said:
@chefdave12118 @alivebydeadight Totally agree. People always do this when new characters are released, in a lot of multiplayer games, not just DbD. If they aren't used to playing as that character, or the character doesn't suit their playstyle, they say that it's weak. If they don't know how to play against the character, they say that he's OP. Maybe Legion is weak, maybe he's OP. But that's not something that can be decided within 24 hours of release.@powerbats lmao the trio is reunited once more.
from the gameplay that I have seen by azza2bad, he/she is powerful, they may be 110% movement speed with a 24metre terror radius, but their ability is powerful, allowing the legion to vault pallets without breaking them, several hits putting survivors into the deep wound state, with an add-on, vaulting pallets destroys them in the process
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@Wolf74 said:
@powerbats said:
Including a very certain few who were quite vociferous about gen rushing etc.
Gen rush is not about survivor working together.
Gen rush is best done when all survivor spread out.
So Legion gets best countered by a tactic that is already strong.While that's true a lot of people on here complain about gen rushing being done by multiple people on 1 gen ie it pops within 20-40 seconds of match starting or quicker.
Quite often swf will join together, especially if it's a good group that hits skill check consistently if they hit great then it'll pop in less than 20 seconds. So you can have 2 gens done in the 1st 30 seconds conceivably which while rare is a good example of gen rush.
While it's best to work solo since it's 80 seconds without Ruin and no skill checks and average is 40-60 seconds minus screwups, killer coming close etc.
On smaller maps he'll be good at making people want to group up while larger maps that're spread out he'll have more trouble currently.
Iv'e yet to be able to play him sine killer lobbies are endless wait due to everyone playing him but I do wonder if UP would be beneficial to him at all. There's quite a few perks combos that I've yet to see tested with him so far.
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@alivebydeadight That's a pretty powerful addon! What rarity is it?
Everyone's complaining that he's too weak to secure downs/kills, but by the sound of it he's secured at least one kill, and that's the painful demise of the pallet loop.
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@Fibijean said:
He also appears to counter pallet loops by being able to vault a pallet or a window as fast as a survivor can, if not faster, while his power is active. His other perks, "Discordance" and "Iron Maiden", seem designed to counter cooperation between survivors to finish gens quickly, and hiding in lockers, respectively. Both of which are things that have been complained about by killers a lot. It's a PTB, so it goes without saying that there are going to be things that need adjusting and improving, but overall in terms of basic mechanics I would call this a win for the killers.Perks aren't that important discussing the killers power, if the go hand in hand. that's nice. But we are talking about the base power of the killer. And at the moment Legion can only counter pallet loops with their frenzy for getting a debuff hit. For downing a survivor they have basic chase with 110% movement speed. And that's a little bit the problem. The power can be good at stalling the game if you hit multiple survivors with it. On the other hand. But chasing a survivor with that speed... I mean have you ever looped a huntress without her hatchets? Even if she would one shot you the additional time survivors get through looping, is basicly they time the killer gets for stalling.
Like many said Legion and the Deep Wounds effect just feel a little bit underwhelming right now. We can argue people haven't unleashed the full potential of the killer yet. But don't forget that survivors haven't figured out how to play efficiently against them yet. Some people are already looping and stunning Legion while in frenzy.2 -
@Wolf74 said:
@MhhBurgers said:
NC doesn't show mending survivors
Omg, serious?
If it is not considered "healing", than Caulthrophobia and Sloppy won't affect it either?Precisely. It's a "Snap Out of It" without skillchecks that keeps your progress, as healing normally should, but it's not considered a healing action so nothing works against it.
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@Freudentrauma said:
@Fibijean said:
He also appears to counter pallet loops by being able to vault a pallet or a window as fast as a survivor can, if not faster, while his power is active. His other perks, "Discordance" and "Iron Maiden", seem designed to counter cooperation between survivors to finish gens quickly, and hiding in lockers, respectively. Both of which are things that have been complained about by killers a lot. It's a PTB, so it goes without saying that there are going to be things that need adjusting and improving, but overall in terms of basic mechanics I would call this a win for the killers.Perks aren't that important discussing the killers power, if the go hand in hand. that's nice. But we are talking about the base power of the killer. And at the moment Legion can only counter pallet loops with their frenzy for getting a debuff hit. For downing a survivor they have basic chase with 110% movement speed. And that's a little bit the problem. The power can be good at stalling the game if you hit multiple survivors with it. On the other hand. But chasing a survivor with that speed... I mean have you ever looped a huntress without her hatchets? Even if she would one shot you the additional time survivors get through looping, is basicly they time the killer gets for stalling.
Like many said Legion and the Deep Wounds effect just feel a little bit underwhelming right now. We can argue people haven't unleashed the full potential of the killer yet. But don't forget that survivors haven't figured out how to play efficiently against them yet. Some people are already looping and stunning Legion while in frenzy.Fair enough, but I still think his base power's counter is the most important one. The others are just bonuses. I would call no tunnelling in exchange for no pallet looping a fair tradeoff. The difference with the huntress though, is once she runs out of hatchets she has to break the chase to get more, whereas the Legion just has to wait a bit, and from what I've seen in gameplay videos you can only get 1 or 2 loops in the time it takes for his power to recharge. I can understand the concern over the deep wounds effect somewhat, although I haven't played it yet and can't personally comment I can see the reasoning on both sides. As for the survivor counters, the looping sounds like a problem since that's what he's designed to counter, but getting stunned is usually just a lack of skill on the killer's part.
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@se05239 said:
@Wolf74 said:
@MhhBurgers said:
NC doesn't show mending survivors
Omg, serious?
If it is not considered "healing", than Caulthrophobia and Sloppy won't affect it either?Precisely. It's a "Snap Out of It" without skillchecks that keeps your progress, as healing normally should, but it's not considered a healing action so nothing works against it.
But Snap Out is visible to NC, ;P
I think "mending" should be "healing" and affected by everything that affects healing (Sloppy, NC, Caulthro, etc).
Post edited by Wolf74 on1 -
@Fibijean said:
@alivebydeadight That's a pretty powerful addon! What rarity is it?Everyone's complaining that he's too weak to secure downs/kills, but by the sound of it he's secured at least one kill, and that's the painful demise of the pallet loop.
purple
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- He is slow
- His speed during Frenzy is only slightly faster than a regular killer is anyway
- His attacks need 3-4 hits to down someone
- Mending is not considered healing and is to short
- The bleed out timer stops while chased and while mending
- Mending doesn't even need SC or a medkit
That's a lot of drawbacks...
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@Wolf74 said:
1. He is slow
2. His speed during Frenzy is only slightly faster than a regular killer is anyway
3. His attacks need 3-4 hits to down someone
4. Mending is not considered healing and is to short
5. The bleed out timer stops while chased and while mending
6. Mending doesn't even need SC or a medkitThat's a lot of drawbacks...
It's almost like the developers are afraid to produce something that can be considered a hazard to their precious survivor playerbase.
OR
They actually believed his kit to be pretty strong and that goes to show how little they actually play their own game..
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Are people even playing them right? I get the idea that targetting the same person twice is NOT what youre suppossed to do. Get the free hit, end your frenzy near them, eat the shorter stun, smack them with M1 and they die. I just see streamers trying to focus down one person and continually getting the hard stun depletion because the survivor has deep wound. Also, no one seems to try and injure multiple survivors. These guys seem to be geared toward crowd control.1
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chefdave12118 said:Feral hit is still a hit that can be mended, but still a hit with a ######### side affect . After mending you still have to heal. This is not a weak killer... Just not fully understood yet and werew playing against people still trying to figure him/her out . When legion is figured out.. look out. Vaulting windows and pallets is terrifying .I hope they don't Nerf or buff a thing . And I play both survivor and killer (more survivor because of lobbie issues)1
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@Wicked_Django said:
Are people even playing them right? I get the idea that targetting the same person twice is NOT what youre suppossed to do. Get the free hit, end your frenzy near them, eat the shorter stun, smack them with M1 and they die. IHow should that help the killer?
Find a survivor - use Frenzy to get a hit - chase him without Frenzy as a slow M1 killer and down him… why bother with the Frenzy hit in the first place? The bleed out doesn't work if chased, right?
So what's the point?And for Christ sake, stop calling everything a "free hit".
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**> How should that help the killer?
Find a survivor - use Frenzy to get a hit - chase him without Frenzy as a slow M1 killer and down him… why bother with the Frenzy hit in the first place? The bleed out doesn't work if chased, right?
So what's the point?**Yeah the more I play this killer the more his power is feeling weak. If they are injured its like they have a another health bar and the only way you can down someone is by hitting him stopping the chase and going backwards at them without starting a chase. The only way this killer can feel strong is if you hide your face from survivors which is stupid.
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@ConsoleNurse said:
Wolf74 said:@Wicked_Django said:
Are people even playing them right? I get the idea that targetting the same person twice is NOT what youre suppossed to do. Get the free hit, end your frenzy near them, eat the shorter stun, smack them with M1 and they die. I
How should that help the killer?
Find a survivor - use Frenzy to get a hit - chase him without Frenzy as a slow M1 killer and down him… why bother with the Frenzy hit in the first place? The bleed out doesn't work if chased, right?
So what's the point?
And for Christ sake, stop calling everything a "free hit".
You still complain about everything and still crying on the forums.Oh wait am i gonna banned again because of you? Not think so you should git gut instead of crying on these forums.
Maybe try answering my questions.
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@Might_Oakk said:
I think the double stun is there to prevent killers just trying to use their power to down survivors.But yeah the first hit is free then you are just playing a powerless 110% killer vs an injured survivor.
Yeah what a cruel word would we live in if killer could use their power to down survivors.
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@alivebydeadight said:
@Fibijean said:
@chefdave12118 @alivebydeadight Totally agree. People always do this when new characters are released, in a lot of multiplayer games, not just DbD. If they aren't used to playing as that character, or the character doesn't suit their playstyle, they say that it's weak. If they don't know how to play against the character, they say that he's OP. Maybe Legion is weak, maybe he's OP. But that's not something that can be decided within 24 hours of release.@powerbats lmao the trio is reunited once more.
from the gameplay that I have seen by azza2bad, he/she is powerful, they may be 110% movement speed with a 24metre terror radius, but their ability is powerful, allowing the legion to vault pallets without breaking them, several hits putting survivors into the deep wound state, with an add-on, vaulting pallets destroys them in the process
Can you link the gameplay you are refering to? Woudl be interesting to watch since currently, I dont see how the legion works against a good swf
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@Master said:
@alivebydeadight said:
@Fibijean said:
@chefdave12118 @alivebydeadight Totally agree. People always do this when new characters are released, in a lot of multiplayer games, not just DbD. If they aren't used to playing as that character, or the character doesn't suit their playstyle, they say that it's weak. If they don't know how to play against the character, they say that he's OP. Maybe Legion is weak, maybe he's OP. But that's not something that can be decided within 24 hours of release.@powerbats lmao the trio is reunited once more.
from the gameplay that I have seen by azza2bad, he/she is powerful, they may be 110% movement speed with a 24metre terror radius, but their ability is powerful, allowing the legion to vault pallets without breaking them, several hits putting survivors into the deep wound state, with an add-on, vaulting pallets destroys them in the process
Can you link the gameplay you are refering to? Woudl be interesting to watch since currently, I dont see how the legion works against a good swf
https://youtu.be/SUDfQR0fDcg , The add-on Ill pull up real quick
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@alivebydeadight said:
@Master said:
@alivebydeadight said:
@Fibijean said:
@chefdave12118 @alivebydeadight Totally agree. People always do this when new characters are released, in a lot of multiplayer games, not just DbD. If they aren't used to playing as that character, or the character doesn't suit their playstyle, they say that it's weak. If they don't know how to play against the character, they say that he's OP. Maybe Legion is weak, maybe he's OP. But that's not something that can be decided within 24 hours of release.@powerbats lmao the trio is reunited once more.
from the gameplay that I have seen by azza2bad, he/she is powerful, they may be 110% movement speed with a 24metre terror radius, but their ability is powerful, allowing the legion to vault pallets without breaking them, several hits putting survivors into the deep wound state, with an add-on, vaulting pallets destroys them in the process
Can you link the gameplay you are refering to? Woudl be interesting to watch since currently, I dont see how the legion works against a good swf
https://youtu.be/SUDfQR0fDcg , The add-on Ill pull up real quick
Well that is nto really an example for good survivors. First of all, noone knows the loops on the new map atm, second of all rank 11.
talking about real numbers:
game starts at 5:50
he chases a single survivor ("tunneling"), downs him at 7:15
At the same ONE gen pops, what were the other survivors doing? Afk? (no ruin or whatever)The only thing thats remarkable is the graphics, is that post processing in teh video or is it actual graphics ingame?
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@alivebydeadight said:
@Fibijean said:
@chefdave12118 @alivebydeadight Totally agree. People always do this when new characters are released, in a lot of multiplayer games, not just DbD. If they aren't used to playing as that character, or the character doesn't suit their playstyle, they say that it's weak. If they don't know how to play against the character, they say that he's OP. Maybe Legion is weak, maybe he's OP. But that's not something that can be decided within 24 hours of release.@powerbats lmao the trio is reunited once more.
from the gameplay that I have seen by azza2bad, he/she is powerful, they may be 110% movement speed with a 24metre terror radius, but their ability is powerful, allowing the legion to vault pallets without breaking them, several hits putting survivors into the deep wound state, with an add-on, vaulting pallets destroys them in the process
You can vault, so what? You can't hurt them, and DWE is meaningless, useless. You can only dance on the pallet in front of them and entertain them. Oh, and the addon that let's you break the pallets is bugged.
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@Master said:
@alivebydeadight said:
@Master said:
@alivebydeadight said:
@Fibijean said:
@chefdave12118 @alivebydeadight Totally agree. People always do this when new characters are released, in a lot of multiplayer games, not just DbD. If they aren't used to playing as that character, or the character doesn't suit their playstyle, they say that it's weak. If they don't know how to play against the character, they say that he's OP. Maybe Legion is weak, maybe he's OP. But that's not something that can be decided within 24 hours of release.@powerbats lmao the trio is reunited once more.
from the gameplay that I have seen by azza2bad, he/she is powerful, they may be 110% movement speed with a 24metre terror radius, but their ability is powerful, allowing the legion to vault pallets without breaking them, several hits putting survivors into the deep wound state, with an add-on, vaulting pallets destroys them in the process
Can you link the gameplay you are refering to? Woudl be interesting to watch since currently, I dont see how the legion works against a good swf
https://youtu.be/SUDfQR0fDcg , The add-on Ill pull up real quick
Well that is nto really an example for good survivors. First of all, noone knows the loops on the new map atm, second of all rank 11.
talking about real numbers:
game starts at 5:50
he chases a single survivor ("tunneling"), downs him at 7:15
At the same ONE gen pops, what were the other survivors doing? Afk? (no ruin or whatever)The only thing thats remarkable is the graphics, is that post processing in teh video or is it actual graphics ingame?
sorry I have other videos but he/she seems like a good killer, you just need to learn them, also azza2bad lagged alot so I believe it was game graphics
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