Is this game survivor sided or killer sided?
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On the highest level of gameplay (comp) its clearly survivor sided.
But for the rest of us it is really RNG sided. Maps are one of the biggest factor deciding whos match will be in favour most of the time
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SWF > Killer > Solo
It is SWF sided.
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I agree with that 100%. Noone wants playing killer because swf is so strong. One chase meaning 3 gens. Even you leave chase and go to check gens you are still losing because when you start chase one of them, others finishing gens. Buff killers and solo survivors, thats all we need.
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The vast majority of the time Survivor sided for reasons others have pointed out.
Survivors start in the winning position and need to throw for the killer to win. Thankfully a lot of survivors are bad at the game so they mess up a lot.
You get 4 good survivors and the killer is most likely losing.
I'd say in levels of power probably: bad solos < very bad swf < most killers < 4 good solos < Nurse and Spirit < good swf
Killers are too dependent on a weak link or survivor mistakes to do well, the outcome of the game is determined mostly by the survivors. So its survivor sided.
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Difficulty and balance have nothing to do with one another. That makes absolutely no sense. Balance is what can physically happen, not how hard it is to make it happen. If it was, the community would be insisting that Nurse is the weakest killer in the game.
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I don't think it works like that, because a lot of people are playing both. I don't know any killer main who is not playing survivor (but i know some surv mains who never play killer).
My opinion on the big question, there is no definitive answer. It heavily depends on all the variables and RNG. 4 good survivors will mostly win against a good killer if they don't have really bad RNG. But a mediocre killer will also often win against 4 mediocre solo players, even by just camping and tunneling. A big part of the playerbase is playing survivor very casually without much knowledge or sweat. A merciless killer will have a good chance of winning against them. But killers need to learn and play a lot more to get to a high skill level that 4 survivors in a team can achieve much easier. So i would say, on highest level definitely survivor sided.
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I would say there are many aspects that change the side of the game :
player experience (rank doesn't matter anymore but i'll use it anyway)
As a player, you gain experience and learn to either apply enough pressure and make the good decisions as KILLER, or waste enough time for your team to do gens as SURVIVOR
- from rank 20 to rank 11 = KILLER is easier and the game seems KILLER sided
- from rank 10 to rank 6 = game doesn't have any side
- from rank 5 to rank 1 = SURVIVOR is easier and the game seems SURVIVOR sided
KILLERs
Some killers have a stronger basekit than others, basically if a killer can travel the map fast, he/she is likely one of the strongest killer to play.
- If all players are on average Rank 15 and killer is Spirit = game is probably KILLER sided
- If all players are on average Rank 8 and killer is Trapper = game doesn't favor any side
- If all players are on average Rank 3 and killer is Clown or Trickster = game is probably SURVIVOR sided
PERKS
Perks can also affect the balance of a game (this is why you try to have a build that isn't countered fully by the killer perks or his/her power)
- If all survivors run a health base build against a Plague = game is KILLER sided
- If all survivors use Spine Chill + Sprint Burst against a PIG or an ONI = game is probably SURVIVOR sided
MAPS
Some maps are survivor sided because of their size (Red Forest), their stealth potential (Yamaoka) or the number of pallets (the Game)
But then again those same exact map can be an advantage to some killers : Mobility killers doesn't care about the size of a map, stealth can also favor a stealthy killer (Ghostface for example) and pallet towns aren't so much of an issue for Bubba, Clown or Doctor ;)
NUMBER OF FRIENDS in a group / COMMUNICATION
It's well known that a solo survivor will struggle more than a duo, a trio or a quatuor of survivors, because he/she doesn't have the same amount of informations about the killer position, the survivors position, if someone is coming for the save, how far the gens are, etc
But than again a good SOLO survivor can do more in a game than 1 SWF of 3 survivors.
But in a game where informations and collaboration gives you more chance to escape, a 4 SWF, a 1 SWF of 3 or 2 DUOs will likely have more escape chance than a trial full of SOLOS.
Then again, not all SWF are sweaty and plays to make the killer miserable. But the fact that their are communicating directly is already negating half of the killer potential of pressure.
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Taking everything in count, i would say the game is pretty balance right now and doesn't favor any side. especially if you play for fun and not to either escape or 4K every game
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Survivor.
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it's entirely dependant on RNG pretty much
you get Shelter Woods with a bunch of T-L walls? Killer Sided
You get Haddonfield with a bunch of god windows and ridiculous loops? Survivor Sided
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This game is actually way more balanced than people like to admit. It still has its jarring problems though of course. Mainly matchmaking and FEELING of gameplay (killer might feel more stressful even if they ‚win‘).
if the survivors are very skilled and organized (which is more easily achievable for SWF) the balance tilts to the survivor side. But then you just have to take a very skillful killer player and it evens out (see content creators that main one killer, or even generally; they are mostly complaining that survivors are OP and the game should be more balanced around high skill players while they are high skill killer players that almost always win even against …)
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Swf sided, generally
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4 solo then its killer sided
If its SWF its survivor sided
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SoloQ games tend to be killer sided, but It depends on both sides skill
DuoQ games if both survivors are good and the others are not really really bad, is 50/50, if randoms are bad is killer sided.
SWF is just 100% survivor sided, the win condition for Killers there is if they want to Rush ir they want to Chase or bully you. But if a SWF wants, they can Smash Killers 95% of the games due to how unbalanced is voice chat and perks combos. If you suspect that the enemie team is SWF, just Dodge, even if they are not, its better to Dodge, we have insta queues so It doesn't matter, but Dodge, for your mental health
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it isn't
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Most killer-sided it’s ever been. Been playing since late 2016.
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4 decent Solo players against a decent killer. Pretty balanced the only outlier is the map/perks in use.
The game isn't survivor sided anymore and it hasn't been for a very, very long time.
It's SWF sided.
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You heard it here first folks, Azarov's Resting Place is a survivor sided map apparently.
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I feel like maybe an arguament could be made with old Azarovs with the super long middle section, but its easier than ever to force a 3/4 gen on that map now. I almost feel bad when I'm playing Doc or Demo and get Azarovs or the Mcmillan map thats very similar.
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My suggest to everyone is to actually keep stats of your games. After keeping stats of my games, I found that the games were heavily Killer sided. However, I haven't kept stats after the last patch and I highly think MMR has been turned on because my games seem a lot more balanced. The few games near the end of last patch, when they announced they were turning on MMR, suddenly took my survives vs kills to 50/50. Before, my kill rate was close to 80%, so a survivor would escape about 1 out of every 2 games, which was horrible and highly Killer sided.
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Inclined to agree. When I play, say, 10 games as Doc at rank 1. It's rare for any of those games to not end in 3K and a hatch or a 4K. Even when you get 3 good players that give you trouble in chases, 1 weak link can send it all tumbling down.
Every so often I get a really strong 4 man SWF that just wipes the floor with me, but when I look back on those games they also had a really strong map for survivor or bought multiple BNPs.
I would consider solo survivor to be heavily killer sided nowadays tbh. There's such a disparity in survivor skill in red ranks that there's no telling if you'll get an immersed Claudette that has no idea what looping is and wastes 90% of pallets in one chase, or a god David that runs the killer for 4 gens.
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Azarov is survivor sided, but if the killer choose One side and camp a 3 gen, he could win. Same as Suffocation Pit, we must do 3 gens camping.
Recent reworks are just more survivor sided, old Farms were strong Maps for survivors, but now (Except Rotten Fields) the ColdWind Maps are - Safe palet + Safe Palet + Jungle Gym + Safe palet + Dead cows tree strong loop + long loop with Safe palets.... I find more Safe loops than before.
Puzzle map is just..... 25 palets, 16 Safe.
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It's neither sided both have equall chance to win or lose anyone saying otherwise are one sided and has no idea of both roles gameplay
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100% agree with you. I play strictly solo survivor and a year to two ago I would say that my escape rate was probably around 40-50%.
I've definitely gotten better at the game since then and I would say that I escape a max of around 20% now, if not less.
Solo survivor is a pain to play, and it's very easy to tell when playing killer if the team is primarily solo or SWF
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Azarov's is only survivor sided if the killer plays poorly.
The map is heavily killer sided due to the fact that the killer can control the flow and pace of the map, deciding where the survivors can do gens is a very powerful thing.
Yes, it can be boring to 3/4 gen a team, but it's a very legit, and effective strategy, especially on that map.
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Actually, you don't know this and the last time Devs showed stats, it was Killer sided. I would only trust stats. People saying one thing or another don't really know unless they have stats from their games showing one way or the other.
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I would like to take this moment to point out this is why we don't make threads like this.
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Killer-sided with bad survs, Surv-sided with good survs.
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Stats aren't most reliable source of info but okay
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Another one of these posts.
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There are 23 playable killers and literally only 2 of them are viable against red rank SWF.
2 out of 23 ######### killers.
Haddonfield has still been broken for years and will probably be the last map to get reworked, bet on it.
survivor perks get nerfed years later
killer perks get nerfed months later.
devs still refuse to address the huge difference between solo and SWF with comms.
survivor sided game.
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survivor sided especially in match making
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I'll put it this way. I played with 4 other players. We were all ranks 1 - 5 as both killer and survivor. We all played each other with our favorite killer, in every game the killer won. We were on comms and brought in strong items. (But nothing crazy like overloaded medkits, keys, or BNP)
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I think base game is def survivor-sided. The survivors can finish gens in around 2 minutes or less while on a gen solo if you don't stop them or have something to stop or slow them from doing them. Now when we add perks into it I think so long as you get perks that work well with the killer you're playing it can balance things out.
Surprised more people here aren't flat out saying survivor with no questions asked. Though in my honest opinion I usually feel the game is survivor sided as a whole, but also more killers should give up in chase more. You really wanna catch survivors in bad spots or when they're injured from a previous chase or on a gen in a bad area. Long as you protect gens as killer you'll probably win, but most people seem to have the kill everyone mentality instead of guard gens.
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This is a complicated question that has many answers depending on the circumstances.
When it is everyone's first game ever played? Then the game is killer sided.
When it is the 4 best survivors in the world playing against the best killer player (for that killer) in the world? Then it is survivor sided for every killer except maybe nurse.
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Ok so im gonna explain first and see what others say later. First and foremost its highly dependent on your skill level. Just starting out the game is very killer sideded as the survivors dont know how to use loops effectively. As you go up in skill on both sides you hit a middle point around green/purple ranks (assuming you're being paired with people of your own rank and not red ranks) at that point, the game is fairly balanced for both sides. Thats why people think its more fun to be in green ranks. As you go up tho the game becomes very survivor sided. They know how to properly use loops and items and know how to properly manage their time (unless they are potato reds who got to red ranks by sticking to gens and hiding all match) at this point playing killer becomes somewhat infuriating. Once you hit these ranks you deal with many more free health states (borrowed time, dead hard, soul guard) you also have more survivors that can use infinites. At this point if you cant mindgame the hell out of the survivors you're screwed. So then we get to the point.
There is no way to make this game even at all skill levels (except maybe mmr) because you have to base it around skill which emblems and ranks dont do well at all.
Im excited for mmr because i can see it fixing the issue here and itll fix the issue where someone who plays for a long time gets to red ranks then dosent have fun because they cant get a single kill (ive been there)
What would i fix outside of MMR? I would add more pallets that are less safe. The pallets at new coldwind are safer than they were before and i hate it as killer and love it as survivor. Same with gideon meat plant. A nice balanced map for me would be hawkins national laboratory with a few strong loops and lots of weak pallets. Theres lots of walls to hide from both sides along with lots of paths to get the sneaky flashlight save. The gen spawns are predictable for survivor so you can tell which gens to safe for last (always save the upstairs gens for last)
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It's is and always will be survivor sided since it's 4 brains vs 1. But with coms aka with friends it more heavily survivor sided.
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I believe this game is survivor sided, but not for the reasons you would think.
The main issue with this game isn't really balance. It's more that the game refuses to give the experience it promises to the killer.
If you play killer, the game promises a power fantasy where you slaughter and terrorize four survivors who need to push themselves to the absolute limit of their skill to have a chance to escape.
Out of 23 killers, there are only about six (Executioner, Oni, Spirit, Nurse, Deathslinger, and Blight) that actually fit this description at all in a standard match, and those ones are very, very hard to play. Most of the others don't even feel like a power role, or much less like an imposing, terrifying figure as promised.
The fact that survivors have as many second chances as they do makes it feel like the killer's work was all for nothing, which is often the actual case. The fact that survivors try to draw out a chase instead of escaping it makes it feel like the whole thing is just triviality for them, even if you catch them, which is also the case a good deal of the time. The fact that survivors' main means of defense are more tedious and irritating to deal with than being any sort of threat just exacerbates the problem.
Survivor shouldn't be as easy as it is. I'm not saying that they're overpowered, but I feel like they should have more ways to express their skill that aren't extremely frustrating for the killer. That applies to killers, too, but they already have enough skill expression as it is. It's just that the killer's skill doesn't matter as much as the survivors', since the survivors control the flow of the game.
If you want to debate that last point, keep this in mind while you formulate your argument:
- The survivors determine where a chase goes (exception is when they're up against one of the afore mentioned killers or Clown) and what loops are going to be included. The killer just has to follow, since it's, you know, a chase.
- The killer's main goal is to end chases as fast as possible and get that survivor hooked so that they can go back to patrolling generators. As such, the survivor's goal in a chase is to keep the chase up for as long as possible. The killer literally has to chase (except Ghostface and Wraith), so the killer is basically powerless if the survivor is even slightly better at looping than them.
- The survivors decide how long the game lasts. I don't want to go into detail since there have been tons and tons of posts abut the gen speeds, but there's one other thing: the survivors can leave the game whenever they want. The only exception is when they're all slugged. (Slugging for no reason is literally the same thing as T-bagging at the exit gates till the last second, both functionally and psychologically. You're making fun of the other players for losing and not letting them leave for several minutes. Kinda unrelated to the topic, but I just needed to say that.) The killer has to stay until all of the survivors either escape or die. The only alternative is to take the DC penalty.
- Killers literally can't hold the game hostage, since the longest they can really drag it out is about four minutes after they've decidedly won. Survivors can, however. They can just not finish the last gen so that they can just bully the killer until they get bored and decide to let the match finally ends.
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Could you please stop posting this meme, Tony?
We've all seen it already from your other posts.
It's not inaccurate, it's just not really entertaining once you've seen it six times.
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killers have to kick gens for a total of 3 seconds for a weak as hell regression process.
survivors? 1/60th of a second.
tell me how that's not survivor sided
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both
at the highest level play, its survivor sided.
middle, neither
lowest, killer sided
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It’s leaning towards killers at this point
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Since when was killer gameplay nothing but kicking gens?
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you literally missed the ######### point entirely.
Killers can't pressure gens at all without perks
and when we try to we get punished for it because survivors can just gen tap in midchase.
it's not fair
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Well then at that point you're asking the game to be balanced around players not bringing perks. Suggesting that a killer's base kit should provide adequate gen pressure while keeping gen pressure perks the same as they are now is silly.
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Game is Solo Q - sided. Anyone telling something different is lying!!
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Survivor
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This mad lad figured it out.
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100 responses in this thread and someone finally got the answer right; bout damn time
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Thread solved. You are welcome
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I think you're still missing the point... A killer needs to hold the kick button down for 3 seconds, to wait for the animation to play out before the progress on the gen begins to regress very slowly. All a survivor has to do is merely tap their button for a fraction of a second, making essentially 0 progress, in order to interrupt the regression from the killer's kick. You mentioned well that's what perks are for. Well...here's the thing about that. I've seen the threads complaining about tunneling and camping. When it's pointed out that there are perks to help prevent that, I usually see survivors give the argument of forcing them to run the same perks and how that's wrong. So...wouldn't that argument apply here? Forcing killers to take the same gen pressure perks regardless of builds? Yes there are different perks for that but I believe there are some that are objectively better than the others.
Also as a side note, and well take this one as you will, I'm only speaking from personal experience here as a newer player to the game. As a newer player, I don't have very many perks unlocked universally for my killers, which means that until I either play that killer or grind out the levels and BP needed to unlock those perks, then I'm kinda stuck. So going back to the basics of how these things work, I still need to spend time waiting for a 3 second animation to finish, where as and I've been in this situation before you will have two survivor's playing monkey in the middle between you and a gen. Where you try to chase one, then another one comes, taps the gen. I go to chase them, the other guy comes back, taps and runs, and in to an endless loop until I commit to one, and essentially giving the other survivor the time to finish the gen. Or if I'm chasing and they got a nice little bit of distance on me I've seen them literally stop to tap a passing by gen and then continue the chase. That's really not fair at all imo, to just simply tap and stop what is already considered to be very slow regression.
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