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Decisive strike
Some survivors say "Decisive strike is fine" and some say "I'm glad Decisive Strike is nerfed". The real question is if DS is still considered "meta".
I don't know about you guys but if you think I'm not going to run this perk and let the killer tunnel me, you must be crazy. In my eyes the perk never changed. I will be realistic, the 60 second free vulnerability was nice but killers getting punished for "not tunnelling" seriously was unbalanced.
Comments
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Well yes, that's the idea of the perk. It's an anti-momentum and anti-tunnel perk, not a free minute of invulnerability.
People who used it because they get frequently tunnelled (genuinely tunnelled) aren't going to be affected by the nerf at all, because they're not going to be in a situation to heal/repair generators anyway.
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They can still be healed though.. I’ll be very sad to get hit by DS after downing that survivor again from full health...
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It's no longer the most powerful perk, but it is certainly up there.
For killers, tunnelling is actually the most effective strategy to win the game, as removing a survivor early on is a guaranteed win unless they make a huge mistake(s) later on.
Decisive Strike makes this strategy not possible, or harder to pull off, which is completely nuts if you think about it. It basically means the killer has to win through camping or slugging, which are less effective and have counters as well.
It will stay meta, it just can't be abused now.
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So I decided to take it upon myself a couple of weeks back to record my data in red ranks for solo survivor. I recorded the stats for around 100 games and what I found, at least for me was that DS is a waste of a perk. Most killers will leave you slugged and wait for the timer to run out or the tunneling will just be a nonissue. So to me I would just rather not run DS as a solo as majority of the time its obsolete and therefore a waste of a perk slot for me.
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It's ok, it's not like there are no meta perks.
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That's 60 seconds of wasted time each time you go down after a hook, I hope you don't think POP is good then.
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If they still have ds, it means they haven't been doing gens, totems or healing others. You should have went and interrupted other survivors who are progressing their objective.
Plus you can still slug for pressure in that situation.
Every survivor not doing gens is doing the killers work for them.
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What are you talking about?
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If 60 seconds of wasted time is not good then pop goes the weasel would be terrible by survivor standards. Heck I watched a youtuber call aftercare bad, a perk that gives you info at all times once you unhooked somebody.
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What does this have to do with pop? I'm sorry if you think that DS is an almighty perk but like I said I have my own statistics that show in my case it's a waste of a perk and it's just not needed over 75% of the time. As a solo there are far better perks that I can run and DS is at the bottom of my list and there's nothing that is going to change my mind about this. If you think DS to waste 60 seconds or whatever your reason for needing it is then that's cool play how you want. Like I said most killers I get matched against respect DS or just don't tunnel and make it obsolete.
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Respecting and not tunneling because of DS already makes DS op since tunneling a person out of the game is a game-breaking strategy more often than not, dealing with 3 survivors is WAY better than dealing with 4 2-hooked survivors.
The person there sitting under the hook or the person hook-trading would be immediately re-hooked instead of lying on the ground to get either get picked up later or just straight up dying.
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Fell free to think what you want about DS. Like I said DS is useless to me and I'm just never gonna run it. I don't get into the debates over what's OP and what's game breaking it's a waste of time and nobody is gonna change their minds. I'm not posting encouraging or discouraging the use of it. I stated why I personally don't run DS because of what my own personal statistics show me. I'm sure others have different experiences than I do but again to me DS is a useless perk and you'll never see me with it.
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As someone who kills themselves on first hook because 9/10 matches in purple ranks result in a camp, DS means nothing to me.
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As long as camping is effective, DS will be meta.
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You know that is a good point. Someone said what about deliverance and DS, it'll now suck. Then hell it will, DS + Deliverance is part of the "Anti-killer" build, it'll always be strong.
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DS will still be meta, and just like Borrowed Time and Unbreakable, will be insanely powerful even in it's absence.
Someone just got unhooked: assume they have Borrowed Time.
You just downed someone who was just unhooked: Assume they have DS.
Want to slug: can't, assume they have Unbreakable.
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That's probably to stop the trolls from heal tapping you and running off leaving you without ds lol.
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I mean i don't know if it's just me but in the last month i rarely see anyone with DS. the number of no obsession games is crazy.
And that is in red ranks on both sides Oo When i play survivor as a duo, we always have an obsession coz we run a For the People/Blood Pact combo but when we don't there is rarely an obsession. And no obs perks = no obs game = tunneling.
More perks should reduce your odds of being obs and more perks should increase your odds
I propose to add this condition to the following perks :
- Baby Sitter = +
- Borrowed Time = +
- Deliverance = -
- Distortion = -
- Leader = -
- No Mither = -
- Saboteur = +
- Second Wind = -
- Soul Guard = +
- Technician = -
- Unbreakable = +
- We'll Make It = -
- We're Gonna Life Forever = +
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IMO, they should just make the Obsession spawn every game for the sake of consistency, just like totems spawn when no hex is used by the killer. There are score events that go unused in a game without obsession and inconsistent interactions such as the game starting with no obsessions only for Nemesis to create one mid-game.
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I have only been playing a few weeks, but what I find annoying about DS is that if it's meant to be anti-tunnel, if you can use it and get away successfully then fine but quite a few times I've used it and then immediately get chased again and caught and I feel like there was little point in having it - it's only really wasted the killer a few seconds and if they are tunnelling me already they are going to want to tunnel even harder after I've used it on them.
Perhaps if it gave you a few seconds of not creating scratch marks so it was easier to make a getaway after using it, then it would work better for me (like I say, only been playing a few weeks so perhaps I just need to be better at escaping).
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DS patches up a massive flaw in the game's design -- that being you can just kill someone very quickly due to hook states progressing each hook, no matter how much time has elapsed.
I'd really like to see BHVR just implement some kind of anti tunnel mechanic/measure without having to bring perks rather than just making the killer potentially afraid of picking up someone with an obsession in play out of fear of a long stun. Survivors shouldn't have to feel like they need to bring DS to not just be removed from the game swiftly while barely being able to play imo.
(Time to plug my suggestion a handful of people may have already seen elsewhere so it doesn't sound like I just want DS base kit: hook states don't jump to the next if re-hooked within a certain amount of time and instead resumes where it left off.)
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Perk was fine. Nerfing it to the ground like this makes it low tier at best. You can’t do anything or else the perk deactivates. Now the killler knows if you have the perk. Where as before it was very versatile perk. It’s a perk to punish the killer for tunneling. As it should be the perk functioned that way before change. If the killer tunneled someone with DC they were punished for it. Now it’s nothing. Has limited use. Killers are no longer scared of DC. Nothing prevents them from tunneling now and the game has turned to garbage again. You’re essentially taken out of the game if you have DC now because you can’t do a single action without the perk being deactivated. Garbage perk now and if you think it’s still good you’re a useless team mate and doesn’t understand high tier play. Killers have it so EZ mode right now it’s not even funny. Please flame me I’m ready for it. I already know all the garbage survivors will respond or killers trying to defend the change. Just garbage change tbh. Illogical. I barely even used the perk but now there’s nothing preventing killers from tunneling.
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keep crying kid
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DS is a waste unless you're in the end game. Killers can and will slug still because they don't want to eat a DS.
There are better meta perks to run, Iron Will, Dead Hard, Unbreakable, Borrowed Time, Spine Chill etc.
Survivors will adapt and Killers will complain to get the next perk they don't like nerfed (See, Dead Hard).
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Pointing out facts and your response is keep crying ? You mad? You sound like you’re crying lol.
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because you don’t know how to use it. It was a very versatile perk. Now it’s useless. Now it’s just a perk people take to prevent something that shouldn’t even be apart of the game in the first place
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a few weeks ago I was playing as wraith, David died (I downed him right after he got unhooked and he couldnt use ds bc he tried to heal his ally). Later in that game:
I hooked Meg 1 in the basement;
Then right away I hooked Meg 2 close to the basement;
I saw Bill coming with bbc;
I down him as he unhooked meg 2;
I hit her, she had bt;
She manages to save Meg 1 in the basement;
I down them both.
I put Bill in the hook first, he dies shortly after;
Meg 2 second, also dies;
I pick up Meg 1 and she uses DS.
(She only didnt save the other guys bc they were dead)
David couldnt use ds, meg 1 could. Is that right? She could even exit throught hatch if she found it before I down her again, in a “”lost game”” where everyone was down.
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