http://dbd.game/killswitch
ruin pop tinkerer combo.
Honestly as a killer main how much help does someone need??? I couldn't see my self needing THAT much regression help. And I have a lot of time invested into the killer side of things. Now i am not knocking anyone who uses this combo but i would just like to see thoughts on this from fellow killer players.
Comments
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Tinkerer isn't a regression perk, it just gives you info, then you only have Ruin or Pop usable at any given time. It's just 3 good perks.
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Tinkerer plays a very big part in the trio tho. It doesn't regress but it alerts you to which gen should be popped. Put that on someone like blight or nurse or even spirit and its disgusting. Even too good on m1 killers imo
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My thoughts are you do you. You SAY you aren't knocking anyone but let's tell the truth and shame the devil; that is exactly what you you are doing with this passive aggressive post. :) You do what you feel is right for you and let the other Killers do what they feel is right for them.
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What are you talking about it's complete trash. If the survivors are good they won't give you a hook for free. And you have 4 survivors to worry about, say you chase and hook one and go after another one working on a gen. Good, you popped 1 gen. What about the other 2 gens the other 2 survivors were working on?
I can't believe you're crying that those two perks are strong. Specially Pop, 25% is nothing in exchange for the effort and time you have to waste to get one hook.
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Did you even read the post????? SMH
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Tinkerer is a tracking perk, Ruin & Pop are slowdown perks. I don't see the problem here.
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You call it what you want just an honest opinion.
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I mean...
Pop requires that you hook somebody, though. And a Survivor getting hooked is a Survivor that misplayed. Assuming nobody misplays, the Survivors can pretty much do all 5 gens before anyone even gets downed... Which means Pop did nothing. And as mentioned, you can't Pop if Ruin is active.
And if Ruin isn't active, then it's because it got killed and is an empty perk slot now...
So, I'm not really understanding how this is supposed to be some "overkill" trio of perks... Tinkerer and Pop have vague synergy together, Tinkerer and Ruin have nothing to do with each other, and Pop & Ruin is maybe the actual only example of two perks that DO NOT work together that I can think of off the top of my head.
Very bizarre thread...
That being said, I kind of want to run Ruin + Surveillance on someone, seems like a nice combo. But, hey, I'm basically week 1 on the BP grind... So maybe next year...
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Where did you read that its over kill???? I simply think it really does ALOT and was wondering what others thought. Theres no need to justify using the trio as it is in the game and there to be used. I would just hate to see any of them nerfed again du to the over use is all. And you cant say they wont nerf it because they have nerfed things simply because killers/survivors use a certain perk 'too much"
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It depends on the teams you go against.
If you go against the average team, with an alright killer, that combo is a bit overkill and it'll probably be a chill match.
If you go against an efficient team that does gens, that combo might be the only thing that allows you to have a chance.
So, as with a lot of things with this game, it all depends on the skill level and efficiency of the survivors you go against.
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"Honestly as a killer main how much help does someone need??? I couldn't see my self needing THAT much regression help."
Do you know what the term "overkill" means? (Honest question; English could be your 2nd or 3rd language or something like that.) You were basically 1 pixel away from just literally saying the word "overkill".
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I gave you my honest opinion, i.e. that what other people put in their Builds is NONE OF YOUR BUSINESS. Why do you care? Why make this thread if you aren't "knocking them" when clearly that is exactly what you are doing. Why lie? We aren't dense. You do you; don't you have enough to worry about with your OWN builds? Why do you care what other people are doing?
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Why not?? Isnt this a forum for discussion about things in dbd?? Why can i not ask other killer players what their thoughts are??? What is the crime in that?
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I do not think the combo is fun to run. Many of my killer builds now-a-days doesn't include gen regression at all. It makes the matches more fun and I have perks that actually affect my chases instead of buying more time for chases.
The best gen regression the killer has is hooking survivors. Once this clicks, you develop situational awareness, how to win at different loops; everything changes.
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But that isn't what you are REALLY doing. You wouldn't start by saying "I couldn't see myself needing that much help," if you weren't taking a passive aggressive shot. It makes your motives suspect. If you had just posted the question, "is Ruin, Pop, and Tinkerer a good combo," it wouldn't have had your sideways slant on it. Don't try to hustle us. You aren't really asking a question. You are making a statement, casting shade. But if you truly want an answer, go watch Jund. I believe he addresses this combo in a video.
Ruin is for early game, Pop is for mid to late, and Tinkerer is just good with anything at any time. Late game, with only a few Generators left to hunt, Tinkerer+Pop is a deadly combination. Ruin in the early game makes sure there is time to have have bled the Survivor's white before things go clutch. There, I gave you a summary, but don't insult my intelligence as to your motives.
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All I need is pop and I'm good, killers that are sweating for fun need that much help because they aren't good enough to control gens and need to keep their rank 1.
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I kind of agree. When I think about my toughest matches as survivor, it's not because the killer is using ruin/pop, it's when the killer is very effective at ending chases quickly and getting many hooks in a fast manner.
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Personally I don't need any help from them, I could sit down and win matches without them, however I usually enjoy long matches and moving at my own pace, but if needed I can play a faster paced match with the survivors, for me its just a stop gap since they usually keep me playing less scummy then without since I don't need to worry about securing a win condition while they are up.
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'Now i am not knocking anyone who uses this combo but...'
Preceded by '...how much help does someone need??? I couldn't see my self needing THAT much regression help.'
Apparently you are knocking anybody who uses it. If you weren't, you wouldn't even come up with this post. Sounds to me you were rolling survivor, and was clapped by somebody using this setup.
I personally don't use it, as I don't use Hex perks in general. They're too high risk, too little reward. Tinkerer's a gimmick by itself, and PoP is just an all around good perk, that relies on Ruin being out of the picture. Good on high movement killers, weaker on most everybody else.
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Add in BBQ for your killer who can traverse the map quickly and you finish matches like a steam train.
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I mean, why do survivors use 3-4 second chance perks every trial?
The correct answer, and one applicable to both that question and the one you asked for the exact same reasons, is: Why not?
(And yes, in this instance there really is a correct answer, it's not just an opinion. The opinions come after the question of 'Why Not?' is used to answer the initial question, but the initial question cannot be correctly answered with a specific statement because they are statements of opinion and not fact until such time as hard evidence is introduced into the argument and for the gods' sakes I don't know why I'm defending myself against accusations that will never be leveled at me and I'm just going to shut up now).
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Heres why
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Defending gens is boring. As killer I want to chase and down survivors, but that alone can't keep gens from getting repaired and survivors leaving. So, perks like these are good for helping with that.
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I wish they'd buff more garbage perks (on both sides) so we have less situations of people using the same perks all the time and create more build diversity
But they only buff a few at a time, every few months, and even then some of the buffed perks end up getting nerfed again
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I do not know why people using Ruin and POP together. When Ruin is active, you can not use POP. So what is point?
I am using Devour + POP combo. Devour is surprise, when survivors learning i have Devour they are looking for it. And that makes game slower. And when Devour gives me 2 or more hooks, that really helps so much and i am winning. If they never try to look Devour or never find, game is gg :)
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Ruin is better in the early game with some killer. Its the riskier option compared to corrupt but you can get more value out of it. When you have fewer gens and less pallets (you get more hooks) pop gets stronger.
Pop/Ruin is similar to Ruin/Undying. Two perk slots are worth the combo.
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Do people still wonder why killers stack several gen slowdown perks?
It´s not like 3 gens are done by the time the killer gets his first hook...
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Nah still not works for me. BBQ + POP is good for me on Freddy. When i hook someone, BBQ gives me info. Teleporting this gen, kicking with POP. And also i have Devour for middle game. So Devour is stopping them and scares them so much. Everyone looking for totem now. And that's gives me minimum 2 hooks. I am okey with my build. Ruin is not so much effective.
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Another NERF KILLER MORE! thread, even though survivors already have 10 minute wait times.
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Yeah, Ruin/PGTW/Tinkerer is basically the Baby Killer-Starter Kid. BBQ for extra BPs, because it should be ensured to run the best Add Ons all game and thats the build.
You get really carried when playing that Build, that is for sure. But I doubt that anything can be done about it, because they recently buffed Tinkerer, so they will not nerf it. And IMO Tinkerer is the problematic Perk in the bunch, this big "Pressure here!"-Sign is too much. Ruin in itself is fine, since usually only good Killers would benefit from it, but with Tinkerer, the worst Killer ever can still get a benefit from Ruin.
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I'm surprised this wasn't sluzzy posting.
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Look at it from this perspective:
There are several different perk types that help you with a part of gameplay. Gen regression perks, chase perks, tracking perks, ...
If someone is confident enough in their ability to track people or to chase without any chase perks, why wouldn't you slap on some gen regression perks? Maybe, they're amazing chasers or trackers but suck at regressing gens. I don't quite see the problem here?
As long as the perks are balanced, why not use the perks that suit your playstyle the best?
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I will try :) Maybe you are right because i can not see point. After i try i can see maybe. But POP helps me so much all game. I am not bad at chases, maybe because of that.
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Freddy has a good chase ability. Its not that hard to get downs early, even with all pallets available. So you can use pop early. On other killer like wraith the first down can take a while against good survivor. So with a hit-and-run tactic ruin works better.
I dont use ruin on freddy either. But you could try thrilling instead of bbq. When you know a gen is close to being finished, fake a teleport, then pick up and block the gen.
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That's what I say too. Can't help but compare it to dead hard: people say it's rewarding survivors for failing. Yet tinkerer isn't a problem when it does literally the same thing? At 70%, a 4.6m/s killer has time to walk 110 meters before the gen pops (if the survivor is solo), let alone when their power grants mobility. Paired it with ruin/undying free regression or pop it's just a free carry
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Rofl. here we go. Baby Survivors will claim this 'carries' and is a 'crutch combo' and is for 'bad Killers' or 'baby Killers'.
More of the same peer pressure BS meant to force Killers into playing badly, or not touching strong perks, so Survivors can win more easily.
And there it is! 'Baby Killer'. One of the peer pressure buzzwords meant to shame Killers into avoiding the perks! Put it on your 'Survivors Want Easy Wins' Bingo Cards! Also 'Carried' is there! Anyone have a Bingo yet?
So tell me; why can 4 Survivors use 4 second change META perks each, plus voice comms, and clear gens in 5-7 minutes, but the MOMENT a Killer does anything to slow that down; they are suddenly 'Baby Killers'?
Why are Survivors allowed to do whatever they want, but Killers are expected to avoid certain Killers, and certain perks? And if Killers break these rules; Survivors DC. Or get toxic, or start calling Killers 'baby Killers' and say they are using 'crutch perks'?
Oh, right! Because Survivors seem themselves as an upper class, and expect the entire game, including the opponent, to cater to their wants and needs. I've never seen a game where one side is this entitled, except here.
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Personally never use all three it doesn't register in my mind to run Pop + Ruin. Would rather do Undying + Ruin or Pop + Thrilling. But I wouldn't say it's to threating on most M1s. For Trapper and Hag Tinkerer isn't that good because they can't move across the map to whatever gen. And since they're patrolling an are they don't need Tinkerer.. And on many others it won't do much since say the Stalky Bois, Huntress or Slinger can't get across the map easily. But yes it can be nutty on mobilities like Blight or Billy
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