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What Perk would you Rework and how?

TwitchyMike
TwitchyMike Member Posts: 759
edited May 2021 in General Discussions

So there's a thread with all these ideas on making new perks. That's cool but I'd like to see people's ideas on how you could turn old unused perks into viable meta perks. For example lightweight.... Let me know what rank 1 survivors are running that lol xD.... Now if lightweight not only made your scratch marks disappear faster but made the sounds of your running softer so it wasn't easier to hear. Or maybe a 1%/2%/3% permanent increase to running speed at expense of being carried to hooks faster. Than I could see it being a more useable perk.

A killer perk like deere stalker... When is anyone gonna be like, oh man I got that tier 3 deere stalker I can remember where I left dying survivors...

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Solidarity

    When you are healing a survivor with or without a medkit you have a conversion rate of 70%. The survivor you are healing will have their pain grunt volume reduced be 75%

  • Harold_Shipman
    Harold_Shipman Member Posts: 737

    Lightweight

    Your scratch marks become visible after 3,4,5 second

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Make insidious a mobile stealth perk that activates like dead hard. Give 5s earnable stacks for downing a Survivor (3 max)

  • KerJuice
    KerJuice Member Posts: 2,115

    Mettle of man- it was OP at launch, but the nerf seriously neutered it. They should have went middle of the road on that. Take away the aura reading part by the killer- that’s stupid. Doesn’t make sense. Have it require 2 protection hits- not 3, and tokens would be awarded only if the survivor had at least been hooked once prior.

  • hailxsatanxeveryxday
    hailxsatanxeveryxday Member Posts: 920

    Slippery Meat

    It's just way too powerful as-is. I'd strongly recommend nerfing it.

  • TicTac
    TicTac Member Posts: 2,895

    Deerstalker should show you how much a survivor has recovered. The aura should be white and turn into red with more recover progress.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Monstrous Shrine: You can no longer unhook yourself on a basement hook no matter the perks or offerings used, basement hooks cause the first hook stage progress to be 15/20/25% faster. (The goal for this change is to keep the perk centered around making the basement more deadly and giving other survivors as sense of urgency to save their teammates without actually being oppressive. Get off that gen and get your friend out of the basement!)

    Overwhelming Presence: Items decay charges while inside your terror radius. Charges are used up a a ratio of 1:5s/1:4s/1:3s per tier. (Franklins is unique by being able to destroy the item slowly while Overwhelming Presence makes them useless faster without actually destroying them. Of course numbers can be adjusted to be balanced without being oppressive.)

    Aftercare: Keep it's current effect but remove the "reset when hooked" aspect to it. (The perk is currently a weaker version of existing perks with a pointless downside. Earning it over the course of the trial for a more powerful effect seems fair imo.)

    Buckle Up: Delete this trash.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Any mean necessary

    Someone else suggested that equip the perks will show aura of dropped pallets in a certain range. Which is great.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    I'd rework Sole Survivor so it functions more or less the opposite of how it does now. That is to say you get the best protection and distance from the Killer reading your aura while your teammates are still alive. That shrinks with each one that dies. This makes makes more sense because you are more likely to be the last Survivor if you were a less available target while the others were around. Right now, it offers little protection and doesn't make you any less likely to be the first victim. Moreover, reworking the Perk this way would make it important for you to keep the rest of your teammates alive as long as possible, rather than be an encouragement for you to let them die (or outright sandbag them).

    *However, to rework it as I suggest would mean the ability would also have to gain a Cooldown and/or the ranges shrink. This is because if all four Survivors took it, many Perks and Powers would be rendered useless entirely until people started dying. I think it hiding one's aura for (10) seconds when triggered, followed by 120/90/60 Cooldown depending on Perk Level would be fair.

  • DistortedDream
    DistortedDream Member Posts: 672

    Poised - After a generator is completed, You leave no scratch marks for for the next 8/10/12 seconds. During this time, You gain 5/6/7% Haste status effect.

    Territorial Imperative - The aura of a survivor entering the basement is revealed to you for 4 seconds. When the survivor leaves the basement, they suffer from the Hindered status effect for 5 seconds.

  • zombitehdeath
    zombitehdeath Member Posts: 587

    Pradator: remove it current affect and change it to increase scratch marks duration by 2/3/4 seconds. The scratch marks now goes to the direction the survivors were going at the time (making it directional). Walking now produced small and spaced out scratch marks.

    Shadowborn: all survivors are brighter.

    Bloodhound: a red mist is produce from the survivors when injured and a healed survivor would have the red mist for a duration of 15/30/45 seconds .