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Perks with unnecessary downsides: Spies From The Shadows

I'm going to start a series, or whatever you want to call it, of posts about perks that never get used, or get used rarely, because they have ridiculous downsides. And this is going to be covering survivor and killer perks. Perhaps this will be enlightening to people who ask, "Why does everyone just run meta perks?"

First off is Spies From The Shadows. Spies alerts the killer of a survivor's location when they disturb crows.

There's a range requirement on this perk for some reason. A survivor who disturbs crows needs to be within 36 meters of you for you to get the notification of where they are. This limits a lot of its utility, because why is it not full-map detection? If it was, it could be a makeshift Lethal Pursuer, one of the new Nemesis killer's perks. But back to the range number: 36. 32 meters is the standard killer's terror radius, so unless you get lucky that the survivors are in that small 4-meter range where they can't hear you but can still trigger this perk, or that the survivors are dumb and will disturb crows while trying to hide in the killer's terror radius, this perk won't do anything. Smart survivors who actually want to hide themselves know to look out for crows and not disturb them, especially when within the killer's terror radius, which is pretty much the only area this can activate in.

On top of this, Spies has a cooldown of 5 seconds. Why is there a cooldown? Would that make it OP if there was no cooldown? I think not. More likely the reasoning for putting a cooldown on this perk was so that you wouldn't be bombarded with sound cues. But honestly, if you know what you're doing as killer, this shouldn't bother you. If you're in a chase with a survivor or something, Spies making a noise notification usually won't deter you, unless you really need to know in that moment where other survivors are.

I think these downsides make the perk practically useless.

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