Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Haddonfield on the chopping block?
So with all these realm reworks going on, the only three that need looking at left are Haddonfield, Swamp, and the Lab. With Haddonfield being the oldest and most outdated right now, is it safe to say that Haddonfield would be next? Especially considering how powerful some of these houses are on the map compared to Swamp and Hawkin's design.
Comments
-
Don't forget Red Forest.
We've got three (four if you count Hawkins) realms left that NEED a rework from the ground up. Hilariously, my three least favorite realms are all bunched together because BHVR for some reason wanted to save the best for last. If the rumblings are true, Swamp should be up next. Hopefully, they do Swamp and Red Forest together and then save Haddonfield for when Myers and Laurie get their visual updates as well.
4 -
With the bugs that showed up on the swamp I'm pretty sure thats the next one we can expect, then maybe Red Forest and Haddonfield. I don't think Hawkins is gonna be reworked since I think its still under the "updated map" category
0 -
Blight, Nurse, console, Huntress, Trickster, Oni, Billy, Trapper, Bubba. Must I go on?
2 -
Hawkins is not being reworked
4 -
I dont think Lab getting reworked. Lab is paired with Saloon which are the last map (minus Silent hill & RE). Sactum of Wrath (Dec-2019) being the middle between Lab (Sep-2019) & Saloon (Mar-2020) which is outdated because using Yamaoka realm. Which is why Yamaoka was the early one to get reworked.
Swarm, Haddon, Red forest are the last. I think all of them will be done in this year.
2 -
I don't think Hawkins will get a rework, But I do hope Haddonfield is next. Playing on that map is torture.
1 -
I hope haddonfield isn't next tbh they'll put breakable walls in stupid places and ruin gameplay
1 -
Haddonfield will be probably reworked for Halloween event, since Myers and Laurie graphical reworks are scheduled on that same time.
Personally I want Swamp maps rework next, those maps are horrible for everyone
5 -
How can huntress like this map she rdy a hatchette the survivor enter a room and lose LOS.
Trickster is a bad killer and he suffer the same problem i said about huntress.
Billy is not really played anymore but like i said you just need to enter a room when he charge his chainsaw and just like that you counter him
If you cant see the trapper trap i think you need some glasses
Im not a huge nurse player but most of the video of the main nurse i have seen all said that hawkings is the worst map for her i think i will believe a 5k hours nurse player over my 100 hours nurse XD
Blight i did not play him enough to give a fair opinion. I believe that oni is good in that map because he dont get ######### when a survivor enter a room while he use is power.
0 -
I think hes trying to say that they're bad on the map, hence the map needs the change. Not that they're good on the map.
0 -
Maybe your right and i hope your right XD
0 -
Haddonfield just sucks so much....its just the worst feeling when a SWF brings an offering for that map.
0 -
don't forget half the pallets are nearly useless
2 -
No, the reworked maps still need looking at because there are still terrible maps that just got some lipstick on their pigface.
God knows that Haddonfield should have been the first to go if they cared about design, but since Carpenter seems stuck releasing his mediocre Halloween sequels, I suppose BHVR is mired in licensing issues and waiting for the Myers house to re-appear in the films as well as us as a community waiting for Carpenter to let out his latest medicore Halloween bowel movement.
TL;DR : It'll come when the movie comes. And the movie will be bad, and the way BHVR balances it will be underwhelming,
0 -
Wait did they say Myers and Laurie were getting graphical updates?
0 -
Considering that the farm maps are still really unbalanced, I wouldn’t hold your breath on a Haddonfield visual rework making it any more fun to play on.
2 -
Yes, I am expecting Halloween event this year to be big and also new cosmetics for Laurie and Micheal as well
0 -
Lab isn't getting rework i think, it's already part of the "new" realms.
As for Haddonfield, i think we might get it pretty soon, since the new Police map bring new police car models :D
As for Swamp they talked about Terrain, which would make sense for this realm :3
Red forrest also is missing a rework, but honestly it still looks rally good so it might be the last to be reworked;
1 -
Hawkins isn't getting changed the Devs said this already.
The only maps left are Haddenfield, Red Forest & Swamp.
0 -
I think the lab is fine.
As a long-time Halloween fan, one issue I have with Haddonfield is that it doesn't look or feel like Haddonfield.
I wouldn't mind alternative map types, one daytime and one night.
3 -
The pallets on Hawkins are only as useless as the survivor running them. Period.
All that tells me is you don't know how to "run" anything but a completely safe pallet.
0 -
how was it not? it's insanely different looking compared to before lol
0 -
Keep that in mind next time you try to loop using one of the hallway pallets against Huntress, Deathslinger, Trickster and soon Nemesis
1 -
I would like to see a washing line with sheets attached in the Haddonfield rework. Imagine slashing at a survivor and having blood splatter all over them.
As the current set up of Haddonfield shows that Lampkin Lane is now seemingly derelict, how about have it changed to include some of Michael's victims bodies shown in iconic ways? It doesn't have to utilize the actual authentic characters, but it could be a nice touch. A man pilled to the wall by a knife, a woman dead on the bed with Judith's tomestone etc.
1 -
...precisely the reason you mentioned lmao. The current design for indoor maps is terrible for DbD's gameplay loop and eliminates what makes this game fun. You can definitely make indoor maps work, they kiiinda showed they could do it with The Game.
The center of that map on the top floor is quite open and you can actually see things and it's not claustrophobic as all hell. You can make maps indoors but just make them open with a giant ceiling so it doesn't feel so cramped and so you can actually see more than 5ft in front of you.
0 -
Not blight, blight can still use his power on that map
0 -
Nah they will update the textures on Hddonfield. Maybe change some bush positions and put about 20 pallets and 35 breakable walls in.
0 -
Indoor maps are killer sided in general. Even weaker killers do better on indoor maps. A lot of players, regardless of role, just refuse to learn those maps and it shows.
0 -
Yeah 😂
These are the killers and systems that make this map bad. Maybe you misunderstood 😂
0 -
There are still lot of objects in the way so he still suffer, just not as much as the other mentioned.
Nurse: Just so many line of sight blocker so even those who are good nurse struggle.
Huntress & Trickster: Line of sight, plenty of room
Billy: Can't really use his power at all
Trapper: You deserve to get trapped if you walk on his trap. Too much contrast with the ground and unlike Leri the map has much more light.
Bubba: There are plenty of pallet (most fairly week but still) forcing his to M1 more often than you wish. And plenty of object that will slow down any players who aren't perfect with his hitbox
Blight: Plenty of objects in the way and it's not easy to enter/exit room while using his power.
Obi: Unlike Billy he can get the 1hit while using his power but like Blight there are plenty of objects in the way plus the door so he won't be able to run as much.
0 -
No he can't. There are too many things in the way for it to be viable.
0 -
Yeah, but there's also a lot of them. I think they cancel each other out.
0 -
He was right 😂
0 -
Its not easy but you can practice on the map as blight, learn areas where your power can cut chases short just like the other maps, sure its harder to convert hits and there are deadzones for rushing but you can learn and improve still, its not a hard map but its still better than many of the other one's for me
blight much like nurse still have potential on the map its just harder to be good to the same level as other maps
0 -
Why would I let that stop me, I didn't let him being 2 inches tall stop me, I didn't let bad collision on the ptb stop me, I didn't let the change to attack sensitivity stop me, so why should some boxes and doorways not be a hurdle to conquer since ive already been through worse.
0 -
Almost every pallet on that map is unsafe.
0 -
I do it all the time. Experience in the form of 6500+ hours is a plus.
0 -
Yes, Lery's with it's endless safe vaults. Hawkins with it's endless areas where you can't get to a gen because the door to the room right next to you is in Japan. The Game, with literally every pallet almost being a god pallet. Midwich, with god pallets, god vaults, and where holding W is ACTUALLY a brilliant strategy and buys a ton of time. Racoon City PD with ALL OF THE ABOVE issues combined.
Yes. Killer sided. Sure, bud.
0 -
Because you can't use your power. There's a difference between overcoming problems and having problems that can't be overcame. On Hawkins, you're basically just Trapper without traps.
0 -
Before we continue what is your experience with blight, something like about how many matches or how many lethal rush hits you have even just a screenshot of blight addon inventory would probably do
0 -
Ngl, some of these reworked maps are going to need looking at again, because right now it's either a load of safe setups in a row and deadzones or a ton of unsafe pallets with large deadzones, with the exception of the Game which is endless safe pallets, but also just as many random dead-ends that get survivors killed.
Also speaking of weirdly safe pallet setups...I had groaning storehouse yesterday; there was a triple pallet loop on one side of the shack, and 90 degrees from that, there was a double pallet loop, and the rest of the map was T-L walls. It basically meant I had to do one insanely annoying chase and the rest were painfully easy. That crap needs to stop.
0 -
It's more an issue that it isn't fun; people pick a killer for their power and if they don't get to use it then where is the fun in that, regardless of a win?
0 -
If you're referring to Haddonfield, Blight most certainly can play Haddonfield. it's still a chore, however. If you're talking about Hawkins as it looks like you may be, I agree 100%. Every doorway in indoor maps makes his power unusable.
@JimbusCrimbus Idk what game you've been playing, but Lery's doesn't have endless safe vaults...it hasn't for a very, very long time.
0