http://dbd.game/killswitch
Maybe perpetuating unfun behavior isn't a completely bad thing
So I recently had a game that didn't go so well because I was trying to have a sweatless game with Trickster running haunted ground/undying. But because RNGesus hates my guts I got 4 Neas with flashlights who T-bagged throughout the entire game.
To most people, the usual refrain is to be the "better man" and just play normal, regardless of how much you want to bring in the stridor/NOED Spirit. But what does that achieve? They're still going to be toxic, and they're still going to be making profoundly un-fun games for other killers. The goal of this is to not perpetuate the problem, but is standing by and doing nothing going to stop the perpetuation of these problems?
Now, if you go ahead and pick up the tunneling stridor/NOED Spirit, sure, you become part of the problem, but counterintuitively, you may be helping to solve the problem. In the short run, people are going to get tilted and the toxicity is going to rise, but people can only be angry for so long before they tire out and seek a resolution. People will get sick and tired of sweating 24/7 and try to reach a mutual agreement. Even better, the rise in less-than-fun gameplay catches the eyes of the devs and they take action to stop the behavior.
And that's my defense of playing facecamping Bubba every Friday, thanks for listening. It's not fun for me or the survivors but damn, it's cathartic.
Comments
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I'm not saying to condone it, but the only way to counter foul play is with foul play.
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Except you're not countering it. You're just spreading the disease. You're not fighting those who wronged you first. You're just trying to wrong someone else.
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Defense or no defense, just play as you please, as long as you don't cheat then you're fine.
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The thing about NOED/Stridor is that it gets boring quick. So you eventually get faced with playing a fun game with a relatively weak build or playing a boring game with the same repetitive powerful build.
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Right, but just like a disease, when it gets to the point that it pretty much kills the game, it starts to die off. Once toxicity hits its peak, people will eventually get tired of being angry and bitter all the time and seek reconciliation. If you just stand by, you're just giving toxicity a green card.
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I usually play pretty chill and like running dumb stuff but if survivors are doing things like teabagging after throwing every pallet I take it as an invitation to go harder honestly.
Although I was a bit oversensitive earlier bc I put the pride charm on my blight for the first time and this Nancy kept teabagging me so I decided it was because of that and turned an otherwise nice game into a slugfest. Then thinking about it afterwards she was probably just being a Nancy. These forum posts have made me paranoid 😄
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I've been saying this for years. Every time you go easy on survivors, you make them get used to Killers who will give hatch, not chase an injured fresh unhook even when the unhooker ran far away, etc. You make it worse for everyone, Killers and Survivors. Stop being a carebear. Play to win and make them play to win or lose. If that isn't fun let BHVR worry about that. it isn't our job to make the game fun; it's the devs.
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The problem with this is that you're not 'teaching a lesson' to the people who treated you badly. Toxic Survivors/Killers are the minority, all you'd be doing is harming the community by angering or driving away innocent players. The game before might have been tea-bagging, rude Neas but the game after you could have someone like me who has never tea-bagged even once, who doesn't bring keys, and who only brings flashlights if the Rift demands it. What did I do to deserve a face camping basement Bubba?
Then multiply that by four and you see the issue. With the RE chapter coming there's going to be a lot of new players. Lashing out at every player you encounter because of bad matches is a sure way to drive them off.
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If it's against those acting that way then that's fine. You give as good as you get and treat people as they treated you.
So long as you don't then start acting this way with survivors who are playing fairly and keeping the way you play appropriate with who you're facing, then it seems fair.
Personally, I've annoyed more of those morons by ignoring and not reacting to them. They make mistakes, then get hooked and ignored. Yet I think I see where you're coming from amd so long as it's against those who deserve it, then go for it!
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And you are missing the point. Everyone should be able to play hard every game and have it be equally challenging or not without feeling bad about doing their best. We shouldn't have to 'play nice'. Wasting time teabagging should be punishable by losing the game because you wasted time.
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Sometimes you have those games unfortunately.
I have had games to where I went for a bit more relaxed game, but every time I tried that the match goes a different way.
Not long ago I faced a 4 man swf on the spirit map where I was going for such relaxed match.
Unfortunately they decided otherwise and popped 4 gens in about 3 minutes (more or less)
So i was like F this I'm going into the basement in a corner and get myself a snack and something to drink cause this game is over.
Did some other things as well and somewhere between 5 and 10 minutes past, to my surprise the game did not yet ended for some reason.
Looked behind me and there were 3 of them t bagging me.
Hit 2 of them hoping they finish and get out.
But nope couple of minutes passes again and here they are again t bagging behind me.
At that moment I had enough en gave them what they wanted and went full try hard on them.
And only then they quickly finished the last gen, but at that point it was over for them already.
Downed 3 of them and the 4th picked 2 back up, and eventually they all were down.
So i went back to my dring and snacks and now let them wait for the match to end.
I never played like that and never did it again, but at that moment it felt good to see them lying over there unable to do anything.
But hey, they had about 10 minutes to complete the last gen and get out but they refused.
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I wish people would just stop making threads like this. we've all been dealing with the actual Toxicity (of which now a days there is very little) for a long time, and I have to say you, if you think Toxicity is someone playing the game in a way that makes it inconvenient or tilting for you, is toxic, your delicate.
Toxic for PS4 players was getting 100's of messages from salty players AFTER the game had long ended, threatening you, calling you b**** and all that, telling you to commit "the act", etc. Or even your friends relentlessly fogging on you about the damn game. If you don't just play the game and take it as it comes, you probably shouldn't bother because you'll just stress yourself out thinking how you can bend over backwards pleasing someone else by handicapping yourself. It may not always be balanced or fair, but if you remove the burden to force it upon yourself to work against the dysfunction, you won't feel the need to ever make a post like this again, I promise you.
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I understood the post and the point clearly. 😊 The point of the original post was about doing deliberately punishing behavior with the intention of making it an unfun game. This was not a discussion of whether or not certain playstyles are fair. @ShamelessPigMain even admitted in their initial post that certain behavior and and Killer perk combos are problematic and unfun for them and for the Survivors and was expressing their thoughts on intentionally making games boring and punishing.
Nowhere in my post did I say anyone had to not play certain Killers or perk combos or defend tea bagging or even talk about wins and losses. I said that if you are going to deliberately punish people for something from a previous match that it is going to drive people away from the game, hinder the community, and only furthers the cycle of toxicity that frustrated them to begin with.
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I think with this, it really only matters how much effort you want to put in in the end. What I mean by this is I typically will literally stop attacking/killing if I so obviously decimated the other team that there's no possibility they could have turned it around otherwise, and I decide I'd rather goof of with them instead. I don't do it simply because I fear I'm "being OP" or whatever the hell these people say to justify intentionally playing worse and "playing nice". It's just a whim thing.. I think that needs to be explained sometimes if it's not obvious, otherwise as you say, it becomes an expectation that killers should only go so hard at any given time then relax and stop all that "tunneling" and stuff.
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They are playing the game as intended. Using flashlights, disarms and looping for survive and escape. Teabagging shouldn't bother you that much. It's just a game. Toxic is thrown around too much. As long as they and yourself are continuing the objective of your side, it's just a normal game.
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I'm just gonna pop this in again:
Seriously, is there a clip more comically relevant to these forums?
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I feel like it's not a great idea to perpetuate and go out of your way to do things like this, because as we all know the cycle usually goes
X has a bad game ---> X decides to do Y and make a bad game for Z ---> Z has a bad game and decides to do Y and it just repeats. It's also not like the people who intentionally go out of their way to do annoying/unfun stuff go against one another, most of the time they will do it to survivors or killers who were just playing normally which then ruins their experience and makes them more inclined to do the same back
If I have a bad killer game, I don't take it out on the next group I come across. It makes no sense to me
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The face of starwars, Royalty and his impact!
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There's a difference between trying to win and being an ######### on purpose. I don't think you get that.
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I should have posted this instead of typing all of that
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A bunch of flashlights and teabaggers, I just go stare at a wall and put the controller down, meanwhile I play a different game on my computer or answer emails or something. The survivors can enjoy having sat in a queue for a match where they get to do nothing but sit on gens. A lot of them hate that, I know because sometimes they'll even DC when they realize they're not going to get any attention. Even if they do gens, they probably de-pip, and they get so little BP they're in the red for the add-ons and offerings they used.
I prefer boring them to trying to slug or tunnel or anything: it not only requires no effort on my part but I can be enjoying myself doing something else in the meantime.
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In essence, yes.
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It's always nice to smack the taunting overconfidence out of teams like that.
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This is generally my experience with DBD. Play a chill trapper game with non meta perks and let them all escape? Get teabagged and insulted. Play meta nurse and 4k? Get nothing but salt and insults.
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Bit of a controversial rant here but here we go because I have seen so many people complain about "Toxic behavior". God forbid this is the first game to ever have that happen. Remember Halo 2?! Ya tea bagging and BXR and super bouncing etc etc. No one ever thought these were toxic but perfectly normal parts of the game. Or should I say "exploits". If it helps you win I say do it! Since when did the gaming world become a bunch of wimps lol xD
The way I see it.. at the end of the day and I'm not sure where this got lost in this games journey... but.... isn't it the killers job to kill the survivors? It's their job to do so no matter what right? Since when would Freddy, or the Pig, or the trapper, etc etc, have any type of "Morale compass" to play fairly in their killings? The way I see it, play the killer how you want and do your job and kill those little survivor's. And it's the job for the survivors to do anything they can to escape right? If anything when survivors teabag that's also taunting the killer. Not sure if I'd do that in real life but I know it's gonna piss off the killer to the point where they will face camp the next survivor they hook. And that is a repercussion to my actions of tea bagging. I now have caused the killer to focus more on killing 1 survivor instead of stopping gens being popped. Or possibly tunneling. And when I play the killer and I am face camping or tunneling there are pros and cons to that playstyle. I might get 1-2 kills by doing so. It just depends on every scenario and match.
So... furthermore you think in any competitive situation someone should throw away a competitive maneuver just because it is "frowned upon" by other players? I mean if it works why not use it right? I mean you could say, "well I lost because I wasn't toxic enough." Okay??? You lost because you tried a strategy like "fair play in the eyes of others" and you lost. If you don't feel like conforming to a certain playstyle because it doesn't make you happy than don't do it. Pretty sure camping was meant to be an option for killers hence the perk insidious. Standing still for x amount of seconds to hide your terror radius is a strategy. Waiting for a survivor to come back to try and get that last gen popped or save the survivor who is in second hook stage are all reasonable reasons to do so.
Long story short there are plenty of games where someone plays "fair" and they lose and someone doesn't play "fair" and they lose. And vise versa. I'm not saying one thing over the other but if someone wants to play a certain way and it isn't technically "Illegal" in the game than fair game. Until the developers decide to do something about it I say hate the game not the player.
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Ask the 20-man SWF of Neas who decide to boot up the game whenever I have free time.
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No that makes sense. No I agree if someone is even using this strategy not to win than they're just bad. If they're doing the thing you said than.. *shrug... Idk I guess if people want to... But I'm not condoning behavior that's gonna make them lose but what's gonna help them win. It really all comes down to the fact that until the dev's do something about it if ever there isn't much to be done. Because the people who do this type of gameplay aren't gonna stop just because people talk about it. They will do it until they can't anymore. I'm not one of these kinds of players. Very rarely do I engage in this type of behavior. I'm just more so proposing a way of looking at it.
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So yes.
Y'now, you can't control other people, but you can control you-- so just don't.
Just don't!
It's not hard, I do it all the time! "Could be a deathsquad or a bunch of players trying to have an honest game, so i'll just play it like normal because who actually cares it's a game?"
Or if it is just too damn hard, don't try and find a roundabout way to explain how being like that is actually helping the community eventually maybe some time in the future and it's not just pure gross indulgence.
Just own it. Wear the trash crown with pride.
Post edited by EQWashu on3 -
Think again about that first part. Humans are emotional, social creatures, and so just as they can affect how I feel, I can do the same. And eventually, when the toxicity reaches boiling point, they complain and the issue comes to prominence so it is addressed.
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This.
Posts like these (the one OP made) is only encouraging immature, unnecessary behavior and makes them part of the problem.
And remember fellas, just because everyone else does it, doesn't make it right for you to do it. In fact, it doesn't make you any better.
I want us RE newcomers to feel comfortable here, y'know? They just wanna slash survivors as Nemesis or survive as Leon and Jill or whatever.
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Alternatively, the community degrades to such a point the roiling cesspit implodes on itself and no one wants to play anymore as the devs try desperately to salvage it.
But i'm sure facecamping those 5 hour survivors in the basement is gonna save the game and we just can't see it yet.
The totem pole goes as such: Good sports > living biohazards > living biohazards BUT IT'S FOR A GOOD CAUSE I SWEAR
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I don't feel like it's right to basically unload my frustration on completely unrelated players, so I don't do it and want nothing to do with that entire mindset at all.
If I ever got so frustrated that doing so crossed my mind, I'd turn off the game and play something else.
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You should do it every time you get trolled it is very relaxing
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Have you played higher ranks in the evening?
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And that way we get a casual mode or mmr instead of saying yes give me sweats that we don't want
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The devs are working on MMR. They've already tested it a few times, but it still has bugs to work out. Actively trying to make other players miserable won't move things along any faster, it'll just get more players to quit which means less money for the devs and then they won't even be able to afford finishing the MMR.
A casual mode is unfortunately never coming, because the queues are already lopsided and splitting it up would make it worse.
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Or force a casual mode or mmr because ranked mode is what perpetuates the toxicity😑
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In all fairness plenty of people have already left...the new killers are just going to be the new punching bags for the cashcows(swf).
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Unfortunately, the more killers who leave, the less data the devs can collect and the longer it will take for them to get a decent MMR. Even if/when the MMR goes live, if there aren't enough players, it'll still have to create extremely imbalanced matches. The difference will be that, right now, a player's rank is affected the same whether the match was fair or not; with MMR, the player's rank used for matchmaking won't be as affected when they lose a match that was stacked against them, but the player won't even see that, it'll all be behind the scenes because no one will know their matchmaking rank.
So, the more players chased away now, the less useful MMR will be when it does go live because it simply won't have the players needed to give everyone fun matches. Players who are chased away aren't going to return when MMR goes live; they won't even know about it because they'll have moved on to something else, they won't be paying attention to DbD.
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Which is why I say give the red rank sweats red rank killers and if there aren't any killers available then too bad no match...force one of them to play killer since they helped in chasing the killers off in the first place.
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It would make a difference. There would be some toxicity but I guarantee you there will be less than in being forced to play against higher ranks because ranked is the only way to play right now.
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I never understood how somebody could get catharsis by being nasty to a different person than the one who made them upset to begin with. Like, I get being in a bad mood and lashing out at the next person unfortunate enough to cross your path, but setting up for targeted cruelty as a means of venting when you know full damn well what you're doing? I'd just feel like a scumbag.
I like to play this game pretty chill. I'll turn relentlessly nasty against a team that wants to click and tbag and bait me, but if they all get away and I don't get my justified payback... what the hell did the next group of survivors do to deserve my ire?
There's nothing laudable or healthy about taking your anger out on a third party. You're just spreading the same disease you caught when another player was a dick to you for no discernible reason and said "no, you're not having fun today." Whether or not it was cathartic for them doesn't matter to you, and whether or not this is cathartic to you sure as hell isn't going to matter to the survivors dying in a pile in the basement. I guarantee you some of them are going to be the ones coming here to whine about how killer mains are scum and tunneling needs to be removed from the game.
Go ahead and do whatever you want, but don't delude yourself into thinking you've stumbled upon anything helpful here.
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Splitting the player base to make it healthier is a bad thing? Sweats can go play ranked and newer players or meme players can play casual. Lord knows I wouldn't be playing rank unless there was some incentive.
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You don't completely but most sweats play ranked for the competition...you do realize that is how most rank systems work in other games right? Look at most fighting games for example you have your story mode casual mode and ranked modes.
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Not like the current system isn't driving away killers but yeah I guess we could stick to the same formula...I am sure those new resident evil players are going to love ranked mode with swf or bubba campers😎
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Not according to Survivors. To them, doing anything to win is not-nice behavior. These are people who literally want them game to be hide and seek/tag where they can't actually lose. Proof:
-4% rule
-'You're tunneling meeeeeee!'
-'You're camping meeeeeee!'
-NOED IS AN OP CRUTCH PERK!
-NERF (insert literally any Killer here who isn't total garbage)!!
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Problem is that when you dot his at all, Survivors still come to expect it. Doesn't matter why you're doing it, you still hurt everyone else. Just kill them, end the game and be done with it.
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The whole "unfun behavior" thing is dumb. Literal, actual nonsense.
Playing to win being OKAY FOR BOTH SIDES, AND NOT JUST SURVIVORS, needs to be normalized. It's two sides competing against each other. We're not on the same team. Point blank, period. One side is supposed to repair generators to escape, the other side is supposed to kill them before they can do that.
Both sides need to get off their horse ######### pedestal of "this wasn't fun for me, let's all pretend my fun is more important than the other sides fun". Just play the video game. Play to win. Take every advantage you see. There is NOTHING wrong with this.
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Yea, that's fair.
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I hate that it's like that, by the way :( I play this game to play hard and get kills generally, but sometimes even I just wanna chill and play a fun game with an experimental build. But you do it once and then it becomes the expectation.
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