Rank one and you face camp first hook?
What joy does one get out of facecamping first hook? Do killers ACTUALLY get rewarded in rank for face camping? I am soo confused?
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haha face camping go brrr (thats usually the thought and where I get the enjoyment from)
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brrr?? i am confused
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If you explain a meme it is no longer funny, you must take this adventure alone in search of the truth, may your travels lead to warm sands.
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Basically it's how people got to rank one because hell knows the ranking system and all is broken AF and one can only hope that the skill based matchmaking recognises camping, tunneling and slugging as lack of skill, because otherwise NOTHING will change... (except for maybe better killers on low ranks?)
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I used to search for the answer to this meme but then I took an arrow to the knee.
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Sometimes survivors suicide on hook against a face camper.
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I'm sure there was a reason. But the reality is, camping only works if survivors put themselves in a situation where it is the most effective play. Stop hating on the player, and start hating on BHVR for allowing it to happen. I'd like to not have to ever camp or tunnel, but the reality is the game goes too fast to not do those things.
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oh yea we escaped but this poor jake had to suffer the fate of the look see lol there were 5 gens left his first hook and hes face camping. I think he did it because i cleansed ruin as soon as i spawned lol
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Sounds like reason enough for me. If part of my plan is to use a perk that literally gets removed from the game due to RNG to the point that i physically can't do anything about it? It is gonna put me on tilt and make me wanna camp that person. If the survivors play dumb, i can probably turn it into a win. If not, at least i made someone else not have fun after they took my fun away.
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Meh
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unfortunately the jake was not the one who cleansed the totem.... Poor thing.
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Well, the game also can't be slowed down, since that'd be a direct buff to camping.
Both need simultaneous fixing.
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I think it's dumb, but we only have the devs to blame for this. They literally designed and incentivized camping for the killer.
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Maybe that's just how they decided to play that game because of the map, team or just because they wanted to.
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Never done it so have no idea why other killers do it.
As a survivor I just hang on as long as I can so my teammates can get gens done. It "only" happens to me like 1 out of 50/60 games. Last time it happened was at 4 gens and when I died they were at 1 - and soon thereafter the other 3 escaped. One of the other survivors came to my stream and thanked me for hanging in there to help them. I don't get angry over stuff like this - it's a game and life is too short to spend that much energy on people who do stuff like this.
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i agree, fix them both.
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Some people are genuinely toxic and interested in nothing more than ruining others experiences. And as for the rank 1, well, to maintain that golden target of your opinion somehow being valid, all you have to do is facemp with NOED and you'll probably never depip.
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Sounds like someone is farming hatemail
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Face Camping 1st hook.... lose a couple of gens but 3 vs 1 makes it an even game 😉.
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I've seen enough people complaining about Tunneling and Camping, that wasn't, to put little faith by such threads. However, I'm going to point a few things out, play the Devil's Advocate here.
- Survivors appear to want guaranteed safe unhooks, and nothing short will please them. Let's tell the truth an shame the devil, what you want is for there to be no risk of the Killer hitting the would-be rescuer and thus no reason for someone not to come get you. This leads us to the next point.
- Survivors want it guaranteed that their safety after being unhooked is secure, i.e. the Killer must not go after them immediately. Apparently the idea is someone else must be hooked first, regardless of what the recently saved Survivors chooses to do. Thus, when I find that same Survivor working on a Generator, I must (for some reason) go find someone else or I'm Tunneling trash. :) There are no exceptions, if the same guy gets gone after, the Killer is trash.
- Point one above is silly because you earn additional Blood Points and Emblem advancement for rescues. Why should you get rewarded for something that isn't dangerous. If the DEV were to "fix" things, as some of you insist on calling your desired changes, all Blood Points and bonus for going to rescue someone should be removed. After all, if you have it your way, there is no real risk. Why should you be rewarded beyond the value of having another Survivor helping you on Generators?
- Point two above is even sillier. You have teammates whose job it is to protect you from Tunneling. I'm not going to go into the LONG list of things they (and you) can do to combat the tactic, but it suffices to say it is silly for the Killer (whose role is built right into his/her name) is expected to protect you. If we were to "fix" things as you suggest, the unhooked Survivor would have to be rendered totally useless for whatever agreed upon time is appropriate. You can't work objectives, heal, etc. You shouldn't have collision or be able to open gates. You are a "ghost" effectively if the Killer can't affect you, then you should have ZERO ability to affect the match. Perhaps you should vanish off the map and be unable to see what is going on until you "return." Does this sound silly? Why? It would simply hold you to the same rules you want to apply to the Killer.
- Killers aren't Bots. They are Players and they want the same agency as those playing Survivor. Removing some of the few choices they make will not help the game, but rather aggravate a growing problem.
- The DEV understand risk and reward. Why do you think they give both an audible and visual cue when someone gets unhooked. They do this so the Killer can make the BP and Emblem advancement earned by virtue of risk. The Killer might not respond to this Dinner Bell, but the option must be there. I am pointing the Dinner Bell out because it underscores that Camping and Tunneling are not accidental nor unintended consequences, but rather the chances and gambles Players on both sides take in playing the game. That is also who so many Killers, Perks, and Add-on(s) seem DESIGNED for ambush tactics. Variety is the spice of life and they do not want the game reduced to a ritualized looping dance anymore than they would want it reduced to ONLY Tunneling and Camping.
- Maps play a part too, in that some Killers who can't get around fast must make realistic choices about what they can and cannot do. A Spirit doesn't care about a big map, but a Myers does. How realistic is it for you to expect a Myers to promise you three hooks and never going after the same person twice (regardless of what the Survivor is doing)? Different Killers interact with different maps as the situation demands.
- SWF is a thing. It is always the elephant in the room. I see a lot of the SAME names in this thread moaning and groaning about Tunneling and Camping but I never see you talking about SWF and its 5th Perk (Comms). Why is that? You do realize that some Killers choose to Camp and Tunnel, or rather are forced to do so, because of SWF tactics right? The single most effective counter play to the 5th Perk (Comms) is to make the intelligence it provides moot. When you aren't moving around much it is harder for different people to get eyes on you. When they can't coordinate their movements and baiting you around, that aspect of their organization is gone. In addition, taking a 4v1 using Comms down to a 3v1 as rapidly as possible is often the only way to level the playing field. Pretending otherwise is being dishonest. When I see you being serious about mitigating the effect of SWF on the game, perhaps I'll take these threads as something other than hypocritical.
- There are rules, they are known. The tactics you are complaining about are legal and valid. Thus all this noise is really just an attempt to shame and grief Players, and affect the match from outside the match. What does that say about you?
- Every attempt to punish/prevent Camping and Tunneling, and I do mean EVERY SINGLE ONE, in the past has been hideously abused by Survivors. It was so bad that the DEV more or less gave up on it. Think about what that means in application; there are FOUR Survivors and thus the temptation to abuse and exploit any restraint placed on the Killer is 4x as likely. When the Killer Tunnels or Camps it is still entirely in the hands of Survivors as to how they will handle it. That is a key difference. Are there ways to change the game to resolve Tunneling and Camping which are equitable? Yes, but the game won't even remotely resemble what it is now. You would kill the Goose that laid the golden egg. You would throw the baby out with the bathwater. Get over it.
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Amen... That's all. Great post 👍
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I can’t argue against any of these points.
Intelligent, and well worded.
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“I’ve been camped so let me make another, totally original post about why campers suck”
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Survivors appear to want guaranteed safe unhooks, and nothing short will please them. Let's tell the truth an shame the devil, what you want is for there to be no risk of the Killer hitting the would-be rescuer and thus no reason for someone not to come get you. This leads us to the next point.
Your tirade already breaks down here because you don't seem to understand that there's no such thing as a 'safe unhook'. When a survivor is hooked, the unhooker will still have to move into the killer's range, avoiding detection, then they need to bide their time and find an opportunity to get the unhook.
And without Swiffer, this becomes a far more difficult task since there's up to two other survivors that might end up gunning for the rescue if they don't know you're on it, causing tons of wasted time and a possibly very unsafe unhook, which is one of the most frustrating things to have happen to you. I can't tell you how often, in solo play, I carefully make my way over to the hook and wait for the killer to move away, only for another survivor to come screaming into the hook with the killer in tow, yanking the survivor off the hook and leaving everyone to clean up the mess.
In addition, the act of unhooking produces a loud noise notification, giving the killer the opportunity to double back. If they're within 8 seconds of the hook, there's a very real risk of them catching the trail of either survivor.
What anti-camping is about is that it's absolutely terrible for the game that the killer can choose to throw out the entire gameplay for themselves and their victim. They shouldn't be able to simply sit on the hook and get a guaranteed kill without the intervention of Borrowed Time.
If I make my way to the hook to try to rescue someone and I get spotted along the way, that's fine. If there's a survivor that's looping the killer near or around the hook, that's on that survivor. But if the killer is checking up on the hook every 5-7 seconds, that's when the game goes down the drain and NO ONE in the match is enjoying themselves anymore. And that has to be fixed. It's forgivable in the EGC, or when there's one gen left, but if there's 3 or more gens remaining and the killer camps, the match is just not worth playing anymore.
Tunnelling is a lot more difficult as an issue, because as people often say, it's simply more logical to go for the injured target, and the problem is more with the game than with the player, but camping is very obviously a problem that needs solving, since it is detrimental to -everyone-.
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Out of curiosity, and in your proposal, how would you deal with survivors following the killer and all waiting near the hook? Which they absolutely would do, as they would be immune to getting hit. If somehow the killer is forced to magically exit the immediate area, are you suggesting survivors essentially deserve a free escape?
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When you said the killer is forced to leave area, that's where. Survivors following the killer and waiting near the hook can't get hit because you want to force the killer to leave the immediate area.
Therefore they are immune, and the hooked survivor gets a free rescue. Voila.
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Mind your own buisness. There are tons of reasons to camp you will never see by playing as survivor. Killers camp at all ranks
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When you said the killer should be forced to leave the area once the survivor is hooked.
Any survivor who waits around the hook is therefore immune (as the killer is magically forced to leave the area), and the person on the hook gets a free rescue.
Voila.
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At this point I've accepted that all killers have the right to and will do everything in their power to win, no matter how unfair it is. I've also decided to start using tactics I find "unfair" when I play killer because if I want the devs to actually change something I have to add to the kill rate and make it seem like a problem.
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maybe they facecamped because the game wasn't going in their favor so they wanted to try and secure a kill I can only assume.
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ThIs iS a LeGiT sTrAteGy i MusT aPplY pReSsUre ItS nOt BanNabLe
BUt GeNrUsH Is BaD nERf iiiit
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Genuinely curious. I assume you think camping shouldn't be allowed, and gen speed is fine?
Not a loaded question, but I see people seem to fall hard on one side or another. Not much balance in the middle.
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I find it funny that whenever there a post crying about survivors being OP or get bullied in a video game (somehow), you always got people kissing their ass and offering support.
But when the EXACT same situation (well not literally but you know what I mean) comes along and a survivor airs his greviences, he gets told it's not a big deal and it's your fault.
The double standards is insane
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Do survivors stop working a gen in the middle to go find another gen? No? Tunnel and camp away, then.
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Rank is based on time played, not skill. I get survivors who don't even know what looping is most matches as killer nowadays.
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I actually find it funny when survivors say that kind of crap to me. Cause they're usually "rank 1 and running dead hard".
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Nope i play both and camping/tunnel is boring as genrush. But this forum is 90% hypocrites killers mains its always funny for me to see this fact on
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Pretty much this lol.
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excuse me face camping goes more like "ahh ooh aghhh" depending on the survivor. Its the chainsaw reving that goes brrr.
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- think he did it because i cleansed ruin as soon as i spawned lol
So you left the killer with 3 perks for the entire rest of the match with zero effort on your part because you spawned right next ruin, and think it's not fair that he left your team with just 3 survivors by camping?
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tbf I play killer more often than i do survivor and I in no way shape or form expect a free unhook or safety after being unhooked. I was just SUPER surprised to see face camping like legitimate FACE camping on this poor baby jakes first hook. Sure his totem was cleansed almost instantly and sure it was on a farm map which could be real irritating. I don't think he shouldn't be allowed to do it nor do i care if he chose too. I was just more or less shocked to see it happen to suddenly and quickly. I believe he was doing this to keep a three gen and kill someone off at the same time but in the end it didn't pay off for him as he got 3 E'd but I literally just felt super bad for both the doc and the Jake in this scenario
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If you do it on first hook, the killer is only hurting himself. It is what I say and believe in but you can always get an unhook with BT if you trade. That's the thing.
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I'm a killer main and I don't do it as it not a viable strat and it does not help you in rank.
Il only do it if the survivour gets to cocky and starts teabagging like a moron. If they gonna be toxic so am I lol
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face camping not being face camped, being face camped you go ahh ooh aghhh, face camping you go brr
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Yes I'm aware of that I was just surprised to see it so soon in a match and then come to find out the doc was rank one,. Its a bit surprising to see.
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I'm more shocked to not see a Bubba in place of that Doctor XD
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Fair enough. I agree you can't criticise or support one, without the other
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I mean. Most people at red rank, especially at Rank 1 are just #########
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