Survivor and breakable walls

CR79
CR79 Member Posts: 1

How about a survivor perk that can break the breakable walls,just like Any Means Necessary or Flashbang,but turn the effect into break the breakable walls.

If it become ture,I think some maps will become more interesting,in especial Grave of Glenvale and Silent Hill 

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Comments

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,014

    This. Many breakable walls a really just pre dropped god pallets but there are some that you might not want to break because they impede survivors and since this is the ONLY positive about breakable walls, I do not think a perk to negate it would be a good idea.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,561

    Yes lemme body slam that wood, so I can give my fellow survivors frights LMAO

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,681

    Have to agree, their implementation is not interesting at all. As you said, either you have to break them or you have to ignore them. However, we will see more Maps with breakable Walls, the Devs will probably know that it is a failed concept (they are not stupid), but they want to force it anyway.

    However, I dont think they are that bad on most Maps. They are pre-dropped God Pallets, but the Main Buildings would be quite weak without them. E.g. Ironworks Mainbuilding does not have anything, but you have that one Loop you can use while the Wall still exists.

    But some Maps clearly dont need breakable Walls, e.g. The Game.

    I would remove them all and never talk about them again, but this will not happen. So I just accepted them.

  • Shaped
    Shaped Member Posts: 5,923

    Not a fan either. I don't find them interesting at all and I agree about most flaws others pointed out.

    I just think they were unneccessary addition to the game. When It was first revealed I expected it would be implemented better than it ended up to be.

  • TheMadCat
    TheMadCat Member Posts: 2,203

    I wouldn't be mad if they removed they breakable walls...