Survivor and breakable walls

How about a survivor perk that can break the breakable walls,just like Any Means Necessary or Flashbang,but turn the effect into break the breakable walls.
If it become ture,I think some maps will become more interesting,in especial Grave of Glenvale and Silent Hill
Comments
-
At this point I would say just remove breakable walls. They simply don't work in game how they are implemented.
They were meant to be a way for killer to chose how to open up the map but in reality they don't give a choice for the most part. You either have to break them or leave up a strong loop or its silly to do so as it opens up a good loop. They are really just a time waster for killer.
Adding a perk to survivors would do the same as they would just break the ones which would open up stronger loops.
6 -
This. Many breakable walls a really just pre dropped god pallets but there are some that you might not want to break because they impede survivors and since this is the ONLY positive about breakable walls, I do not think a perk to negate it would be a good idea.
0 -
Yes lemme body slam that wood, so I can give my fellow survivors frights LMAO
1 -
Have to agree, their implementation is not interesting at all. As you said, either you have to break them or you have to ignore them. However, we will see more Maps with breakable Walls, the Devs will probably know that it is a failed concept (they are not stupid), but they want to force it anyway.
However, I dont think they are that bad on most Maps. They are pre-dropped God Pallets, but the Main Buildings would be quite weak without them. E.g. Ironworks Mainbuilding does not have anything, but you have that one Loop you can use while the Wall still exists.
But some Maps clearly dont need breakable Walls, e.g. The Game.
I would remove them all and never talk about them again, but this will not happen. So I just accepted them.
1 -
Not a fan either. I don't find them interesting at all and I agree about most flaws others pointed out.
I just think they were unneccessary addition to the game. When It was first revealed I expected it would be implemented better than it ended up to be.
1 -
I wouldn't be mad if they removed they breakable walls...
1