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Killer: The Thief

LuluTheLion14
LuluTheLion14 Member Posts: 283
edited August 2021 in Creations

Power: Stolen Goods

Steal Machine - Hold L2 to aim the ‘Steal Machine’. Let go when aiming at a progressing generator to start stealing the progression. (The Steal Machine has a maximum range of 24 metres and shoots in a straight line, similar to Deathslingers gun). For every second the Steal Machine is stealing progression it’ll take off 2% progression and will contribute to the Thief’s Electricity storage which can contribute to his 2 other powers ‘Electric Charge’ and ‘Totem Repair’. The Steal Machine has a cooldown of 60 seconds after getting 100% Electricity in the storage.

Electric Charge - When the Electricity storage is at 100%, the Thief can release an Electric Charge that will float around the map randomly for the rest of the game. If the Electric Charge hits a survivor, they will lose a health state. The Electric Charge travels around the map at 150% speed and will bounce off the environment. The Electric Charge also has an Electric Bubble of 5 metres. If a survivor is in this bubble, they will be electrocuted and will stand still for 3 seconds. Generating an Electric Charge will reset The Thief’s Electricity storage back to 0%. The Thief can release an unlimited amount of Electric Charge.

Totem Repair - As much as the Thief loves to steal things. He can also repair broken totems around the map. Go up to a destroyed totem and ‘repair’ it costing 25% Electricity from the thief’s storage. Repaired totems are revealed to survivors for 5 second after being repaired.

Perks:

Chipped Away

Dropped pallets automatically break when they get vaulted over 6/5/4 times.

Broken Silence

The breaking of pallets and generators make no noise and once a generator or pallet has been broken you lose your red stain for 6/8/10 seconds.

Blocked To Die

Survivors in the dying state have the exit gate blocked off for 40/50/60 seconds as soon as they try to exit.

(Counters t-baggers that let you down them at the exit gate just as they are about to leave) 😂

Survivor: Macy Pearson

Perks

Demolition

Start the trial with 2 tokens. Each token allows the survivor to destroy a breakable wall. Destroying a breakable wall takes 5/4/3 seconds.

Power Stealth

The killer can’t see generators within 8/12/16 metres and generator noises are 4 metres shorter.

Bamboozled

When the killer vaults through a window, the entity blocks it for both you and the killer for 15 seconds. Bamboozled has a cooldown of 120/100/80 seconds.

Post edited by LuluTheLion14 on

Comments

  • Givti
    Givti Member Posts: 50

    Steal Machine: interesting, maybe too strong, maybe a time waste -> i would like to test it out

    Electric Charge: way too random, it can do nothing for you the whole game (on a map like Mothers Dwelling or Raccoon City Police Station) OR injure survivors the whole time (on a map like coal tower) -> it should travel slower maybe 120% and disappear after some time

    Totem Repair: completly useless, if you dont run NOED + it will help survivors, if they run perks like Inner Strength, because they can see the aura of the totem -> Survivors should only get a notification that one totem got repaired

  • miggz
    miggz Member Posts: 7

    i like the idea but the totem repair isnt that helpful because once a totem is repaired the survivor can just go back and recleanse it. I love the whole stealing the gens progress that is great but the other stuff could be changed up a bit. Great concept tho :D