Endgame is unfairly rough for killers

syain
syain Member Posts: 444

Before starting I'd like to point out I'm a fairly new player (~500h, devotion 2) who mostly plays survivor but also does killer on and off, mostly for dailies and rift challenges. Please correct me if there's something I'm failing to see about this.

Just got a rift challenge "robbed" from me (Macmillan's Mastery, which I have been attempting to do for over 3 hours now) because of RNG. I was on Mother's Dwelling as the Trapper, managed to get the 3k within the first 3 generators, found the hatch which by itself is just a means of letting a survivor who should've already lost the game escape, closed it and then proceeded to realize the exit gates were on opposite sides of the map from each other.

In this scenario, I thought of two things I could do: pick up a trap and trap one of the exit gates then only patrol one of them as I'll know if the one I trapped is disturbed, or just walk back and forth and hope for the best. I decided to go with the first option. Walked up to a trap, picked it up, trapped an exit gate and started walking to the other one which no joke must have taken around 15 seconds to get there, only to watch as the third bulb lits up and the survivor finishes opening the gate in my face and leaves.

Why does gate RNG even allow them to spawn so far apart when there are killers who would literally take the 20 seconds it takes to open a gate to even get to one? If I went with the second option, what would stop the survivor from leaving the gate at 20% which doesn't light any bulbs and then continue opening it as soon as I turned my back to head to the other gate? Why are there so many extremely convenient LoS blockers in the cases it would be possible to watch both gates from any given side of the map? I really think gate spawns shouldn't be random especially while the hatch is still a possibility.

Comments

  • Hektic3000
    Hektic3000 Member Posts: 674

    That's just how it is as a killer, the same way the gates can spawn on the same wall and give survivors no chance of opening them.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Gate spawn is unfairly rough for everyone.

    Like you said-- it's RNG. It could be so far you literally can't get to the door in time before it opens, or they could be so close together you can literally watch both from the same spot and there's no possible way to escape for the survivor.

    The RNG on gates really needs to be looked at.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,091

    eeeeehhhh

  • oxygen
    oxygen Member Posts: 3,390

    It's random. One game they're on opposite sides of a huge map, sometimes they're both visible from the same hill with <10 seconds travel time to either. Little more one can do than shrug and say "unlucky" when they decide to screw you over really.

  • CakeDuty
    CakeDuty Member Posts: 1,065

    Man the amount of times I've played killer and I could AFK one spot have a view of both gates happen way more often than the time where the gates spawn far apart. It's just bad RNG and that's why I see getting a 3k before last gen pops as a win in my book.