What if the survivor queue is terrible bcs of the archives?
There are so little Killer challenges in comparison to Survivor challenges the game literally forces you to play Survivor more, otherwise you get less progress to the rift.
If this is the reason, I wish if further archives could be similar to "Awakening", the very first tome that had equal amount of Killer and Survivor challenges. More Killer challenges would positively affect the matchmaking times.
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I wish more rift challenges were neutral ones like earn emblems or blood points. That would be a lot better tbh.
And I don't think wait times are effected by the tomes much. It's more that people just don't want to be killer because most people don't have as much as them unfortunately
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Honestly killers just don't queue up because it's hard to get the nerve to do so. It's hard, frustrating, and you have no idea when "this is the game I will be bullied" is going to be.
Also, unlike survivor you need certain perks and such to be functional, so there is a huge bloodpoint requirement to even be able to play them generally, and actually have any kind of chance.
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It was bad before this tome. The tome would actually help the queue times with more people playing.
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Unlikely.
Main reasons are: It's less fun to play killer at higher ranks, because you face sweaty SWFs all the time who criticise you when you play well and criticise you when you don't, and also, people are more likely to play with their friends in a SWF and dick around than play alone, so you literally have to play survivor. It's a vicious cycle.
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Yeah I feel like I burned through the killer archives in about two sessions but am now slogging through a mountain of survivors ones this time around.
That said I haven't bothered to actually count them so it could just be me.
I'd say survivor queues are not based on archives though I'd say the amount of tension and sweat it takes to play killer often turns a lot of players off it, so the population is heavily skewed.
There are many games where you are supposed to be this powerful scary monster but in reality can be easily wrecked and evaded by a coordinated team. Nothing worse than a feeble antagonist who is really no threat.
Just compare the Galactic Empire to the First Order, Galaxy crushing authoritarian militant state vs incompetent collection of feeble comedy zealots.
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The survivor queue is long because when you play Killer you either lose and get told you suck, or win and get told you suck. Oh and the gameplay is roughly 4x more stressful, on top of that.
Although the tome might be hurting the queue times a bit to be honest, just because more people are coming on for the challenges. I've been playing a bit of DBD recently and I'm literally only coming on because I want to unlock the Oni skin, and if I just want to grind out XP to get rift shards, I might as well play survivor which takes less mental strain.
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A bunch of people complained that there were too many killer challenges and it made them feel forced to play something they didn't want to. So maybe you are right about something.
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The survivor queue is long because when you play Killer you either lose and get told you suck, or win and get told you suck. Oh and the gameplay is roughly 4x more stressful, on top of that.
Hey that's not true, sometimes you also get told to ######### either in-game or on your Steam profile page if you haven't set it to private yet!
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This. I haven't touched the specific Nurse challenges b/c I'm afraid it will be a dumpster fire. I'm worried how many matches it will take 😕
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It was bad before the tomes, and it's still bad between tome releases.
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At least for me it's true. I prefer playing killer to solo survivor. I typically play late evening when killer queues are short and survivor queues longer, so it'd be beneficial for queue times if the challenges would allow me queueing as killer.
I still have to join the long survivor queues because there are so many survivor challenges, and those take (at least for solo play where I have almost no control over what happens in the match) many more games to complete than the fewer killer challenges. I feel like I always have the wrong challenge equipped for what happens in the game when I try the survivor challenges.
However, someone from BHVR once wrote here when someone raised the same concern that the ratio of survivor/killer challenges would not affect queue times, or that more killer challenges would negatively affect queue times.
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The survivor queue is long because playing killer sucks and I play both sides equally.
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My boyfriend plays killer, and the amount of dab things happening in games from the survivors side, is one of the reasons he almost stopped playing killer. Survivors are running so much recover/fix-up perks and play in more toxic ways these days, that a lot of killers just stop playing. Also most leave a lobby when they either see a key or a map (but i know those can be found in chests around the trialgrounds too so thats kinda a useless thing) which makes the queue time for survivors way longer than killers.
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The thing is, at least or me, the killer challenges are easier. Unless it's a "Kill X survivors during the endgame" or "Break X pallets or gens in a single match", the rest of the missions are pretty easy. For survivors instead, they get "Cleanse 1X totems", "stun the killer X times in a match" or the infamous "finish 2 gens while on the killer's terror radius"
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If you don't take killer seriously and are willing to farm alot of survivors catch on if you are trying to do Nurse challenges right now. I just kept blinking in one spot and survivors started to stand in front of me and let me hit them. 😂
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Yeah, but when there was an equal amount, according to the devs, the queue times got really bad.
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In theory there should be 4 times more survivor challenges, right? Because you need 4 survivors and 1 killer in a game. So if it is half-half, it is already pulling in more killers and reducing survivor queue times.
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The queue was already bad for survivors before the archive update
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I don't trust the devs half the time. They do good here and there but it feels inconsistent. For every 1 thing they get right, it feels like they get another 6 things wrong.
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The devs who said that Dead Hard is only used in 5% of high-rank matches?
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