http://dbd.game/killswitch
Devs should stop taking feedback from casual players.
The main issues of the game are focused on top levels of play. Not some green rank complaining about how wraith (a m1 killer btw) is supposedly op.
Comments
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Only a fool would balance around high level play. Why would you try to make a game that fits like 1% of the player base.
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Meh, the problem is this is a casual game at it's core. They ######### up with the rank reset giving the illusion it's a super competitive high level game. If everyone reset further the casuals would play with the casuals and the sweaty try hards would play with the other sweaty try hards. And those of us who play both ways can have some more varied matches. As it stands now I have to sweat and sweat and sweat at red rank killer because depipping takes for ######### ever and/or I just get bullied trying to play for fun. At least with Survivor I can stay around purple where match making gives a wider variety of players.
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When the Comp number of players is so miniscule why bother since the majority of the changes will effect casual players.
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Why? Dbd isn't designed to be a competitive game, no matter how much the devs or anyone else want it to be.
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Doesn't mean it shouldn't be a little more balanced and enjoyable at high Ranks.
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Every game…. and I mean every game balances around skilled players. If you can’t be bothered to learn, quit or accept losing.
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Wouldn't that kill the game?
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Agree. Why are there only 20 ranks? There are plently of colors. Would mm'ing be as big of an issue if there were 30 ranks? 40?
The daily players would still find each other after a day or two.. seems better than a rank 15 going against all reds for data collection experience.
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Oh, I totally agree. I was referring more to things like esports and tournaments.
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If this were a competitive game sure. News flash, it's not. They do balance around average players. Which makes a hell of alot more sense than balancing around a tiny fraction of the player base.
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Every other game even approaching Competitive is symmetrical.
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Again, every game, competitive or not balances around skilled players. Why does skill only matter for killer? The community is in an uproar about killers like Nurse and Spirit, who are only good in skilled hands, yet have been nerfed, but survivor needs to be balanced for bad players? What?
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So...
getting the vast majority of DBD’s player base to quit sounds like a financially sensible decision?
Do tell us more about your amazing insight into running a business...
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Survivors have been nerfed for the past 3 years and killers still complain. If you balanced around top 1% you know what would happen? Nothing, because top 1% players can already hang with each other.
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I mean you do understand only 15% of player base have reached rank survivors 10 according to the data. And only 51% of the people who bought this game unlocked the easiest achievement which is to get more thank 8k points in this game. Which basically means half of the people bought this game most like played one match and died early and never touched the game again. In other words this means only about 25% to 30% of the player base would mostly like not be consider casual. So in other words about 70% of the player base would fall under casual. So can see what would make more sense for them to balance game around. Because most of the base are average joes, they most likely don't play this daily. Honestly based on my friends this game is either you like or not, I had a couple of my friends who tried it out and did not like it at all. And the ones that play it are casual most of the them at least. This game can't be competitive in it's nature, since it's asymmetrical every competitive game is usually on a balance playing field, this game by definition can never be competitive since survivors will have the upper hand since it's a 4v1. If you put equally skilled survivors vs an equally skilled killer 7 times out of 10 the the survivors will win, and not only that this game is to RNG based to be competitive. And the reason why killers get nerfed more, is because again most of the casual player base plays survivor, fun fact less then 10% of the base has reached rank 10 on killer based on the achievements on steam.
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That is what I'm telling this individual, I 100% understand why they balance around casuals. That is the majority of the base is casual, since this game has a somewhat of a low player retention. A lot of my friends only play this game with SWF, and never even touch it solo. It's basically a game you either like don't based on what I seen.
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Cause balance at the skill cap means failure at lower levels is based solely on personal mistakes and being outplayed on skill. This would have no impact on players still learning to correct themselves and improve. Granted the mmr would be needed to prevent the top being paired down in a negative way, but we already have that issue with the imbalances.
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Balancing for good players would have little to no effect on casual players. The simple truth is that if you don’t know how to loop and run tiles, as well as counterplay to specific killers, you aren’t going to last long. Nerfing problematic perks would probably not change the escape rates for these players; only the top percent are able to exploit them.
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Ehm how? The skill based mmr that would make those people only "hang" with each other is never running for longer than a few days.
With the rank based mmr they get to play against the whole casual part of the community since everything from scrubs, over casual, up to those 1% are mixed together at red ranks. Your statement would only hold if ranks were wieder like for example 50 ranks and the top ranks were harder to achieve than just spamming this game between resets.
Red rank, at this point, shows more time dedicated to this game than pure skill, proven by the great variation of skill matchups everyday.
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This is a casual game. I'm a casual player, and yet I'm a legacy II Nurse main. Casual is not synonymous with bad. In fact, the people who insist on trying to make the game competitive are usually worse than casual players.
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Comp dbd is a literal joke.
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since when does competitive dbd even exist?
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This isn't actually true. You can make changes to high level play without affecting low level play and vice versa.
For example, lets look at killer shack.
- A really good survivor can run killers around this single tile for more than a minute before the pallet is dropped or they get hit.
- An average level survivor is probably going to go down in 20 seconds
- Now, what happens if they made killer shack in every map like the one in dead dogs?
- It would make it so that really good survivor can't loop around it for 60+ seconds easily anymore after the killer breaks the wall.
- The average survivor though? Still goes down in 20 seconds.
You can make changes that affect high level play without affecting low level play. Just as you can make changes for low level play that don't effect high level play. DBD has already done these at several points in time.
- Fixing maps to not have literal infinite loops nerfed high level survivors while not effecting low level survivors.
- Reworking ruin actually nerfed ruin for low level survivors who couldn't hit great skill checks. But for high level survivors, it actually buffed ruin because now it can be used to pressure high level survivors better.
A video here explains it quite well.
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But Green is where it's at I'm afraid that is a casual player from there you'll see the sweaty try hards trying to make it into red ranks and the I'm not bothered I'm just gonna focus on my rift challenges. So just because you don't like someone's hours played it actually makes sense balance wise, they should also listen to other ranks yes but of they did that alot of things would be nerfed to the point no one can make it out of green ranks.
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I'm saying when you have actual top tier killers vs top tier survivors it's pretty even with maps being the biggest single factor.
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It's nowhere near being even. If you watch tournaments, Nurse and Spirit are getting 2K at best (and the community still wants both nerfed.) Survivors have a major advantage.
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Maybe but just like those top players make up 1% of the community you can calculate the chance of those people versing each other is than way, way less ( 0,01% without taking the ratio of red ranks vs the rest into consideration at which point it might become more because we could exclude, with a proper matchmaking, everything below rank 4).
Edit: This is btw also the reason why streamer manage those 50 wins streaks in the first place.
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If the game is balanced for the top, and is actually properly balanced, then when the noob players become better, they will reap the benefits of it being a balanced game. That's how Tru3 said it anyway.
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Oh no...this is a bad take, man
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Except the most important benefit would be gone, since a game is either fun or competitive, but practically never both.
Sure, we could balance this game around the top, and sure, people could get to that level. But the pure sweat playstyles that that demands is going to ruin playability all the way down the ladder.
'Competitive' and 'Fun' are antithetical when it comes to balancing.
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We're not going to forbid people to post their feedback if they don't meet your criteria. This is a open forum for people to access that play the game, whether they have 300 or 3000 hours... They are allowed to post here and there have been great suggestions from people that are considered "casual." Most people that play games are casuals! This includes other games and DBD. From my own forum experience as a someone who's frequented different kind of game forums/portals as a user, majority are casual people that are really interested in the game and want to talk about it. Whether it be giving suggestions and feedback, talking about a games lore or other things.
So in short, Feedback is always appreciated. No matter if it's from a casual person or a "hardcore" player that plays 8-10 hours every day. This is an open forum.
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