Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Devs should stop taking feedback from casual players.

lolololol
lolololol Member Posts: 106

The main issues of the game are focused on top levels of play. Not some green rank complaining about how wraith (a m1 killer btw) is supposedly op.

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Comments

  • JHondo
    JHondo Member Posts: 1,174
    edited June 2021

    Meh, the problem is this is a casual game at it's core. They ######### up with the rank reset giving the illusion it's a super competitive high level game. If everyone reset further the casuals would play with the casuals and the sweaty try hards would play with the other sweaty try hards. And those of us who play both ways can have some more varied matches. As it stands now I have to sweat and sweat and sweat at red rank killer because depipping takes for ######### ever and/or I just get bullied trying to play for fun. At least with Survivor I can stay around purple where match making gives a wider variety of players.

  • th3
    th3 Member Posts: 1,881

    When the Comp number of players is so miniscule why bother since the majority of the changes will effect casual players.

  • DoritoHead
    DoritoHead Member Posts: 3,546

    Why? Dbd isn't designed to be a competitive game, no matter how much the devs or anyone else want it to be.

  • Pulsar
    Pulsar Member Posts: 22,972

    Doesn't mean it shouldn't be a little more balanced and enjoyable at high Ranks.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Every game…. and I mean every game balances around skilled players. If you can’t be bothered to learn, quit or accept losing.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    Wouldn't that kill the game?

  • 53nation
    53nation Member Posts: 681

    Agree. Why are there only 20 ranks? There are plently of colors. Would mm'ing be as big of an issue if there were 30 ranks? 40?

    The daily players would still find each other after a day or two.. seems better than a rank 15 going against all reds for data collection experience.

  • DoritoHead
    DoritoHead Member Posts: 3,546

    Oh, I totally agree. I was referring more to things like esports and tournaments.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    If this were a competitive game sure. News flash, it's not. They do balance around average players. Which makes a hell of alot more sense than balancing around a tiny fraction of the player base.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Every other game even approaching Competitive is symmetrical.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Again, every game, competitive or not balances around skilled players. Why does skill only matter for killer? The community is in an uproar about killers like Nurse and Spirit, who are only good in skilled hands, yet have been nerfed, but survivor needs to be balanced for bad players? What?

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Survivors have been nerfed for the past 3 years and killers still complain. If you balanced around top 1% you know what would happen? Nothing, because top 1% players can already hang with each other.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,289

    I mean you do understand only 15% of player base have reached rank survivors 10 according to the data. And only 51% of the people who bought this game unlocked the easiest achievement which is to get more thank 8k points in this game. Which basically means half of the people bought this game most like played one match and died early and never touched the game again. In other words this means only about 25% to 30% of the player base would mostly like not be consider casual. So in other words about 70% of the player base would fall under casual. So can see what would make more sense for them to balance game around. Because most of the base are average joes, they most likely don't play this daily. Honestly based on my friends this game is either you like or not, I had a couple of my friends who tried it out and did not like it at all. And the ones that play it are casual most of the them at least. This game can't be competitive in it's nature, since it's asymmetrical every competitive game is usually on a balance playing field, this game by definition can never be competitive since survivors will have the upper hand since it's a 4v1. If you put equally skilled survivors vs an equally skilled killer 7 times out of 10 the the survivors will win, and not only that this game is to RNG based to be competitive. And the reason why killers get nerfed more, is because again most of the casual player base plays survivor, fun fact less then 10% of the base has reached rank 10 on killer based on the achievements on steam.

  • Trickstaaaaa
    Trickstaaaaa Member Posts: 1,289

    That is what I'm telling this individual, I 100% understand why they balance around casuals. That is the majority of the base is casual, since this game has a somewhat of a low player retention. A lot of my friends only play this game with SWF, and never even touch it solo. It's basically a game you either like don't based on what I seen.

  • DemonDaddy
    DemonDaddy Member Posts: 4,168

    Cause balance at the skill cap means failure at lower levels is based solely on personal mistakes and being outplayed on skill. This would have no impact on players still learning to correct themselves and improve. Granted the mmr would be needed to prevent the top being paired down in a negative way, but we already have that issue with the imbalances.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    Balancing for good players would have little to no effect on casual players. The simple truth is that if you don’t know how to loop and run tiles, as well as counterplay to specific killers, you aren’t going to last long. Nerfing problematic perks would probably not change the escape rates for these players; only the top percent are able to exploit them.

  • burt0r
    burt0r Member Posts: 4,294

    Ehm how? The skill based mmr that would make those people only "hang" with each other is never running for longer than a few days.

    With the rank based mmr they get to play against the whole casual part of the community since everything from scrubs, over casual, up to those 1% are mixed together at red ranks. Your statement would only hold if ranks were wieder like for example 50 ranks and the top ranks were harder to achieve than just spamming this game between resets.

    Red rank, at this point, shows more time dedicated to this game than pure skill, proven by the great variation of skill matchups everyday.

  • CoalTower
    CoalTower Member Posts: 1,730

    This is a casual game. I'm a casual player, and yet I'm a legacy II Nurse main. Casual is not synonymous with bad. In fact, the people who insist on trying to make the game competitive are usually worse than casual players.

  • humanbeing1704
    humanbeing1704 Member Posts: 9,091

    since when does competitive dbd even exist?

  • Reinami
    Reinami Member Posts: 6,636
    edited June 2021

    This isn't actually true. You can make changes to high level play without affecting low level play and vice versa.


    For example, lets look at killer shack.

    • A really good survivor can run killers around this single tile for more than a minute before the pallet is dropped or they get hit.
    • An average level survivor is probably going to go down in 20 seconds
    • Now, what happens if they made killer shack in every map like the one in dead dogs?
    • It would make it so that really good survivor can't loop around it for 60+ seconds easily anymore after the killer breaks the wall.
    • The average survivor though? Still goes down in 20 seconds.


    You can make changes that affect high level play without affecting low level play. Just as you can make changes for low level play that don't effect high level play. DBD has already done these at several points in time.


    • Fixing maps to not have literal infinite loops nerfed high level survivors while not effecting low level survivors.
    • Reworking ruin actually nerfed ruin for low level survivors who couldn't hit great skill checks. But for high level survivors, it actually buffed ruin because now it can be used to pressure high level survivors better.

    A video here explains it quite well.



  • DecisiveDwight
    DecisiveDwight Member Posts: 593

    But Green is where it's at I'm afraid that is a casual player from there you'll see the sweaty try hards trying to make it into red ranks and the I'm not bothered I'm just gonna focus on my rift challenges. So just because you don't like someone's hours played it actually makes sense balance wise, they should also listen to other ranks yes but of they did that alot of things would be nerfed to the point no one can make it out of green ranks.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    I'm saying when you have actual top tier killers vs top tier survivors it's pretty even with maps being the biggest single factor.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    It's nowhere near being even. If you watch tournaments, Nurse and Spirit are getting 2K at best (and the community still wants both nerfed.) Survivors have a major advantage.

  • burt0r
    burt0r Member Posts: 4,294
    edited June 2021

    Maybe but just like those top players make up 1% of the community you can calculate the chance of those people versing each other is than way, way less ( 0,01% without taking the ratio of red ranks vs the rest into consideration at which point it might become more because we could exclude, with a proper matchmaking, everything below rank 4).

    Edit: This is btw also the reason why streamer manage those 50 wins streaks in the first place.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    If the game is balanced for the top, and is actually properly balanced, then when the noob players become better, they will reap the benefits of it being a balanced game. That's how Tru3 said it anyway.

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677
    edited June 2021

    Oh no...this is a bad take, man

  • Firellius
    Firellius Member Posts: 5,485

    Except the most important benefit would be gone, since a game is either fun or competitive, but practically never both.

    Sure, we could balance this game around the top, and sure, people could get to that level. But the pure sweat playstyles that that demands is going to ruin playability all the way down the ladder.

    'Competitive' and 'Fun' are antithetical when it comes to balancing.

This discussion has been closed.