http://dbd.game/killswitch
People are using the Hex: blood favor wrong
Pretty simple, but you're supposed to wait until they're really close to a pallet & then hit them. I find it works best on projectile killers & if you have 4+ stacks on stbfl
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so, instead of getting hit and getting a pallet out of the way, just get a hit and save pallet for them?
Seems even worse for me
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But that's always been a consequence of using the perk. People said this when it was released.
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Still doesnt make it a good perk or worth using in a build.
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So basically, you hit them to make them run to another pallet???
Pardon me, but that is already what would happen when you go against a good survivor. They won't waste a pallet just to stun you when they know they can get more distance if they can just keep running.
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Getting a hit and having a pallet dropped on me/in front of me at the same time is the most helpful situation for a pallet drop. I already got what I wanted and the survivor already makes distance without the pallet (or is on the ground, and I have plenty of time to break the pallet.)
Blood Favor should be more useful at shutting down the next tile the survivor goes to. Its range needs to be larger.
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It’s not just for that either.
Its so if a down occurs AT an un-dropped pallet, the survivor can be picked up safely without risk of a pallet stun save occurring.
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Unless there's another pallet or window nearby, the surv is basically screwed.
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surv can make, like, 20-30 seconds of distance by using spring burst from getting hit (against killer without mobility)
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But that's even worse because now you don't get rid of a pallet
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So you're telling me I should be using blood favour to prevent a survivor from playing poorly by wasting a pallet and cancelling my attack cooldown animation (and also losing a lot of their speed boost because they threw the pallet and were stuck in place)?. Nah I'm sorry, this is a survivor perk that killers have the option of running if they want to only play with 3 perks.
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I don't believe it. Blood Favour was a super-duper ultra MEGA meta perk all along, and we didn't know.
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literally the only good use of it... which is why it isn't worth using...
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Wrong thread - ignore.
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Not even that,just use Infectious Fright lol
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I agree it needs some buffs, but I also understand why the devs were extremely cautious about a perk that blocks survivors from using pallets.
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Oh, please, CornHub, our Prometheus, please bestow upon us the fire of knowledge in using a Hex Perk with a cooldown.
Oh, we use it in the way that makes it suck so much booty ass?
Oh, please, CornHub, our Prometheus, please bestow upon us the train of thought that led you to thinking this was a good idea.
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I would understand their level of cautiousness years ago, but with the game being out for 4+ years at the time of its release, I would never understand how any competent developer that's been working on the game for any significant amount of time would think that piling a perk like that with as many conditions as they did would be a good idea. It just makes no sense.
No developer that has a real grasp on this game's balance would ever create a permanently destructible Hex perk with a 40 second cooldown, basic attack restriction, an extremely limited range for the effect it has, the benefit of ONLY blocking upright pallets, and an extremely short timer for the effect to be active, making it a near-worthless perk in 99% of matches.
The confusion that I have for how the hell Blood Flavor was ever deemed "a-ok" to release also applies to any incredibly wild change they've made over the past few years, ridiculously overpowered/underpowered perks they've created, and random, tone-deaf, and unnecessary nerfs (or buffs) they've made. To me personally, Blood Flavor is one of the living examples of how they, somehow, are learning about their game very, very, very, very slowly while everybody else is ahead.
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I think the best changes for blood favor would be to remove the cooldown and also change the affected range from 0-16m to 16-40m.
After a hit the survivor can choose to stay at the loop (Hit sprint wasted) and have a save pallet or the survivor can run away right into the blocked field and hope that it can reach the 41+ m mark with unaffected pallets before the killer gets another hit in
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The only way to make good use out of this perk is to bring a game map offering.
As survivors might run up/downstairs into blocked pallets.
And we all know how much killers who have to deal with pallets want to go to the game.
It honestly should be reversed. Blocking all pallets outside of a certain radius around you. Force them to waste the sprint burst from the hit and stay near the unblocked pallets
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then go ahead and use it? never understand the point of these threads, why try to convince other random people on the internet? just do whatever you like / think that works.
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Using it at all is wrong.
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Depending on tiles, pallet placements, and placement of the survivor you triggered HBF with shows how it really shouldn't be a Hex perk with its weak values.
Only value you can ever find out of it ranges from
- punishing a pallet camper (very funny actually)
- Triggering BF while you down them in the pallet, countering a potential pallet save
- Triggering BF while the survivor post-hit placed themselves in a bad position in the tile.
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Running the perk is using it wrong.
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>:/ It has value
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