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People are using the Hex: blood favor wrong

CornHub
CornHub Member Posts: 1,864

Pretty simple, but you're supposed to wait until they're really close to a pallet & then hit them. I find it works best on projectile killers & if you have 4+ stacks on stbfl

Comments

  • CornHub
    CornHub Member Posts: 1,864

    But that's always been a consequence of using the perk. People said this when it was released.

  • BingBongMan
    BingBongMan Member Posts: 631

    So basically, you hit them to make them run to another pallet???

    Pardon me, but that is already what would happen when you go against a good survivor. They won't waste a pallet just to stun you when they know they can get more distance if they can just keep running.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278
    edited June 2021

    It’s not just for that either.

    Its so if a down occurs AT an un-dropped pallet, the survivor can be picked up safely without risk of a pallet stun save occurring.

  • CornHub
    CornHub Member Posts: 1,864

    Unless there's another pallet or window nearby, the surv is basically screwed.

  • jokere98
    jokere98 Member Posts: 725

    surv can make, like, 20-30 seconds of distance by using spring burst from getting hit (against killer without mobility)

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    So you're telling me I should be using blood favour to prevent a survivor from playing poorly by wasting a pallet and cancelling my attack cooldown animation (and also losing a lot of their speed boost because they threw the pallet and were stuck in place)?. Nah I'm sorry, this is a survivor perk that killers have the option of running if they want to only play with 3 perks.

  • glitchboi
    glitchboi Member Posts: 6,025
    edited June 2021

    I don't believe it. Blood Favour was a super-duper ultra MEGA meta perk all along, and we didn't know.

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    literally the only good use of it... which is why it isn't worth using...

  • Beelzeboop
    Beelzeboop Member Posts: 1,306
    edited June 2021

    Wrong thread - ignore.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I agree it needs some buffs, but I also understand why the devs were extremely cautious about a perk that blocks survivors from using pallets.

  • ManWithALemon
    ManWithALemon Member Posts: 422

    Oh, please, CornHub, our Prometheus, please bestow upon us the fire of knowledge in using a Hex Perk with a cooldown.

    Oh, we use it in the way that makes it suck so much booty ass?

    Oh, please, CornHub, our Prometheus, please bestow upon us the train of thought that led you to thinking this was a good idea.

  • Haddix
    Haddix Member Posts: 1,080
    edited June 2021

    I would understand their level of cautiousness years ago, but with the game being out for 4+ years at the time of its release, I would never understand how any competent developer that's been working on the game for any significant amount of time would think that piling a perk like that with as many conditions as they did would be a good idea. It just makes no sense.

    No developer that has a real grasp on this game's balance would ever create a permanently destructible Hex perk with a 40 second cooldown, basic attack restriction, an extremely limited range for the effect it has, the benefit of ONLY blocking upright pallets, and an extremely short timer for the effect to be active, making it a near-worthless perk in 99% of matches.

    The confusion that I have for how the hell Blood Flavor was ever deemed "a-ok" to release also applies to any incredibly wild change they've made over the past few years, ridiculously overpowered/underpowered perks they've created, and random, tone-deaf, and unnecessary nerfs (or buffs) they've made. To me personally, Blood Flavor is one of the living examples of how they, somehow, are learning about their game very, very, very, very slowly while everybody else is ahead.

  • Michi
    Michi Member Posts: 120
    edited June 2021

    I think the best changes for blood favor would be to remove the cooldown and also change the affected range from 0-16m to 16-40m.


    After a hit the survivor can choose to stay at the loop (Hit sprint wasted) and have a save pallet or the survivor can run away right into the blocked field and hope that it can reach the 41+ m mark with unaffected pallets before the killer gets another hit in

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    The only way to make good use out of this perk is to bring a game map offering.

    As survivors might run up/downstairs into blocked pallets.

    And we all know how much killers who have to deal with pallets want to go to the game.

    It honestly should be reversed. Blocking all pallets outside of a certain radius around you. Force them to waste the sprint burst from the hit and stay near the unblocked pallets

  • BioX
    BioX Member Posts: 1,378

    then go ahead and use it? never understand the point of these threads, why try to convince other random people on the internet? just do whatever you like / think that works.

  • WexlerWendigo
    WexlerWendigo Member Posts: 1,867

    Using it at all is wrong.

  • Ghost_Face_Main
    Ghost_Face_Main Member Posts: 626

    Depending on tiles, pallet placements, and placement of the survivor you triggered HBF with shows how it really shouldn't be a Hex perk with its weak values.

    Only value you can ever find out of it ranges from

    - punishing a pallet camper (very funny actually)

    - Triggering BF while you down them in the pallet, countering a potential pallet save

    - Triggering BF while the survivor post-hit placed themselves in a bad position in the tile.

  • Mr_K
    Mr_K Member Posts: 10,466

    Running the perk is using it wrong.