How would you fix the following perks to be stronger?
Sole Survivor
Boil Over
Buckle Up
Breakdown
Premonition
This Is Not Happening
Up The Ante
Wake Up!
Solidarity
Red Herring
Comments
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Sole survivor:
Makes the survivor untraceable (scratch marks, aura, blood pools, and grunts of pain) for 8/9/10 seconds after wiggling free from the killer’s grasp. Increases wiggle speed by 10/15/15% when there is no survivor within 16 meters of you.
Boiled Over:
Increase wiggling efforts by 100/125/150%.
The killer is unable to see hook auras while in contact with you.
Buckle Up:
While within 12 meters of a dying survivor, that survivor recovers 24/32/40% faster and their grunts of pain are decreased by 100%.
Breakdown:
After being unhooked, unhooking yourself, or rescuing a survivor off a hook, the hook that the survivor was on will break and cannot be used by the killer for 80/100/120 seconds.
The broken hook’s aura will still be seen by the killer as if it were usable despite being broken.
Premonition:
Receive an audio notification when looking in the killer’s direction (45 degree cone). Premonition then enters a 20/15/10 second cool down.
This Is Not Happening:
Repairing and healing skill check success zones (both good and great) are increased 40/50/60%. While injured, great skill checks grant and additional 1% progress.
Up The Ante:
For each survivor in the trial, all survivors gain a stackable 8/10/12% luck bonus and slightly (15% each) increased odds of receiving rarer items in chests.
Wake Up:
The aura of the exit gate switches are revealed to you. Your aura is revealed to all survivors when within 8 meters of an exit gate switch.
When the exit gates are powered, you open the exit gates 15/25/35% faster.
Solidarity:
When healing a survivor, while injured and without a med-kit, your progress while healing them is also transferred to you at a conversion rate of 80/90/100%.
Red Herring:
After repairing a generator for at least 2 seconds, that generator is highlighted yellow to all survivors. The aura of all survivors within 16 meters of this generator are revealed to you. While not running, press the activate ability button to cause the generator highlighted to explode, forcing any survivor repairing it off and giving the killer a loud noise notification at its location. Red Herring has a 80/60/40 second cool down after use.
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Sole survivor: Make it active when a survivor is on the hook too as a soft counter to BBQ
Boil over: complete rework I don’t know how to make it work
Buckle up: When you become slugged every other survivor will see each other’s aura. When someone else gets slugged you see all other survivor auras.
Breakdown: All hooks within 24m of each other break aswell but for less time
Premonition: Gives you a scream bubble of the killers location as well
This is not happening:Great Skill check zones when repairing and healing are 30% bigger. You get 200% bonus BP for every great skill check in a row
Up the ante: All survivors in the trial get 15% luck. Cannot stack anymore
Wake up: When the gates are powered gate auras are revealed to your whole team at all times. If a gate is being opened that survivors aura is revealed to anyone else
Solidarity: Bite the bullet killed my concept tbh
Red herring: Honestly fine imo
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Sole survivors: Every time a survivor dies you gain 1 token up to 1/2/3 tokens. You gain 2% haste status effect for each token.
Boil Over: Its fine how it is
Breakdown: Its fine how it is.
Premonition: You see the aura of the Killer when he is facing you and you facing him for 10 seconds. Cooldown 60/50/40 sec.
This is not happening: Gain an extra 5% progress on healing great skillchecks. While you are injured your great skillchecks are 30% bigger.
Up the Ante: Every time a gen is finished you gain 1 token. You can press spacebar while you repair a gen to get a difficult skillcheck which gives you 2% extra progress on the gen. You can use 2 tokens to free yourself from a trap, get the key from a pig box 100%.
Wake up!: Fine how it is.
Solidarity: Survivors that heal you convert also 50% of the healing progress to themselves.
Red Herring: Fine how it is.
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Red herring: shows the killer the auras of all other survivors. I need better sandbagging perks
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Sole Survivor - Tokens remain the same. But at 1 your struggle time decreases by 10/20/30%, at 2 your repair speed increases by 8/12/16 % and at 3 you gain 150% movement speed when the hatch opens for 4/5/6 seconds.
Boil Over - Wiggle effect remains, struggle time decreases by 10/15/20%, stun on successful escape is increased by 1 second.
Buckle Up - Remains but also gives the downed survivor +15/20/25% increased recovery when you can see their aura.
Breakdown - Remains same but also unlocks sabotage action. After sabotaging you see the Killers aura.
Premonition - Just lower the cooldown. When looking straight at the Killer all survivors within 5/10/15 meters from you also get an audio warning.
This Is Not Happening - Complete rework: While injured you hear the killers heartbeat from 8 meters more and get +10/12/15% bonus action speed to healing, repairing and sabotaging whie within the killers heartbeat.
Up The Ante - Just tell me what luck does and what kind of things are affected by it except for self unhooking. This whole luck system is so dubious that I do not want to talk about this perk.
Wake Up! - First aura part removed, second part can stay. Once the exit gates are opened you can see the Killers aura for 30/40/50 seconds. The end game collapse is no longer slowed down by any means.
Solidarity - Remove the Med Kit part, reduce the healing received.
Red Herring - Fine in my opinion. Maybe a bit cooldown reduction.
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Sole Survivor: Any time another survivor is dying or hooked your aura can't be seen. Each time a survivor dies you see the killer's aura for 10/12/15 seconds
Boil Over: Also limits killer turn speed while carrying (like ph sword)
Buckle Up: People you heal off the ground also get a 20% speed boost for 3/4/5 seconds
Breakdown: It's permanent but only breaks the first hook you are unhooked from
Premonition: Make the audio warning come from the killer's location instead of an omnidirectional noise
This is not Happening: Great skill checks appear in the middle rather than on the edge and are 30/40/50% bigger, skill checks are 10% more likely to appear
Up the Ante: Rework how luck works to give it some other effect or change what it does, it is an antiquated mechanic
Wake Up: Open gates 80/90/100% faster. When you open an exit gate it is revealed to other survivors, and other survivors opening an exit gate are revealed to you
Solidarity: People see that you have it when interacting with them, downed survivors give you full conversion instead of half
Red Herring: Doesn't switch gens until you use it or gen is done, can pretend to activate killer perks like Discordance or Tinkerer (doesn't really make them undetectable, it only appears to for the killer) if the killer is using them
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Sole Survivor - For every generator you complete, the killer's aura reading range on you is decreased.
Boil Over - Increase the range.
Buckle Up - Survivors near you recover faster when downed.
Breakdown - No change needed.
Premonition - Remove the cooldown, but disable the perk while in a chase.
This Is Not Happening - (in addition to the current effects) Increase the likelihood of getting a skillcheck when injured.
Up The Ante - All survivors are granted a certain percentage of luck, without stacking.
Wake Up! - Increase all action speeds (Healing, exit gates, totems, unhooking, vaulting, searching) after the generators are completed.
Solidarity - No change needed.
Red Herring - (in addition to the current effects) Reveal locker auras within a certain range from you.
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Sole Survivor - Each time a Survivor is hooked gain a token, up to a maximum of 3. Each token hides your Aura from the killer up to 38/40/42 meters. When a survivor is sacrificed or killed, You can see the Killer's Aura for 4 seconds.
Boil Over - Increase the struggle effects to 75/80/85% and increase Aura blocking for hooks to 15/20/25 meters. Increases wiggle speed by 3/4/5%.
Buckle Up - You can determine the recovery progress of dying survivors by the intensity of their Aura up to a distance 128 meters. When you are within 10/11/12 meters of a dying survivor, Their recovery speed is increased by 15%.
Breakdown - It's fine as it is.
Premonition - When Premonition activates, You gain an auditory warning and can see the Killer's Aura for 4 seconds. Reduce the cooldown to 30/25/20 seconds.
This Is Not Happening - When injured, Increases the success zones of Great Skill Checks by 30/35/40%. Successfully hitting a Great Skill Check will grant you 1/2/3% bonus progress when healing or repairing.
Up The Ante - Increases all Survivors luck by 3/6/9%.
Wake Up! - When the last generator is completed, All Auras of Survivors are revealed to you and you open the Exit Gates 20/25/30% faster. When opening an Exit Gate, Your Aura is revealed to all other Survivors.
Solidarity - It's fine as it is.
Red Herring - It's fine as it is.
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Don’t have suggestions for all perks
Buckle Up: Add the ability for survivors nearby yourself to recover from Dying state fully. If they run Unbreakable, it would still be consumed on that try just like Soul Guard. Area should obviously be small.
Break Down: Per survivor running the perk, the last hook they got rescued from will be broken permanently (until they get rescued from another hook or sacrificed on a hook, which breaks that hook but regenerate the previous)
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Sole Survivor - Once all other survivors are dead you see the aura of the killer for one minute, that could synergize a little bit with Object of Obsession as well and help opening the gates a little bit faster if the hatch has been closed or know if it's safe to go for the hatch. (I understand that a perk that only works when your teammates die is not optimal but I wanted to stick with the thematic of it)
Boil Over - Definitely needs to have its range buffed, right now it doesn't do much.
Buckle Up - Instead of revealing the aura of the killer when picking up someone maybe it could hide blood and/or scratch marks for a few seconds so that the person you picked up can get away ?
Breakdown - I don't see what changes could be made to that perk, or if it even needs any
Premonition - Not sure either, it's mostly a perk for beginners from my understanding of it and I think it does its job decently enough
This Is Not Happening - As mentioned by @Midori_21 increasing the chances of getting skillchecks would make sense
Up The Ante - I don't know what could be done about this one at all since Luck as a whole probably needs to have more uses or just to be more effective for this perk to matter without giving ridiculous Luck stats
Wake Up - In order to stick with the whole exit gates thing, maybe it could show the aura of any survivor in proximity of an exit gate (16 meters let's say), that way you can see the Claudette on the other side of the map who's waiting to T-bag
Solidarity - Make it so when you heal someone and you're heathy you'll already be partially healed next time you get injured (up to 50% still)
Red Herring - Instead of activating once you enter a locker it could activate once you start working on another generator for a certain amount of time instead, that way you don't waste time going from the locker to another gen and can get more progress done on the one you actually want to work on since the killer will be distracted.
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