Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

Should zombies scale with map size?

GHOSTfaceP3
GHOSTfaceP3 Member Posts: 1,364

Like on small maps or indoor maps there could be only 2 but on maps like red forest there could be 3 or maybe 4

Comments

  • TicTac
    TicTac Member Posts: 2,916

    It could help. But i think they should change zombies more. They can be annoying for the survivor, but are most of the time not that strong.

  • El_Gingero
    El_Gingero Member Posts: 1,147

    Zombies perform their intended role adequately on small maps imho. They can still be inconsistent at times but more often then not you get some decent out of them. However on large maps they’re far too inconsistent and unreliable. I think increasing the number to 3 on large maps would be a good start.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    That would be a good change, currently on indoor maps they can easily block tight hallways and doors but on open maps we don't have many places like that and there is a lot more ground for them to cover and/or get lost in so having more would make up for it

    Some of the big maps like temple or red forest you can go the whole game and only see a zombie once or twice

  • WeenieDog
    WeenieDog Member Posts: 2,187

    I think they're fine. Though on bigger maps they don't do damage or apply infection as easily as on smaller maps, they still do offer a bit of soft tracking every now and again.

  • TicTac
    TicTac Member Posts: 2,916

    I would add more and make them easier to destroy. Right now its really annoying if a zombie is near a gen or a hooked/downed survivor. Or if you get a hit bc you are in a chase and a zombie blocks the loop. All of this happens rarely, so its completely random right now how useful zombies are. Killer and survivor have not much influence on that its just pure luck.

    So with more zombies which are easier to destroy, its the choice of survivor to spend time destroying zombies or getting interrupted often.

  • Skylus
    Skylus Member Posts: 59

    Maybe add 1 more zombie at Mutation Rate 3.

  • C3Tooth
    C3Tooth Member Posts: 8,266
    edited May 2021

    I would love if they have number of Zombie based on size. Like 3000m2 per zombie. The spawn rate based by the redundancy number after being divined.

    • Coal tower (8400m2) has 2 Zombie. Spawn rate is 2400 (super fast)
    • Groaning storehouse (9900m2) has 3 Zombie. Spawn rate is 900 (slow)
    • Mother Dwelling (12000m2) has 4 Zombie. Spawn rate is 0 (really slow)

    Add more way to Killer Zombie. Zombie has equal speed to Walking Survivor (so they're not so annoying being near a Gen,hook...)

    May be add a mechanic that you can kick them down like Victor when they're in recover animation after attack.

  • Raptorrotas
    Raptorrotas Member Posts: 3,388

    It's an interesting concept that could also be appliable to other killer's tools or objects.

    Trapper maybe? Demodoggi?

  • sulaiman
    sulaiman Member Posts: 3,225

    Gens?

  • Zozzy
    Zozzy Member Posts: 4,759

    They should, but this requires actual work and effort. We can't even play the new map and the game is stuttering and crashing.

  • GuyFawx
    GuyFawx Member Posts: 2,027

    If anything changes with zombies than players who die should turn into a zombie

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,599

    Size and the openess of the map. Zombies have less effect on maps that have wide-open areas such as cornfields.

    More open or large the map, the more zombies should spawn. I'm thinking no more than 6 to start, then adjust based on the data they get back.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    Outdoor maps should have 5 zombies.

    Indoor maps should have 3.

    Right now they are very underwhelming. I forget they are there until I see them shambling in the distance. When one does get close its easy to avoid. I wish they were a bit scarier.

  • Shooby
    Shooby Member Posts: 226

    I agreed with what Otz said on a stream recently.

    Before any changes come to the zombies, Nemesis himself should be buffed. Any buffs to the zombies make Nemesis himself weaker.

    Zombies should be happy accidents and their effectiveness should not be consistent.

    DO NOT buff the NPC assistance. If they feel weak to you, run some add-ons to power them up then.

  • Mat_Sella
    Mat_Sella Member Posts: 3,589

    Zombies should be at least a little smarter, there were times in which I thought a zombie would follow me but it would just flicker back and forth between me and wherever the hell it wanted to go. They lack decisive judgement. They also get stuck on terrain for no reason.

    I feel as though if a zombie is more than 48 meters away from any survivor for too long they should teleport away towards an unfinished gen. I did see a zombie teleport to my gen once, but I had no clue what caused that to happen. I've also seen a zombie right before Endgame just sit in a corner away from both gates, all 4 survivors, and the hook.

    I'm not saying they should be 200 IQ, but they shouldn't feel non-existent in half the games.

  • th3
    th3 Member Posts: 1,885

    The npc aspect of his kit takes away the direct threat correlation from the killer himself which isn’t something I want from him.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    Absolutely. No question.

  • BingBongMan
    BingBongMan Member Posts: 631

    Well the things is, it's not their stats that are weak. It's just that the NPC AI sucks, it gets stuck on everything. That and it sometimes doesn't even notice survivors right next to it.

  • Shooby
    Shooby Member Posts: 226

    Then who cares? Don't make more killers with NPCs, and be good enough to not rely on a gimmick mechanic.

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  • Somna
    Somna Member Posts: 130

    I'm finding the zombies just existing adds a "I need to pay attention" feeling to the match that I don't have with other killers when I am on survivor. It's weird in the sense that for something that is moving so slow, they always seem to be where I need to be.