Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
What is the advantage of going up to mutation level 2 in Nemesis?
Level 1: 5 Meters
Level 2: 5 Meters
Level 3: 6 Meters
I'm not a designer, but these numbers don't make sense. Why? Why is Nemesis Level 1 the same as Level 2? What need is there to do it?
Maybe my 5k hours of play falls short.
Nemesis needs a look at their numbers, not only that, but various aspects of power.
Comments
-
You break pallets + walls with his power at level 2?? Is that not an advantage??!!
10 -
i mean the pallet break is pretty good
3 -
Tier 2 let's you break pallets and walls. That's essentially where the real value of his ability is. Tier 3 is very underwhelming and meh.
7 -
The pallet break makes his chase extremely strong if the survivor is infected
1 -
Only for breaks palets? idk... At least give me one more advantage.
1 -
Do you know which killer evolves better with his tiers? Myers. Myers has the best evolutions.
- Tier 1: 4.20 m / s (0m terror radius, normal speed of passing through windows)
- Tier 2: 4.6m / s (Normal Terror radius and speed slightly increased passing through windows)
- Tier 3: 4.6m / s (increased terror radius and increased moderately speed to pass through windows and one shot)
0 -
Myers is also really bad in Tier 1, to be fair. If he didn't get bigger boosts, that would be a really bad look for him.
3 -
It's a massive advantage, trust me
Myers' tier 1 is also garbage so if his tier 2 wasn't a standard killer and tier 3 wasn't what it was he would be the worst killer in the game so
1 -
6 meters might not seem much, but it's enough to render most loops very unsafe against him. But I agree that the difference with 5m is hard to feel. Personally I would make tier 3 able to hit multiple survivors.
1 -
Tier 3 can use extra meters.
0 -
1 meter more? :O its so much!!! from 5 meters to 6!!
0 -
source: Trust me XD
0 -
Okay so.
It's the only thing in the game that allows you to continue to move at a decent speed after breaking a pallet. It's also slightly faster than the normal pallet break, and due to the ability to hit over the pallet and prioritise the survivor zoning them becomes significantly easier. You can follow this up with an M1, maybe with STBFL bevause he's really strong with it, or another loop where you force the pallet, zone them, they get very little distance and you down them.
This scenario is incredibly common. It's also not exactly difficult to pull off.
I'll gladly go into a custom game with you to prove that his t2 is significantly stronger than his t1 due to the pallet breaking.
3 -
Would be nice if at every tier add an extra tentacle to increase the hitbox
1 -
To follow up on this: It allows you to make an attack on a Survivor well after the pallet has dropped while also still being able to break the pallet if you happen to miss. You don't have to choose between the safer but less rewarding action and the more rewarding but higher risk action; you can do both in a single swing.
2 -
^ this is a big thing.
I had it yesterday that I missed the Survivor with my Tentacle, but I still got the Pallet Break. So even if I made a mistake here, I still got value out of my power.
The Upgrade vom T1 to T2 with Nemesis is really good.
1